ABANDONED MOD (no download links)
wait so now now that humongus ship of a heavy dreadnought NOW SPAWNS IN THE CAMPAING.
(i am gonna lose the campaing unless i turn 1 000 000 000 credits on)
say ultrablast you didnt notice by any chanche that your r-upa large transport is lacking a bit of detail.
(and i just noticed that your r-upa boarding pod looks like a musquito)
Is 0.80 compatible with the latest cosmoteer update?
Tellitubbi Look up
- Edited
is it just me or does everyone here live near or in Amerika?
edit: because for me it says that almost everyone was last online more then 12 ours ago and i dont think that you people get up at two a clock in the morning to start chatting on the cosmoteer forum.
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Roasted reeeee I'm Irish
Also please ask questions like these in the off topic
chief_chaman478 ay well top of the morni-- evening to ya
Roasted defo not stereotypical
And the same to you.
hey the new update came out for cosmoteer cant wait to see this be updated
Brank Check the date...
TO ALL USERS OF KROOM'S FORGE
The latest update of Kroom's forge is incompatible with GCW, but it is fixable. It will be fixed in the next update for GCW, but for now, if you wish to use KsF 1.0.6, then please download this file and follow these instructions.
Open the folder where mods are located. This can either be found in
{User}/Documents/My Games/Cosmoteer/Mods
or can be accessed via the hamburger menu in the Cosmoteer mods menu.Find the GCW folder, which should be named ultrablast.gcw0.8.1 or similar depending on the version you have. Then, go into the GCW folder, then the
Parts
folder and find the part folder namedancient_minigun
.Open a new window and find the place where you downloaded the file that you downloaded before.
Copy this file into the
ancient_minigun
folder and replace the existing file with it. This should fix the issue, but please let me know if you are still experiencing issues.
@Walt Reckon it's time we move this thing over to it's own talk section. Or rather reckon it was time to move this thing 500 posts ago
IVIemories The thing is though, I don't want this mod to have its own section. I already gave my reasoning for my stance in the request thread, but I also don't think this mod deserves a section
Ultranova The thread is already getting to the point where we should probably be locking it due to excessive length. Eventually we will have to make a decision on whether or not you are allowed to make a new thread on list of mods or be forced into a mod talk section.
Destroying certain portions (exact portions unknown) of the R-UPA Heavy Dreadnought causes a crash by pathfinding failure. Log file: https://drive.google.com/open?id=1yNkTyPC2P4Oe5okd0eB9yakCYhNHeWQt
While I've loaded other mods, the ship that causes the crash (R-UPA Heavy Dreadnought) uses parts from only vanilla and this mod. Another test, this time using only GCW and the Civilian Trade Station (also from GCW) as target practice, still crashes the game the same way at some point. Log: https://drive.google.com/open?id=1lbD0xF86DJDlwgNYTprT2A4WGaBd90g9