Ultranova Yeah... after everything I tried editing the config, the result either crashes the game, proves to be aesthetically displeasing, messes with pathfinding in a non-CTD way, or the last two combined. If onlyIsWall = true
doesn't create invisible walls everywhere... (And since base_part.txt definesExternalWalls = [All]
, it's not impossible for the devs to do that and still have walls everywhere by default. Sections without walls could be treated as invisible doors instead... I'm considering filing a modding suggestion for that...)
I straight up turned them into glorified corridors because I had no other idea on how to fix it. At least now I can destroy trade stations and dreadnoughts without having to worry about hybrid corridor-induced crashes...
EDIT: Apparently Shift+Space sends a reply. Didn't know that until I accidentally triggered it 😛
EDIT 2: Of course, just as baffling is how the crash occurs only under combat conditions... I'm still going to do some further tests to stress-test the walls further.