- Edited
Alpha Pretty good one, reduce the range but more damage.. hmmm
Alpha Pretty good one, reduce the range but more damage.. hmmm
Alpha The_Bloodnaught I actually halved the range and increased the damage substantially, maybe too much, but since it has a minimum engagement range the weapons are tricky enough to use now I don't feel as bad about all the damage they do.
So the range is now 100 which is half the normal missile range, the missile is 33.34% slower until it splits then the missiles are slightly faster, the missile still does no damage until is splits which it does 1.2 seconds after launcher (or about 1/3 of the weapons range) after which each missile will do FULL missile damage. its a finiky and difficult weapon to use so it should do a TON of damage. Also the smaller missiles have 4.5 second life time which is slightly more than half normal missile lifetime.
These changes also have better synergy with the other Adamite weapons. Adamite weapons are all about nuking someone at point blank so this make more sense. Thanks for the suggestion Alpha!
Northerner I'm happy that it works!
Northerner Oh nice! it be hard to make fast kites with that, cuz then the missiles would hit before they even split, (Hopefully heh)
Alpha It might be a little (a lot) OP to be honest but I also haven't tried building them in the bounty mode.
I am really shocked this is the first weapon I have gotten feed back on tbh, how does everyone feel about the other weapons? I know cobalt is boring but it kinda is supposed to be ha ha! All that cobalt has going for it is a little more damage, accuracy and range with much more reload. Adamite is tricky to use but will end your life with a death hug.
The_Bloodnaught yeah the missile are pretty well useless on a kite RN if I made the life time any longer the missile would be nigh on impossible to use.
Northerner Welp, cant wait to try them when we can.
Northerner I believe the other weapons really work like intended, at first I would have said to give the Electro-missile slightly more resistance against PD, but when combined with cluster missiles most of them get through. So no, I have no more feedback for now on the weapons.
I really do like the weapons wich split into multiple laserz/cannon balls, heh
Just curious, but are there things other then just weapons planned for this mod? c:
@Northerner
Glacier
The_Bloodnaught Yes other worlds and mining are coming up in future updates! As well as a whole new difficulty that will try emulate competitive multiplayer matches! And any more crazy things I think I can add to the mod!
Ships! I tend to spend a lot on thrusters, but maybe some of these will do ok by AI.
Bantam
Key
Panacea
Saiph
Muon
Northerner Oh mining, nice. something similar as in the cosmoside mod? (Of course youre own version when it comes to the mining part x3)
Northerner Can we suggest new weapons?