- Edited
Alpha The_Bloodnaught I actually halved the range and increased the damage substantially, maybe too much, but since it has a minimum engagement range the weapons are tricky enough to use now I don't feel as bad about all the damage they do.
So the range is now 100 which is half the normal missile range, the missile is 33.34% slower until it splits then the missiles are slightly faster, the missile still does no damage until is splits which it does 1.2 seconds after launcher (or about 1/3 of the weapons range) after which each missile will do FULL missile damage. its a finiky and difficult weapon to use so it should do a TON of damage. Also the smaller missiles have 4.5 second life time which is slightly more than half normal missile lifetime.
These changes also have better synergy with the other Adamite weapons. Adamite weapons are all about nuking someone at point blank so this make more sense. Thanks for the suggestion Alpha!