I'm crashing every time a Proton torpedo disappears from not hitting the target here is my crash report.
System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.
at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42
at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54
at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868
at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063
at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907
at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005
at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886
at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111
at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859
at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701
at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560
at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211
at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916
at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119
04/22/2018 10:14:28 | Logging successful initialized.
04/22/2018 10:14:28 | .NET Runtime Version: 4.0.30319.42000
04/22/2018 10:14:28 | Running as a 64-bit process.
04/22/2018 10:14:28 | Local: en-US
04/22/2018 10:14:28 | Language: en-US
04/22/2018 10:14:28 | Cosmoteer version 0.13.9
04/22/2018 10:14:28 | Microsoft Windows 10 Pro 64-bit 10.0.16299
04/22/2018 10:14:28 | Intel(R) Core(TM) i7-3770S CPU @ 3.10GHz (8 logical processors)
04/22/2018 10:14:28 | 8144.3 MB RAM
04/22/2018 10:14:28 | AMD Radeon R9 200 Series (22.19.677.257) (9/21/2017)
04/22/2018 10:14:29 | 3072.0 MB VRAM
04/22/2018 10:14:29 |
04/22/2018 10:14:29 | Loaded app settings.
04/22/2018 10:14:29 | Mixpanel Distinct ID: 418554D64671042981672C05E0B6619A
04/22/2018 10:14:29 | Process is now DPI-aware.
04/22/2018 10:14:29 | Setup default cursor.
04/22/2018 10:14:29 | Using display adapter 0
04/22/2018 10:14:29 | Created DXGI factory.
04/22/2018 10:14:29 | Adapter #0: AMD Radeon R9 200 Series
04/22/2018 10:14:29 | Output #0: AOC 2752H (1920x1080)
04/22/2018 10:14:29 | Adapter #1: Microsoft Basic Render Driver
04/22/2018 10:14:29 | Updated Windows form configuration for borderless window.
04/22/2018 10:14:29 | Created Windows form.
04/22/2018 10:14:29 | Direct3D Feature Level: Level_11_0
04/22/2018 10:14:29 | Created Direct3D 11 Device.
04/22/2018 10:14:29 | Created swap chain: 1920x1080.
04/22/2018 10:14:29 | Created window.
04/22/2018 10:14:29 | Created clock.
04/22/2018 10:14:29 | Created graphics manager.
04/22/2018 10:14:29 | Created XAudio2 device.
04/22/2018 10:14:29 | Created audio manager.
04/22/2018 10:14:29 | Created input manager.
04/22/2018 10:14:29 | Created default font.
04/22/2018 10:14:29 | Initial app state is 'MainMenu'
04/22/2018 10:14:29 | Initial application settings:
04/22/2018 10:14:29 | LastGameVersion:
04/22/2018 10:14:29 | InitState: MainMenu
04/22/2018 10:14:29 | Language:
04/22/2018 10:14:29 | LockCursor: True
04/22/2018 10:14:29 | EdgePanMode: Analog
04/22/2018 10:14:29 | EdgePanSpeed: 15
04/22/2018 10:14:29 | KeyboardPanSpeed: 15
04/22/2018 10:14:29 | KeyboardZoomSpeed: 10
04/22/2018 10:14:29 | KeyboardRotSpeed: 90°
04/22/2018 10:14:29 | EnableMouseWheelZoom: True
04/22/2018 10:14:29 | InvertMouseWheelZoom: False
04/22/2018 10:14:29 | MouseWheelZoomSpeed: 1.12
04/22/2018 10:14:29 | MouseWheelZoomAtCursor: True
04/22/2018 10:14:29 | StickyFocus: True
04/22/2018 10:14:29 | DpiScaleMode: Dpi100
04/22/2018 10:14:29 | AnimateBackgrounds: True
04/22/2018 10:14:29 | FancyParticles: True
04/22/2018 10:14:29 | UncompressedTextures: False
04/22/2018 10:14:29 | AllowShipDeselection: False
04/22/2018 10:14:29 | CtrlSelectsParts: False
04/22/2018 10:14:29 | PreferBlueprintMode: False
04/22/2018 10:14:29 | BlueprintAutoPause: True
04/22/2018 10:14:29 | BuildAutoFocus: True
04/22/2018 10:14:29 | BuildAutoRotate: True
04/22/2018 10:14:29 | BuildAutoInteriors: True
04/22/2018 10:14:29 | PaintAutoFocus: True
04/22/2018 10:14:29 | PaintAutoRotate: True
04/22/2018 10:14:29 | PaintAllowOverwrite: True
04/22/2018 10:14:29 | PaintMirrorEnabled: False
04/22/2018 10:14:29 | PaintMirrorAxis: Vertical
04/22/2018 10:14:29 | RepairAutoFocus: True
04/22/2018 10:14:29 | RepairAutoRotate: False
04/22/2018 10:14:29 | BuildAllowOverwrite: True
04/22/2018 10:14:29 | BuildAutoDoors: True
04/22/2018 10:14:29 | BuildEnforceCrewAccess: True
04/22/2018 10:14:29 | BuildMirrorEnabled: False
04/22/2018 10:14:29 | BuildMirrorAxis: Vertical
04/22/2018 10:14:29 | GrabLeavesCorridors: True
04/22/2018 10:14:29 | RepairAutoDoors: True
04/22/2018 10:14:29 | AutoHireCrew: True
04/22/2018 10:14:29 | PartToolTips: True
04/22/2018 10:14:29 | AutoSave: True
04/22/2018 10:14:29 | AutoSavesToKeep: 10
04/22/2018 10:14:29 | QuickSavesToKeep: 10
04/22/2018 10:14:29 | AutoSaveInterval: 600
04/22/2018 10:14:29 | FtlAutoSave: True
04/22/2018 10:14:29 | ShowOnShipIndicators: True
04/22/2018 10:14:29 | AutoPauseOnLostFocus: True
04/22/2018 10:14:29 | ScreenShake: True
04/22/2018 10:14:29 | VersionCheckMode: Stable
04/22/2018 10:14:29 | EnableMetrics: True
04/22/2018 10:14:29 | PreferBorderlessWindowToggle: False
04/22/2018 10:14:29 | MasterVolume: 1
04/22/2018 10:14:29 | EffectsVolume: 1
04/22/2018 10:14:29 | InterfaceVolume: 1
04/22/2018 10:14:29 | ShowTutorials: True
04/22/2018 10:14:29 | AutoFtlJump: False
04/22/2018 10:14:29 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
04/22/2018 10:14:29 | DefaultBuildTool: Grab
04/22/2018 10:14:29 | DefaultDecalTool: Grab
04/22/2018 10:14:29 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]
04/22/2018 10:14:29 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
04/22/2018 10:14:29 | PlayerColor:
04/22/2018 10:14:29 | EnemyColor:
04/22/2018 10:14:29 | NeutralColor:
04/22/2018 10:14:29 | MiniviewInCombatMode: Auto
04/22/2018 10:14:29 | MiniviewNotInCombatMode: Auto
04/22/2018 10:14:29 | MiniviewLockRotation: False
04/22/2018 10:14:29 | MiniviewSize:
04/22/2018 10:14:29 | ShowInteriors: False
04/22/2018 10:14:29 | AlwaysShowCommandWidgets: False
04/22/2018 10:14:29 | PreferShipRelativeAttackAngle: False
04/22/2018 10:14:29 | PreferWorldRelativeFollowAngle: False
04/22/2018 10:14:29 | ShipLibraryLargeIcons: False
04/22/2018 10:14:29 | AdHocFormations: False
04/22/2018 10:14:29 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
04/22/2018 10:14:29 | DeleteFileOnStartup:
04/22/2018 10:14:29 | FeedbackEmail:
04/22/2018 10:14:29 | DefaultGameMode:
04/22/2018 10:14:29 | DefaultCreativeModeMapSize: 0
04/22/2018 10:14:29 | DefaultBountyModeDifficulty: 0
04/22/2018 10:14:29 | DefaultBountyModeMapSize: 0
04/22/2018 10:14:29 | DefaultBountyModeStarterShip: 0
04/22/2018 10:14:29 | WarnOutOfDateGpuDrivers: True
04/22/2018 10:14:29 | DefaultMPJoinHostname:
04/22/2018 10:14:29 | PlayerName:
04/22/2018 10:14:29 | MPShipColorMode: RandomPerPlayer
04/22/2018 10:14:29 | MPBlipColorMode: FriendAndFoe
04/22/2018 10:14:29 | AutoPortForwarding: True
04/22/2018 10:14:29 | DisplayPublicIP: True
04/22/2018 10:14:29 | PreferLAN: False
04/22/2018 10:14:29 | CustomServers: System.Collections.Generic.List`1[Cosmoteer.Multiplayer.ServerInfo]
04/22/2018 10:14:29 | DefaultServer: 0
04/22/2018 10:14:29 | ShowNewsOnStartup: True
04/22/2018 10:14:29 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
04/22/2018 10:14:29 | ShowNewsAlerts: True
04/22/2018 10:14:29 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
04/22/2018 10:14:29 | MutedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]
04/22/2018 10:14:29 | BannedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]
04/22/2018 10:14:29 | Starting main game loop...
04/22/2018 10:14:29 | Enabled mods:
04/22/2018 10:14:29 | walternaterealities.huge_ships
04/22/2018 10:14:29 | 0.2.7ClassicJam.Star_Wars_Galaxy (1)
04/22/2018 10:14:30 | Loaded language 'en'.
04/22/2018 10:14:31 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\advanced_shield\advanced_shield.shader' (pix):
04/22/2018 10:14:31 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
04/22/2018 10:14:31 |
04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenSml\shield.shader' (pix):
04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
04/22/2018 10:14:32 |
04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenInt\shield.shader' (pix):
04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
04/22/2018 10:14:32 |
04/22/2018 10:14:32 | Output compiling shader 'C:\Users\Alien\Documents\My Games\Cosmoteer\Mods\0.2.7ClassicJam.Star_Wars_Galaxy (1)\0.2.7ClassicJam.Star_Wars_Galaxy\Shields\ShieldGenLrg\shield.shader' (pix):
04/22/2018 10:14:32 | C:\Program Files (x86)\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
04/22/2018 10:14:32 |
04/22/2018 10:14:35 | Loaded game rules.
04/22/2018 10:14:47 | Game pushed onto stack.
04/22/2018 10:14:47 | Game mode is: CreativeGameModeManager
04/22/2018 10:16:27 | Memory usage at time of crash: 1,135,144,960
04/22/2018 10:16:27 | Application state stack at time of crash:
04/22/2018 10:16:27 | Cosmoteer.Game.GameRoot
04/22/2018 10:16:27 | Cosmoteer.Gui.TitleScreen
04/22/2018 10:16:27 | FPS at time of crash: 100.8046
04/22/2018 10:16:27 | Running processes at time of crash: ApplicationFrameHost, atiesrxx, audiodg, chrome, Cosmoteer, csrss, ctfmon, dasHost, Discord, dwm, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HiPatchService, Idle, jusched, lsass, Memory Compression, MSASCuiL, MsMpEng, NisSrv, OneDrive, RadeonSettings, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, SkypeHost, smartscreen, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, Taskmgr, wininit, winlogon, WinStore.App,
04/22/2018 10:16:27 | System.InvalidOperationException: Death component for bullet 'proton_rocket' has an OnDeath section but does not specify the PhysicsComponent.
04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BaseBulletDeath.Die() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BaseBulletDeath.cs:line 42
04/22/2018 10:16:27 | at Cosmoteer.Bullets.Death.BulletDeathByLifetime.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Bullets\Death\BulletDeathByLifetime.cs:line 54
04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:line 868
04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1063
04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 907
04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 1005
04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.FixedUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 886
04/22/2018 10:16:27 | at Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:line 111
04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.DoFixedUpdates() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 859
04/22/2018 10:16:27 | at Halfling.Scene.Dim2.SceneRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:line 701
04/22/2018 10:16:27 | at Cosmoteer.Simulation.SimRoot.Update() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 560
04/22/2018 10:16:27 | at Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1160
04/22/2018 10:16:27 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 211
04/22/2018 10:16:27 | at Halfling.Application.Director.CallUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 916
04/22/2018 10:16:27 | at Halfling.Application.Director.DoUpdate() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 802
04/22/2018 10:16:27 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
04/22/2018 10:16:27 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
04/22/2018 10:16:27 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
04/22/2018 10:16:27 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119
04/22/2018 10:16:31 | Actual data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540
04/22/2018 10:16:31 | Expected data hash: 4f1aad7ecc8b4f5a2572f19bbe2d7540
04/22/2018 10:16:31 | Director received exit call.
04/22/2018 10:16:31 | Disposed default font.
04/22/2018 10:16:31 | Disposed XA2AudioManager device.
04/22/2018 10:16:31 | Disposed audio manager.
04/22/2018 10:16:31 | Disposed clock.
04/22/2018 10:16:31 | Disposed input manager.
04/22/2018 10:16:31 | Disposed graphics manager.
04/22/2018 10:16:31 | Disposed swap chain.
04/22/2018 10:16:31 | Disposed Direct3D device.
04/22/2018 10:16:31 | Disposed DXGI factory.
04/22/2018 10:16:31 | Closed Windows form.
04/22/2018 10:16:31 | Director received exit call.
04/22/2018 10:16:31 | Disposed window.
04/22/2018 10:16:31 | Disposed platform interface.
04/22/2018 10:16:31 | Closing log output file...