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  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

SunriseSP You know what's the best way to kill aliens?

<Insert ship with a million flamethrowers>

    MartinCoetzee After the version 1.0.4 of NWADM (most likely) will be launched a competition for the selection of ships for the addon to mod. So you can leave your ideas for the ships for later.

    Sombreroman I think that in the next update you will be able to find a better way to do this.

    SunriseSP Wow, this was around when I joined. It was relatively new, but damn. Can’t believe this is still being made!

      SunriseSP KILL THEM WITH FIRE BEFORE THEY LAY EGGS

        SunriseSP I'm sorry I had to

        I'm actually not a horror Fan, But this line is just too Iconic...

          Can you give me a straight link for the mod, because i cant use mediafire, please.

            q8yAzooz Try this.

              doesnt work too ;-;

                Awesome mod, can't wait for the future!

                  Finally found how to open the mediafire (it is blocked in my country) now going to have fun with your mod!

                    6 days later

                    The "Destroyer" ion laser isn't firing on huge ships for me. Went against a stock Gregor-class and it refused to fire at all. Tried a number of things like waiting and making sure the guns were fully recharged before jumping in system but they just won't fire.

                    BrotherArcadius it has a quit long cool-down

                      BrotherArcadius
                      It has to be aimed dead on, and yeah there is a long wait time between shots.

                        2 months later

                        SunriseSP
                        did you found a way for a melee ship to go to melee range by itself? only setting the weaopn range very low don't work.

                          akinata
                          So, I haven´t tried that n´all that, but you could try messing with some of the AI values since I´m not sure if it only affects the targeting AI, could be also that it affects the priority with which the weapon is used(attack range/direction during battle), though, this is all just speculation.

                            Drakador_Chaos

                            nah, even when a ship got only my melee weapon it still stay at a certain distance of ennemy ships.
                            tho it does not do that with this mod melee weapon. i looke at its code but there was nothing particular.
                            so i wonder if there is some special value to put somewhere (maybe the AI value will do something about it but it would be strange if that is the case)

                            akinata I also think that this range depends on some variable, probably in the code of AI. Therefore, while there is no AI setting for melee, you must assign a range of attacks manually to all ships.

                            9 days later
                            SunriseSP changed the title to New Weapons And Devices Mod [NWADM] | 0.14.0 Compatibility.

                              Added compatibility with 0.14.0