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  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

weres the cerberus storage missile thingy i think its missing..

FORTREZZER Its not missing. I think its not intended to add one and dont think its necessary. The favtory has plenty space and the missiles themselves come on 3 per pack. I think its intentional to not add it.

    DarkPearl hmmmmm i was very confused.The inc missiles have storage but the cerberus missiles are not weird...

    SunriseSP STILL AWESOME!

    FORTREZZER Not all modules were added to the mod at once. Wait for ammo storages in NWADM 1.0.4

      SunriseSP can you post the latest update in the chat and in the first comment please?

        Atris Ok. Now the latest version of NWADM also will be at the top of the main message.

          SunriseSP you're a champ

            I havent tried the flamethrowers are they really good?
            iam having ideas that is just flowing in my mind lol

              FORTREZZER Flamethrowers can cause damage through shields. Although the main damage from flamethrowers is not powerful direct impact, they can burn modules. Flamethrowers are extremely dangerous at close range. But if you learn to fight them, then with them you will not have big problems. (Although the balance of their characteristics is far from complete.)

                @SunriseSP Whenever i try to target a specific part with the missle turret i get this crash
                System.AggregateException: Wystąpił przynajmniej jeden błąd. ---> System.Exception: aimLoc is: {X=nie jest liczbą, Y=nie jest liczbą}

                w Cosmoteer.Ships.Parts.Weapons.WeaponBulletEmitter.<TryGetAimLocation>g_CheckAimLoc|5_0(Vector2D aimLoc2, <>cDisplayClass5_0& ) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\WeaponBulletEmitter.cs:wiersz 114

                w Cosmoteer.Ships.Parts.Weapons.WeaponBulletEmitter.TryGetAimLocation(ITarget target, Vector2D worldSpawnLoc, Vector2D& aimLoc) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\WeaponBulletEmitter.cs:wiersz 97

                w Cosmoteer.Ships.Parts.Weapons.TurretWeapon.IsTargetValid(ITarget target, Ship explicitShipTarget) w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\TurretWeapon.cs:wiersz 516

                w Cosmoteer.Ships.Parts.Weapons.TurretWeapon.AcquireTarget() w C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Weapons\TurretWeapon.cs:wiersz 151

                  Doge420GoodGuy JesteÅ› polakiem co?
                  Robię przetłumaczenie Polskie teraz będzie za miesiąc albo póżniej. 😉

                    Minion222 Ok, zrobie w moim modzie też tłumaczenie 😎

                      a month later

                      Umm. Lol I have about a hundred of these:

                      image https://i.imgur.com/1V2avT9.jpg
                      Very insane. When I'm attacking the game speed has to be at 1/4 speed or it lags a lot.

                        You may use that also in a separate ship library mod.

                        Got another one that I just made.

                        image https://i.imgur.com/HICKciG.png

                          And another one.

                          image https://i.imgur.com/qrDp7Z3.jpg

                            SunriseSP You know what's the best way to kill aliens?

                            <Insert ship with a million flamethrowers>

                              MartinCoetzee After the version 1.0.4 of NWADM (most likely) will be launched a competition for the selection of ships for the addon to mod. So you can leave your ideas for the ships for later.

                              Sombreroman I think that in the next update you will be able to find a better way to do this.

                              SunriseSP Wow, this was around when I joined. It was relatively new, but damn. Can’t believe this is still being made!