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MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.

SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.

at SharpDX.Result.CheckError()

at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)

at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)

at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252

at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138

at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 410

at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 594

at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51

at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612

at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218

at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149

at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193

at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 961

at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1232

at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619

at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 596

at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1130

at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873

at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788

at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

06/16/2018 22:45:45 | Logging successful initialized.

06/16/2018 22:45:45 | .NET Runtime Version: 4.0.30319.42000

06/16/2018 22:45:45 | Running as a 64-bit process.

06/16/2018 22:45:45 | Local: en-US

06/16/2018 22:45:45 | Language: en-US

06/16/2018 22:45:45 | Cosmoteer version 0.14.1

06/16/2018 22:45:45 | Microsoft Windows 10 Pro 64-bit 10.0.17134

06/16/2018 22:45:45 | Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz (4 logical processors)

06/16/2018 22:45:45 | 6091.9 MB RAM

06/16/2018 22:45:45 | Intel(R) HD Graphics 3000 (9.17.10.4459) (5/18/2016)

06/16/2018 22:45:48 | 2076.0 MB VRAM

06/16/2018 22:45:48 |

06/16/2018 22:45:48 | Loaded app settings.

06/16/2018 22:45:48 | Mixpanel Distinct ID: 4D300A3C8CFBA2EC8E3C3053724DCF87

06/16/2018 22:45:48 | Process is now DPI-aware.

06/16/2018 22:45:48 | Setup default cursor.

06/16/2018 22:45:48 | Using display adapter 0

06/16/2018 22:45:48 | Created DXGI factory.

06/16/2018 22:45:48 | Adapter #0: Intel(R) HD Graphics 3000

06/16/2018 22:45:48 | Output #0: Generic PnP Monitor (1600x900)

06/16/2018 22:45:48 | Adapter #1: Microsoft Basic Render Driver

06/16/2018 22:45:48 | Updated Windows form configuration for borderless window.

06/16/2018 22:45:48 | Created Windows form.

06/16/2018 22:45:48 | Direct3D Feature Level: Level_10_1

06/16/2018 22:45:48 | Created Direct3D 11 Device.

06/16/2018 22:45:48 | Created swap chain: 1600x900.

06/16/2018 22:45:48 | Created window.

06/16/2018 22:45:48 | Created clock.

06/16/2018 22:45:48 | Created graphics manager.

06/16/2018 22:45:48 | Created XAudio2 device.

06/16/2018 22:45:48 | Created audio manager.

06/16/2018 22:45:48 | Created input manager.

06/16/2018 22:45:48 | Created default font.

06/16/2018 22:45:48 | Initial app state is 'MainMenu'

06/16/2018 22:45:48 | Initial application settings:

06/16/2018 22:45:48 | LastGameVersion:

06/16/2018 22:45:48 | InitState: MainMenu

06/16/2018 22:45:48 | Language:

06/16/2018 22:45:48 | LockCursor: True

06/16/2018 22:45:48 | EdgePanMode: Analog

06/16/2018 22:45:48 | EdgePanSpeed: 15

06/16/2018 22:45:48 | KeyboardPanSpeed: 15

06/16/2018 22:45:48 | KeyboardZoomSpeed: 10

06/16/2018 22:45:48 | KeyboardRotSpeed: 90°

06/16/2018 22:45:48 | EnableMouseWheelZoom: True

06/16/2018 22:45:48 | InvertMouseWheelZoom: False

06/16/2018 22:45:48 | MouseWheelZoomSpeed: 1.12

06/16/2018 22:45:48 | MouseWheelZoomAtCursor: True

06/16/2018 22:45:48 | StickyFocus: True

06/16/2018 22:45:48 | DpiScaleMode: Dpi100

06/16/2018 22:45:48 | AnimateBackgrounds: True

06/16/2018 22:45:48 | FancyParticles: True

06/16/2018 22:45:48 | UncompressedTextures: False

06/16/2018 22:45:48 | AllowShipDeselection: False

06/16/2018 22:45:48 | CtrlSelectsParts: False

06/16/2018 22:45:48 | PreferBlueprintMode: False

06/16/2018 22:45:48 | BlueprintAutoPause: True

06/16/2018 22:45:48 | ShowInvalidBlueprints: True

06/16/2018 22:45:48 | BuildAutoFocus: True

06/16/2018 22:45:48 | BuildAutoRotate: True

06/16/2018 22:45:48 | BuildAutoInteriors: True

06/16/2018 22:45:48 | PaintAutoFocus: True

06/16/2018 22:45:48 | PaintAutoRotate: True

06/16/2018 22:45:48 | PaintAllowOverwrite: True

06/16/2018 22:45:48 | PaintMirrorEnabled: False

06/16/2018 22:45:48 | PaintMirrorAxis: Vertical

06/16/2018 22:45:48 | RepairAutoFocus: True

06/16/2018 22:45:48 | RepairAutoRotate: False

06/16/2018 22:45:48 | BuildAllowOverwrite: True

06/16/2018 22:45:48 | BuildAutoDoors: True

06/16/2018 22:45:48 | BuildEnforceCrewAccess: True

06/16/2018 22:45:48 | BuildMirrorEnabled: False

06/16/2018 22:45:48 | BuildMirrorAxis: Vertical

06/16/2018 22:45:48 | RowsOfParts: 1

06/16/2018 22:45:48 | GrabLeavesCorridors: True

06/16/2018 22:45:48 | RepairAutoDoors: True

06/16/2018 22:45:48 | AutoHireCrew: True

06/16/2018 22:45:48 | PartToolTips: True

06/16/2018 22:45:48 | AutoSave: True

06/16/2018 22:45:48 | AutoSavesToKeep: 10

06/16/2018 22:45:48 | QuickSavesToKeep: 10

06/16/2018 22:45:48 | AutoSaveInterval: 600

06/16/2018 22:45:48 | FtlAutoSave: True

06/16/2018 22:45:48 | ShowOnShipIndicators: True

06/16/2018 22:45:48 | AutoPauseOnLostFocus: True

06/16/2018 22:45:48 | ScreenShake: True

06/16/2018 22:45:48 | VersionCheckMode: Stable

06/16/2018 22:45:48 | EnableMetrics: True

06/16/2018 22:45:48 | PreferBorderlessWindowToggle: False

06/16/2018 22:45:48 | MasterVolume: 1

06/16/2018 22:45:48 | EffectsVolume: 1

06/16/2018 22:45:48 | InterfaceVolume: 1

06/16/2018 22:45:48 | ShowTutorials: True

06/16/2018 22:45:48 | AutoFtlJump: False

06/16/2018 22:45:48 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

06/16/2018 22:45:48 | DefaultBuildTool: Grab

06/16/2018 22:45:48 | DefaultDecalTool: Grab

06/16/2018 22:45:48 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

06/16/2018 22:45:48 | PlayerColor:

06/16/2018 22:45:48 | EnemyColor:

06/16/2018 22:45:48 | NeutralColor:

06/16/2018 22:45:48 | MiniviewInCombatMode: Auto

06/16/2018 22:45:48 | MiniviewNotInCombatMode: Auto

06/16/2018 22:45:48 | MiniviewLockRotation: False

06/16/2018 22:45:48 | MiniviewSize:

06/16/2018 22:45:48 | ShowInteriors: False

06/16/2018 22:45:48 | AlwaysShowCommandWidgets: False

06/16/2018 22:45:48 | PreferShipRelativeAttackAngle: False

06/16/2018 22:45:48 | PreferWorldRelativeFollowAngle: False

06/16/2018 22:45:48 | ShipLibraryLargeIcons: False

06/16/2018 22:45:48 | AdHocFormations: False

06/16/2018 22:45:48 | BreakFormationToAttack: True

06/16/2018 22:45:48 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

06/16/2018 22:45:48 | DeleteFileOnStartup:

06/16/2018 22:45:48 | DefaultGameMode:

06/16/2018 22:45:48 | DefaultCreativeModeMapSize: 0

06/16/2018 22:45:48 | DefaultBountyModeDifficulty: 0

06/16/2018 22:45:48 | DefaultBountyModeMapSize: 0

06/16/2018 22:45:48 | DefaultBountyModeStarterShip: 0

06/16/2018 22:45:48 | WarnOutOfDateGpuDrivers: True

06/16/2018 22:45:48 | MPShipColorMode: RandomPerPlayer

06/16/2018 22:45:48 | MPBlipColorMode: FriendAndFoe

06/16/2018 22:45:48 | AutoPortForwarding: True

06/16/2018 22:45:48 | DisplayPublicIP: True

06/16/2018 22:45:48 | PreferLAN: False

06/16/2018 22:45:48 | DefaultServer: 0

06/16/2018 22:45:48 | ShowNewsOnStartup: True

06/16/2018 22:45:48 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

06/16/2018 22:45:48 | ShowNewsAlerts: True

06/16/2018 22:45:48 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

06/16/2018 22:45:48 | Starting main game loop...

06/16/2018 22:45:48 | Enabled mods:

06/16/2018 22:45:49 | cosmoteer.billion_credits

06/16/2018 22:45:49 | cosmoteer.example_mod

06/16/2018 22:45:49 | cosmoteer.example_ship_library

06/16/2018 22:45:49 | cosmoteer.free_ftl

06/16/2018 22:45:49 | Zergrush.Bloodcult

06/16/2018 22:45:49 | cosmoteer.community_ships

06/16/2018 22:45:51 | Loaded language 'en'.

06/16/2018 22:48:07 | Loaded game rules.

06/16/2018 22:48:34 | Game pushed onto stack.

06/16/2018 22:48:34 | Game mode is: CreativeGameModeManager

06/16/2018 22:50:46 | Memory usage at time of crash: 1,791,832,064

06/16/2018 22:50:46 | Application state stack at time of crash:

06/16/2018 22:50:46 | Cosmoteer.Game.GameRoot

06/16/2018 22:50:46 | Cosmoteer.Gui.TitleScreen

06/16/2018 22:50:46 | FPS at time of crash: 45.89568

06/16/2018 22:50:46 | Running processes at time of crash: ApplicationFrameHost, audiodg, avgnt, avguard, Avira.ServiceHost, Avira.Systray, avshadow, browser_broker, BtwRSupportService, CCleaner64, chrome, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, HiPatchService, hkcmd, Idle, igfxpers, igfxtray, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, mqsvc, MSASCuiL, OfficeClickToRun, OneDrive, Registry, RuntimeBroker, sched, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smss, SMSvcHost, spoolsv, SpotifyWebHelper, Steam, SteamService, steamwebhelper, svchost, SynTPEnh, SynTPEnhService, SynTPHelper, System, taskhostw, unsecapp, wininit, winlogon, WmiPrvSE,

06/16/2018 22:50:46 | SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.

06/16/2018 22:50:46 |

06/16/2018 22:50:46 | at SharpDX.Result.CheckError()

06/16/2018 22:50:46 | at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)

06/16/2018 22:50:46 | at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)

06/16/2018 22:50:46 | at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252

06/16/2018 22:50:46 | at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138

06/16/2018 22:50:46 | at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 410

06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 594

06/16/2018 22:50:46 | at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51

06/16/2018 22:50:46 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612

06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218

06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149

06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193

06/16/2018 22:50:46 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 961

06/16/2018 22:50:46 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1232

06/16/2018 22:50:46 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

06/16/2018 22:50:46 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619

06/16/2018 22:50:46 | at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 596

06/16/2018 22:50:46 | at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1130

06/16/2018 22:50:46 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

06/16/2018 22:50:47 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873

06/16/2018 22:50:47 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788

06/16/2018 22:50:47 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

06/16/2018 22:50:47 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

06/16/2018 22:50:47 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

06/16/2018 22:50:47 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

06/16/2018 22:50:47 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

06/16/2018 22:51:09 | Actual data hash: a3b8134adba633fa90d321dc7973fdd6

06/16/2018 22:51:09 | Expected data hash: a3b8134adba633fa90d321dc7973fdd6

06/16/2018 22:51:09 | Director received exit call.

06/16/2018 22:51:09 | Disposed default font.

06/16/2018 22:51:09 | Disposed XA2AudioManager device.

06/16/2018 22:51:09 | Disposed audio manager.

06/16/2018 22:51:09 | Disposed clock.

06/16/2018 22:51:09 | Disposed input manager.

06/16/2018 22:51:09 | Disposed graphics manager.

06/16/2018 22:51:09 | Disposed swap chain.

06/16/2018 22:51:09 | Disposed Direct3D device.

06/16/2018 22:51:09 | Disposed DXGI factory.

06/16/2018 22:51:09 | Closed Windows form.

06/16/2018 22:51:09 | Director received exit call.

06/16/2018 22:51:09 | Disposed window.

06/16/2018 22:51:09 | Disposed platform interface.

06/16/2018 22:51:09 | Closing log output file...

did i paste the right thing?

also this is the ship by the way
image https://i.imgur.com/VfsYj0V.png

    radhat radhat How much RAM have you got?

    The error seems to be caused by the game running out of memory. This could be indirectly caused by the Bloodcult Mod, which takes up just enough memory that the addition of the ship means the game runs out of memory to use.

    radhat Message: Not enough memory resources are available to complete this operation.
    radhat 06/16/2018 22:50:46 | Memory usage at time of crash: 1,791,832,064

      jbox1 i dont know how much ram i have but that is probably it and i did some testing and my significantly smaller railgun ship does not crash but thanks for the help

        radhat By the looks of things, you just used up too much memory resources with the new ship. You can try closing other applications (chrome is often the culprit) which will free up more memory to use.

          jbox1 thanks

          radhat Not enough memory resources are available to complete this operation.

          its not due to bloodcult,u got way too much stuff swiched on at the same time

            Dumb blood cult is only mod i had on at the time and the community ships mod

              radhat Running processes at time of crash: ApplicationFrameHost, audiodg, avgnt, avguard, Avira.ServiceHost, Avira.Systray, avshadow, browser_broker, BtwRSupportService, CCleaner64, chrome, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, HiPatchService, hkcmd, Idle, igfxpers, igfxtray, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, mqsvc, MSASCuiL, OfficeClickToRun, OneDrive, Registry, RuntimeBroker, sched, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smss, SMSvcHost, spoolsv, SpotifyWebHelper, Steam, SteamService, steamwebhelper, svchost, SynTPEnh, SynTPEnhService, SynTPHelper, System, taskhostw, unsecapp, wininit, winlogon, WmiPrvSE,

              radhat Enabled mods:

              06/16/2018 22:45:49 | cosmoteer.billion_credits

              06/16/2018 22:45:49 | cosmoteer.example_mod

              06/16/2018 22:45:49 | cosmoteer.example_ship_library

              06/16/2018 22:45:49 | cosmoteer.free_ftl

              06/16/2018 22:45:49 | Zergrush.Bloodcult

              06/16/2018 22:45:49 | cosmoteer.community_ships

              boi

                Dumb like those do anything in creative mode

                radhat

                radhat boi those still occupy memories of ur drive m8

                Drakador_Chaos thx i will see

                  Dumb boi

                    Drakador_Chaos nope still not guess i will have to use reasonable ships now

                      I can't get the Eye of doom 14.1 version too work

                        oh my bad you don't have one for that version yet sorry

                          Cvmor what does the error say?