Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap
  • List of Mods
  • Stackable range buff for weapons! Sensor relay mod (0.15.18)

clojelo You probably don't know but you made a mistake in your presumption about range. Because range is not going to actually increase the distance at which weapons open fire. It's IdealRange. You have to adjust them, too.

    Lafiel You probably don't know but you made a mistake in your presumption about range. Because range is not going to actually increase the distance at which weapons open fire. It's IdealRange. You have to adjust them, too.

    Ahaaa... i was half-expecting Cosmoteer gurus catch me slacking.
    And here you are.

    In fact, yet to figure out...

    • How to maintain IdealRange vs Range correlation when Range is buffed. Is it by ratio? By original diff? Or something else.
    • Whether runtime parser would correctly evaluate IdealRange in [p, q] format in relation IdealRadius. where p, q are expression in curly brackets, eg { BaseValue=nnn; BuffType=xyz; BuffMode=Multiply; }

    enter image description here

      clojelo I haven't had the time to check all new features but try this:

      IdealRange = FiringRangeAdjustment
      FiringRangeAdjustment
      {
      	Type = MultiValue;
      	Values = [Range, .9];
      	Mode = Multiply;
      	Negate = false;
      }
      

        Lafiel

        Thanks, Lafiel, for your extra mile.
        Walt shows how to buff a min/max list like IdealRange at
        https://forum.cosmoteer.net/d/6139-modding-how-to-buff-idealrange

        Uploaded revised mod with buffed IdealRange.

        Although blueprint UI suggested range buff being relayed to weapons. i still fail to see how increased Range & IdealRange work in real-time battle. Attack arc and attack timing seem largely unaffected for a ship with multiple sensor arrays.

          clojelo Nice. I didn't see that.

          I think that feature is for later with sensors & missiles.

            2 months later

            reading a convo between Lafiel and clojelo is making my brain melt....HELP!!!

            2 months later
            • Edited

            @clojelo Sorry, there seems to be an error in this mod:

            System.Exception: Error loading mod: Sensor relay ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<ships/terran/minigun/minigun.txt>/Part".

            I'm fairly certain it's because I'm currently not using 1.14.5 prototype parts, so the mod can't trace a path to the obviously non-existent folders of the prototype parts...

            Way Are you using the experimental build with the minigun? That could explain the error.

              • Edited

              Way Sorry, misread that. I don't know what the error is if you aren't using the experimental build.

                • Edited

                Way Just checked the version of the mod, it is indeed made for the experimental version of the game.

                  Way

                  It isnt the mod causing it, it is simply an in-game error caused perhaps by a different mod.

                    Namek Fairly sure it is because he doesn't use the experimental build, while the mod does.

                      3 months later

                      Do the various buffs work with modded parts? Or just vanilla?

                        Soundbust11 Do the various buffs work with modded parts? Or just vanilla?

                        Only vanilla weapons and bullets are supported out-of-the-box.
                        Nonetheless, it'd be easy hacking custom weapon(s) to recognize sensor signals.
                        For each weapon,

                        • 3 actions for modded weapon to receive & relay ImprovedRange, ImprovedRangeShot buffs
                        • (Optional) 3 actions for bullet to receive ImproveRangeShot buff if bullet is non-vanilla.

                        There are plenty of examples in mod.txt

                          8 months later

                          dose this work with 15.0
                          ?

                          fakehero14 Look at the original post. Also, don't necropost.

                          fakehero14 dose this work with 15.0
                          Altraxia Look at the original post....

                          Yes, this mod has been tested up to Cosmoteer 0.15.4 RC as of Oct 2019.
                          Thanks, Altraxia, for giving direction to original post.
                          Welcome to Zombieland #double-tap

                            Altraxia whats necropost?

                              fakehero14 if you read the rules you would know

                                7 months later
                                clojelo changed the title to Stackable range buff for weapons! Sensor relay mod (0.15.18).
                                  Write a Reply...