Northerner Welp, cant wait to try them when we can.
Galaxy in Flames 0.7.5 Update Labor Intensive (0.14.7 Compatible)(Dead Mod))
Northerner I believe the other weapons really work like intended, at first I would have said to give the Electro-missile slightly more resistance against PD, but when combined with cluster missiles most of them get through. So no, I have no more feedback for now on the weapons.
I really do like the weapons wich split into multiple laserz/cannon balls, heh
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Just curious, but are there things other then just weapons planned for this mod? c:
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@Northerner
Glacier
The_Bloodnaught Yes other worlds and mining are coming up in future updates! As well as a whole new difficulty that will try emulate competitive multiplayer matches! And any more crazy things I think I can add to the mod!
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Ships! I tend to spend a lot on thrusters, but maybe some of these will do ok by AI.
Bantam
Key
Panacea
Saiph
Muon
Northerner Oh mining, nice. something similar as in the cosmoside mod? (Of course youre own version when it comes to the mining part x3)
Northerner Can we suggest new weapons?
Northerner I made a really cheap ship called Rameses (No, I'm not Egyptian).
You might say that the paint is minty fresh
Alpha sure! I'm always open to others ideas!
For the first GREAT MOD! The first LVL was on hardest mode finally a real challange but for now i search for more. I want to implement by my own ships that give me a greater challenge (because some mods installed that i dont want to miss). I searched now a long time in the mods list and post a discussion on this forum but dont find anything. I want something like a "drag and drop" function but i think a this time it dont exsist. So my question now is: How you get in new random enemy ship encounters manualy???
The_Bloodnaught I actually haven't heard of that mod! Could i get a link so I know if it will be similar?
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Northerner
I think you should implement more beam-weapons and use the buff system, so this is an idea that popped into my head:
Alright, I suppose you remember the once amazing (and unbalanced) but now abandoned mod called Archon's Plasma mod?
Well, if I remember it right there was a rotatable Ion Beam thing. I am thinking in this direction.
So I am thinking about an ion beam turret, about the size of the Firecracker cannon. It would be able to rotate about 90° and it's laser about as powerful as the ion beam.
Of course, to prevent this from becoming OP: It would be expensive, it would eat energy like crazy and due to it compressing the batteries it explodes upon death.
About the buff part, you could add something, size 1x1 or 2x2, that would buff energy weapons next to them. Perhaps to increase damage. This buff is stackable, so very powerful together with the turret mentioned earlier.
What's the catch? Those buffing devices are explosive and have a passive energy use, so crew must bring power to them all the time.
To make them worth stacking a lot, one
would have to add more reactors, making the ship even more explosive, and this mechanic less OP.
What do you think? If this goes too far from the vanilla vibes, I understand. Just tell me and I'll suggest more vanilla-like things instead.