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  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

Minion222 where else

    Gray make your own

      kieffer5101 lol

        Mini-update!

        SunriseSP
        Is the gauss cannon completely removed, or does it just need to be placed back on the ship?
        Did you increase weapons range to compensate that of Vanilla?

          Undated_Abyss Gauss Cannon M099G is remained in NWADM. It just disappeared from the old ships because of it code change.
          Yes, I did it because of the increase the firing range of the vanilla weapons, but it was only the first balance update. Later it is possible to edit some problematic weapons.

            SunriseSP
            So I can just add the gauss cannon back on to the ship that Lost it?

              Undated_Abyss Yes.

                SunriseSP Thanks, good to know!

                  weres the cerberus storage missile thingy i think its missing..

                  FORTREZZER Its not missing. I think its not intended to add one and dont think its necessary. The favtory has plenty space and the missiles themselves come on 3 per pack. I think its intentional to not add it.

                    DarkPearl hmmmmm i was very confused.The inc missiles have storage but the cerberus missiles are not weird...

                    SunriseSP STILL AWESOME!

                    FORTREZZER Not all modules were added to the mod at once. Wait for ammo storages in NWADM 1.0.4

                      SunriseSP can you post the latest update in the chat and in the first comment please?

                        Atris Ok. Now the latest version of NWADM also will be at the top of the main message.

                          SunriseSP you're a champ

                            I havent tried the flamethrowers are they really good?
                            iam having ideas that is just flowing in my mind lol

                              FORTREZZER Flamethrowers can cause damage through shields. Although the main damage from flamethrowers is not powerful direct impact, they can burn modules. Flamethrowers are extremely dangerous at close range. But if you learn to fight them, then with them you will not have big problems. (Although the balance of their characteristics is far from complete.)

                                @SunriseSP Whenever i try to target a specific part with the missle turret i get this crash
                                System.AggregateException: Wystąpił przynajmniej jeden błąd. ---> System.Exception: aimLoc is: {X=nie jest liczbą, Y=nie jest liczbą}

                                w Cosmoteer.Ships.Parts.Weapons.WeaponBulletEmitter.<TryGetAimLocation>g_CheckAimLoc|5_0(Vector2D aimLoc2, <>cDisplayClass5_0& ) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\WeaponBulletEmitter.cs:wiersz 114

                                w Cosmoteer.Ships.Parts.Weapons.WeaponBulletEmitter.TryGetAimLocation(ITarget target, Vector2D worldSpawnLoc, Vector2D& aimLoc) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\WeaponBulletEmitter.cs:wiersz 97

                                w Cosmoteer.Ships.Parts.Weapons.TurretWeapon.IsTargetValid(ITarget target, Ship explicitShipTarget) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\TurretWeapon.cs:wiersz 516

                                w Cosmoteer.Ships.Parts.Weapons.TurretWeapon.AcquireTarget() w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\TurretWeapon.cs:wiersz 151