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  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

BrotherArcadius it has a quit long cool-down

    BrotherArcadius
    It has to be aimed dead on, and yeah there is a long wait time between shots.

      2 months later

      SunriseSP
      did you found a way for a melee ship to go to melee range by itself? only setting the weaopn range very low don't work.

        akinata
        So, I haven´t tried that n´all that, but you could try messing with some of the AI values since I´m not sure if it only affects the targeting AI, could be also that it affects the priority with which the weapon is used(attack range/direction during battle), though, this is all just speculation.

          Drakador_Chaos

          nah, even when a ship got only my melee weapon it still stay at a certain distance of ennemy ships.
          tho it does not do that with this mod melee weapon. i looke at its code but there was nothing particular.
          so i wonder if there is some special value to put somewhere (maybe the AI value will do something about it but it would be strange if that is the case)

          akinata I also think that this range depends on some variable, probably in the code of AI. Therefore, while there is no AI setting for melee, you must assign a range of attacks manually to all ships.

          9 days later
          SunriseSP changed the title to New Weapons And Devices Mod [NWADM] | 0.14.0 Compatibility.

            Added compatibility with 0.14.0

            Do you take suggestins

              grag070 Try to propose something.

              SunriseSP a missile where the launcher is 2x9 and it causes 10 damage and fire in a 15x15 area of impact

                grag070 Is that going to be a "big torpedo" version of an incendiary missiles?

                  SunriseSP yes

                    grag070 Ok, I'll think about creating this module.

                      SunriseSP

                      SunriseSP Who knew you could make memes out of a mod?

                        the_guy545 the nwadm

                        What is the ammo/energy consumption on the machine guns supposed to be like? Because while they won't fire before getting energy and ammo boxes, only the double minigun seems to consume ammo while firing, and none of them seem to use energy after the initial battery even after a minute of continuous firing.