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  • Stackable range buff for weapons! Sensor relay mod (0.15.18)

clojelo I haven't had the time to check all new features but try this:

IdealRange = FiringRangeAdjustment
FiringRangeAdjustment
{
	Type = MultiValue;
	Values = [Range, .9];
	Mode = Multiply;
	Negate = false;
}

    Lafiel

    Thanks, Lafiel, for your extra mile.
    Walt shows how to buff a min/max list like IdealRange at
    https://forum.cosmoteer.net/d/6139-modding-how-to-buff-idealrange

    Uploaded revised mod with buffed IdealRange.

    Although blueprint UI suggested range buff being relayed to weapons. i still fail to see how increased Range & IdealRange work in real-time battle. Attack arc and attack timing seem largely unaffected for a ship with multiple sensor arrays.

      clojelo Nice. I didn't see that.

      I think that feature is for later with sensors & missiles.

        2 months later

        reading a convo between Lafiel and clojelo is making my brain melt....HELP!!!

        2 months later
        • Edited

        @clojelo Sorry, there seems to be an error in this mod:

        System.Exception: Error loading mod: Sensor relay ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<ships/terran/minigun/minigun.txt>/Part".

        I'm fairly certain it's because I'm currently not using 1.14.5 prototype parts, so the mod can't trace a path to the obviously non-existent folders of the prototype parts...

        Way Are you using the experimental build with the minigun? That could explain the error.

          • Edited

          Way Sorry, misread that. I don't know what the error is if you aren't using the experimental build.

            • Edited

            Way Just checked the version of the mod, it is indeed made for the experimental version of the game.

              Way

              It isnt the mod causing it, it is simply an in-game error caused perhaps by a different mod.

                Namek Fairly sure it is because he doesn't use the experimental build, while the mod does.

                  3 months later

                  Do the various buffs work with modded parts? Or just vanilla?

                    Soundbust11 Do the various buffs work with modded parts? Or just vanilla?

                    Only vanilla weapons and bullets are supported out-of-the-box.
                    Nonetheless, it'd be easy hacking custom weapon(s) to recognize sensor signals.
                    For each weapon,

                    • 3 actions for modded weapon to receive & relay ImprovedRange, ImprovedRangeShot buffs
                    • (Optional) 3 actions for bullet to receive ImproveRangeShot buff if bullet is non-vanilla.

                    There are plenty of examples in mod.txt

                      8 months later

                      dose this work with 15.0
                      ?

                      fakehero14 Look at the original post. Also, don't necropost.

                      fakehero14 dose this work with 15.0
                      Altraxia Look at the original post....

                      Yes, this mod has been tested up to Cosmoteer 0.15.4 RC as of Oct 2019.
                      Thanks, Altraxia, for giving direction to original post.
                      Welcome to Zombieland #double-tap

                        Altraxia whats necropost?

                          fakehero14 if you read the rules you would know

                            7 months later
                            clojelo changed the title to Stackable range buff for weapons! Sensor relay mod (0.15.18).
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