Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

Updated the mod to work on 0.14, dont worry you can still download the 0.13.9 version to! same gose with the Eye of doom addon

Initial application settings:

05/05/2018 19:11:19 | LastGameVersion:

05/05/2018 19:11:19 | InitState: MainMenu

05/05/2018 19:11:19 | Language:

05/05/2018 19:11:19 | LockCursor: True

05/05/2018 19:11:19 | EdgePanMode: Analog

05/05/2018 19:11:19 | EdgePanSpeed: 15

05/05/2018 19:11:19 | KeyboardPanSpeed: 15

05/05/2018 19:11:19 | KeyboardZoomSpeed: 10

05/05/2018 19:11:19 | KeyboardRotSpeed: 90°

05/05/2018 19:11:19 | EnableMouseWheelZoom: True

05/05/2018 19:11:19 | InvertMouseWheelZoom: False

05/05/2018 19:11:19 | MouseWheelZoomSpeed: 1.12

05/05/2018 19:11:19 | MouseWheelZoomAtCursor: True

05/05/2018 19:11:19 | StickyFocus: True

05/05/2018 19:11:19 | DpiScaleMode: Dpi100

05/05/2018 19:11:19 | AnimateBackgrounds: True

05/05/2018 19:11:19 | FancyParticles: True

05/05/2018 19:11:19 | UncompressedTextures: False

05/05/2018 19:11:19 | AllowShipDeselection: False

05/05/2018 19:11:19 | CtrlSelectsParts: False

05/05/2018 19:11:19 | PreferBlueprintMode: False

05/05/2018 19:11:19 | BlueprintAutoPause: True

05/05/2018 19:11:19 | ShowInvalidBlueprints: True

05/05/2018 19:11:19 | BuildAutoFocus: True

05/05/2018 19:11:19 | BuildAutoRotate: True

05/05/2018 19:11:19 | BuildAutoInteriors: True

05/05/2018 19:11:19 | PaintAutoFocus: True

05/05/2018 19:11:19 | PaintAutoRotate: True

05/05/2018 19:11:19 | PaintAllowOverwrite: True

05/05/2018 19:11:19 | PaintMirrorEnabled: False

05/05/2018 19:11:19 | PaintMirrorAxis: Vertical

05/05/2018 19:11:19 | RepairAutoFocus: True

05/05/2018 19:11:19 | RepairAutoRotate: False

05/05/2018 19:11:19 | BuildAllowOverwrite: True

05/05/2018 19:11:19 | BuildAutoDoors: True

05/05/2018 19:11:19 | BuildEnforceCrewAccess: True

05/05/2018 19:11:19 | BuildMirrorEnabled: False

05/05/2018 19:11:19 | BuildMirrorAxis: Vertical

05/05/2018 19:11:19 | GrabLeavesCorridors: True

05/05/2018 19:11:19 | RepairAutoDoors: True

05/05/2018 19:11:19 | AutoHireCrew: True

05/05/2018 19:11:19 | PartToolTips: True

05/05/2018 19:11:19 | AutoSave: True

05/05/2018 19:11:19 | AutoSavesToKeep: 10

05/05/2018 19:11:19 | QuickSavesToKeep: 10

05/05/2018 19:11:19 | AutoSaveInterval: 600

05/05/2018 19:11:19 | FtlAutoSave: True

05/05/2018 19:11:19 | ShowOnShipIndicators: True

05/05/2018 19:11:19 | AutoPauseOnLostFocus: True

05/05/2018 19:11:19 | ScreenShake: True

05/05/2018 19:11:19 | VersionCheckMode: Stable

05/05/2018 19:11:19 | EnableMetrics: True

05/05/2018 19:11:19 | PreferBorderlessWindowToggle: False

05/05/2018 19:11:19 | MasterVolume: 1

05/05/2018 19:11:19 | EffectsVolume: 1

05/05/2018 19:11:19 | InterfaceVolume: 1

05/05/2018 19:11:19 | ShowTutorials: True

05/05/2018 19:11:19 | AutoFtlJump: False

05/05/2018 19:11:19 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

05/05/2018 19:11:19 | DefaultBuildTool: Grab

05/05/2018 19:11:19 | DefaultDecalTool: Grab

05/05/2018 19:11:19 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

05/05/2018 19:11:19 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

05/05/2018 19:11:19 | PlayerColor:

05/05/2018 19:11:19 | EnemyColor:

05/05/2018 19:11:19 | NeutralColor:

05/05/2018 19:11:19 | MiniviewInCombatMode: Auto

05/05/2018 19:11:19 | MiniviewNotInCombatMode: Auto

05/05/2018 19:11:19 | MiniviewLockRotation: False

05/05/2018 19:11:19 | MiniviewSize:

05/05/2018 19:11:19 | ShowInteriors: False

05/05/2018 19:11:19 | AlwaysShowCommandWidgets: False

05/05/2018 19:11:19 | PreferShipRelativeAttackAngle: False

05/05/2018 19:11:19 | PreferWorldRelativeFollowAngle: False

05/05/2018 19:11:19 | ShipLibraryLargeIcons: False

05/05/2018 19:11:19 | AdHocFormations: False

05/05/2018 19:11:19 | BreakFormationToAttack: True

05/05/2018 19:11:19 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

05/05/2018 19:11:19 | DeleteFileOnStartup:

05/05/2018 19:11:19 | FeedbackEmail:

05/05/2018 19:11:19 | DefaultGameMode:

05/05/2018 19:11:19 | DefaultCreativeModeMapSize: 0

05/05/2018 19:11:19 | DefaultBountyModeDifficulty: 0

05/05/2018 19:11:19 | DefaultBountyModeMapSize: 0

05/05/2018 19:11:19 | DefaultBountyModeStarterShip: 0

05/05/2018 19:11:19 | WarnOutOfDateGpuDrivers: True

05/05/2018 19:11:19 | DefaultMPJoinHostname:

05/05/2018 19:11:19 | PlayerName:

05/05/2018 19:11:19 | MPShipColorMode: RandomPerPlayer

05/05/2018 19:11:19 | MPBlipColorMode: FriendAndFoe

05/05/2018 19:11:19 | AutoPortForwarding: True

05/05/2018 19:11:19 | DisplayPublicIP: True

05/05/2018 19:11:19 | PreferLAN: False

05/05/2018 19:11:19 | CustomServers: System.Collections.Generic.List`1[Cosmoteer.Multiplayer.ServerInfo]

05/05/2018 19:11:19 | DefaultServer: 0

05/05/2018 19:11:19 | ShowNewsOnStartup: True

05/05/2018 19:11:19 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

05/05/2018 19:11:19 | ShowNewsAlerts: True

05/05/2018 19:11:19 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

05/05/2018 19:11:19 | MutedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

05/05/2018 19:11:19 | BannedPlayers: System.Collections.Generic.HashSet`1[Halfling.Platforms.MachineID]

05/05/2018 19:11:19 | Starting main game loop...

05/05/2018 19:11:19 | Enabled mods:

05/05/2018 19:11:19 | cosmoteer.huge_ships

05/05/2018 19:11:19 | Zergrush.Bloodcult

05/05/2018 19:11:19 | ZergRush.EyeofDoom

05/05/2018 19:11:19 | Memory usage at time of crash: 116,068,352

05/05/2018 19:11:19 | Application state stack at time of crash:

05/05/2018 19:11:19 | Cosmoteer.Assets

05/05/2018 19:11:19 | FPS at time of crash: 0

05/05/2018 19:11:19 | Running processes at time of crash: ApplicationFrameHost, AppVShNotify, Arduino_Create_Bridge, armsvc, audiodg, CastSrv, chrome, conhost, CoolSense, Cosmoteer, csrss, ctfmon, dasHost, dllhost, DropboxOEM, DropboxUpdate, dwm, esif_assist_64, esif_uf, EvtEng, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HP3DDGService, HPAudioSwitch, HPCommRecovery, HPJumpStartBridge, HPJumpStartLaunch, HPMSGSVC, HPOrbit, HPOrbitService, hpqwmiex, HPSupportSolutionsFrameworkService, HPWMISVC, IAStorDataMgrSvc, ibtsiva, Idle, igfxCUIService, igfxEM, IntelCpHDCPSvc, IntelCpHeciSvc, jhi_service, jucheck, jusched, LMS, LockApp, lsass, mcapexe, McCSPServiceHost, mcshield, McUICnt, mDNSResponder, Memory Compression, MfeAVSvc, mfefire, mfemms, mfevtps, Microsoft.Photos, MMSSHOST, ModuleCoreService, MSASCuiL, OfficeClickToRun, PEFService, PresentationFontCache, PreSonusHardwareAccessService, RegSrvc, RtkAudioService64, RtkNGUI64, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, services, ShellExperienceHost, sihost, smartscreen, smss, spoolsv, Spotify, SpotifyWebHelper, Steam, SteamService, steamwebhelper, svchost, SynTPEnh, SynTPEnhService, SynTPHelper, System, SystemSettings, TabTip, TabTip32, taskhostw, TouchpointAnalyticsClientService, Universal Control, unsecapp, Video.UI, wininit, winlogon, WinStore.App, wlanext, WmiPrvSE, WUDFHost, ZeroConfigService,

05/05/2018 19:11:19 | System.Exception: Error loading mod: Eye Of Doom Addon ---> Halfling.ObjectText.OTParseException: Group at path '<C:\Program Files\Cosmoteer\Data\rules.txt>' already contains a node named 'PARTICLES'.

05/05/2018 19:11:19 | at Halfling.ObjectText.OTGroupNode.Insert(Int32 index, IOTGroupedNodeEx node) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTGroupNode.cs:line 918

05/05/2018 19:11:19 | at Halfling.ObjectText.OTGroupNode.Parse(Token init, OTTokenizer tok, StopRule stop, Int32 insertIndex, Token& out1) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTGroupNode.cs:line 845

05/05/2018 19:11:19 | at Halfling.ObjectText.OTGroupNode.ChildCollection.Insert(Int32 index, String text) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTGroupNode.ChildCollection.cs:line 201

05/05/2018 19:11:19 | at Halfling.ObjectText.OTGroupNode.ChildCollection.AddNodeText(String text) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTGroupNode.ChildCollection.cs:line 565

05/05/2018 19:11:19 | at Cosmoteer.Mods.ModAddAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModAddAction.cs:line 23

05/05/2018 19:11:19 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 69

05/05/2018 19:11:19 | --- End of inner exception stack trace ---

05/05/2018 19:11:19 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 74

05/05/2018 19:11:19 | at Cosmoteer.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 325

05/05/2018 19:11:19 | at Cosmoteer.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 290

05/05/2018 19:11:19 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

05/05/2018 19:11:19 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

05/05/2018 19:11:19 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

05/05/2018 19:11:19 | at System.Threading.ThreadHelper.ThreadStart()

05/05/2018 19:11:20 | Actual data hash: 7059eeee3514761511ea18ba36c77fa9

05/05/2018 19:11:20 | Expected data hash: 7059eeee3514761511ea18ba36c77fa9

05/05/2018 19:11:20 | Director received exit call.

05/05/2018 19:11:20 | Disposed default font.

05/05/2018 19:11:20 | Disposed XA2AudioManager device.

05/05/2018 19:11:20 | Disposed audio manager.

05/05/2018 19:11:20 | Disposed clock.

05/05/2018 19:11:20 | Disposed input manager.

05/05/2018 19:11:20 | Disposed graphics manager.

05/05/2018 19:11:20 | Disposed swap chain.

05/05/2018 19:11:20 | Disposed Direct3D device.

05/05/2018 19:11:20 | Disposed DXGI factory.

05/05/2018 19:11:20 | Closed Windows form.

05/05/2018 19:11:20 | Director received exit call.

05/05/2018 19:11:20 | Disposed window.

05/05/2018 19:11:20 | Disposed platform interface.

05/05/2018 19:11:20 | Closing log output file...

Only mods are huge ships, bloodcult, and eye of doom addon

    DH50 yeah, will update the mod soon, and it will work(used th wrong updater)

      a month later

      zergRush99 o.k true

        9 days later

        your mod does not like railguns

        radhat wut?

        jbox1
        Dumb
        Guessing he´s eitehr talking about the Cult having no shields, or that the armor pieces have the penetration resistance of a small dreadnought.

          jbox1 whenever i load one of my rail gun ships it crashes instantly

            • Edited

            radhat well what did the crash log says

              MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
              PLEASE REPORT IT TO THE CREATOR OF THE MOD.

              SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.

              at SharpDX.Result.CheckError()

              at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)

              at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)

              at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252

              at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138

              at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 410

              at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 594

              at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51

              at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612

              at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218

              at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149

              at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193

              at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 961

              at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1232

              at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

              at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619

              at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 596

              at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1130

              at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

              at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873

              at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788

              at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

              at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

              at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

              at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

              at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

              06/16/2018 22:45:45 | Logging successful initialized.

              06/16/2018 22:45:45 | .NET Runtime Version: 4.0.30319.42000

              06/16/2018 22:45:45 | Running as a 64-bit process.

              06/16/2018 22:45:45 | Local: en-US

              06/16/2018 22:45:45 | Language: en-US

              06/16/2018 22:45:45 | Cosmoteer version 0.14.1

              06/16/2018 22:45:45 | Microsoft Windows 10 Pro 64-bit 10.0.17134

              06/16/2018 22:45:45 | Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz (4 logical processors)

              06/16/2018 22:45:45 | 6091.9 MB RAM

              06/16/2018 22:45:45 | Intel(R) HD Graphics 3000 (9.17.10.4459) (5/18/2016)

              06/16/2018 22:45:48 | 2076.0 MB VRAM

              06/16/2018 22:45:48 |

              06/16/2018 22:45:48 | Loaded app settings.

              06/16/2018 22:45:48 | Mixpanel Distinct ID: 4D300A3C8CFBA2EC8E3C3053724DCF87

              06/16/2018 22:45:48 | Process is now DPI-aware.

              06/16/2018 22:45:48 | Setup default cursor.

              06/16/2018 22:45:48 | Using display adapter 0

              06/16/2018 22:45:48 | Created DXGI factory.

              06/16/2018 22:45:48 | Adapter #0: Intel(R) HD Graphics 3000

              06/16/2018 22:45:48 | Output #0: Generic PnP Monitor (1600x900)

              06/16/2018 22:45:48 | Adapter #1: Microsoft Basic Render Driver

              06/16/2018 22:45:48 | Updated Windows form configuration for borderless window.

              06/16/2018 22:45:48 | Created Windows form.

              06/16/2018 22:45:48 | Direct3D Feature Level: Level_10_1

              06/16/2018 22:45:48 | Created Direct3D 11 Device.

              06/16/2018 22:45:48 | Created swap chain: 1600x900.

              06/16/2018 22:45:48 | Created window.

              06/16/2018 22:45:48 | Created clock.

              06/16/2018 22:45:48 | Created graphics manager.

              06/16/2018 22:45:48 | Created XAudio2 device.

              06/16/2018 22:45:48 | Created audio manager.

              06/16/2018 22:45:48 | Created input manager.

              06/16/2018 22:45:48 | Created default font.

              06/16/2018 22:45:48 | Initial app state is 'MainMenu'

              06/16/2018 22:45:48 | Initial application settings:

              06/16/2018 22:45:48 | LastGameVersion:

              06/16/2018 22:45:48 | InitState: MainMenu

              06/16/2018 22:45:48 | Language:

              06/16/2018 22:45:48 | LockCursor: True

              06/16/2018 22:45:48 | EdgePanMode: Analog

              06/16/2018 22:45:48 | EdgePanSpeed: 15

              06/16/2018 22:45:48 | KeyboardPanSpeed: 15

              06/16/2018 22:45:48 | KeyboardZoomSpeed: 10

              06/16/2018 22:45:48 | KeyboardRotSpeed: 90°

              06/16/2018 22:45:48 | EnableMouseWheelZoom: True

              06/16/2018 22:45:48 | InvertMouseWheelZoom: False

              06/16/2018 22:45:48 | MouseWheelZoomSpeed: 1.12

              06/16/2018 22:45:48 | MouseWheelZoomAtCursor: True

              06/16/2018 22:45:48 | StickyFocus: True

              06/16/2018 22:45:48 | DpiScaleMode: Dpi100

              06/16/2018 22:45:48 | AnimateBackgrounds: True

              06/16/2018 22:45:48 | FancyParticles: True

              06/16/2018 22:45:48 | UncompressedTextures: False

              06/16/2018 22:45:48 | AllowShipDeselection: False

              06/16/2018 22:45:48 | CtrlSelectsParts: False

              06/16/2018 22:45:48 | PreferBlueprintMode: False

              06/16/2018 22:45:48 | BlueprintAutoPause: True

              06/16/2018 22:45:48 | ShowInvalidBlueprints: True

              06/16/2018 22:45:48 | BuildAutoFocus: True

              06/16/2018 22:45:48 | BuildAutoRotate: True

              06/16/2018 22:45:48 | BuildAutoInteriors: True

              06/16/2018 22:45:48 | PaintAutoFocus: True

              06/16/2018 22:45:48 | PaintAutoRotate: True

              06/16/2018 22:45:48 | PaintAllowOverwrite: True

              06/16/2018 22:45:48 | PaintMirrorEnabled: False

              06/16/2018 22:45:48 | PaintMirrorAxis: Vertical

              06/16/2018 22:45:48 | RepairAutoFocus: True

              06/16/2018 22:45:48 | RepairAutoRotate: False

              06/16/2018 22:45:48 | BuildAllowOverwrite: True

              06/16/2018 22:45:48 | BuildAutoDoors: True

              06/16/2018 22:45:48 | BuildEnforceCrewAccess: True

              06/16/2018 22:45:48 | BuildMirrorEnabled: False

              06/16/2018 22:45:48 | BuildMirrorAxis: Vertical

              06/16/2018 22:45:48 | RowsOfParts: 1

              06/16/2018 22:45:48 | GrabLeavesCorridors: True

              06/16/2018 22:45:48 | RepairAutoDoors: True

              06/16/2018 22:45:48 | AutoHireCrew: True

              06/16/2018 22:45:48 | PartToolTips: True

              06/16/2018 22:45:48 | AutoSave: True

              06/16/2018 22:45:48 | AutoSavesToKeep: 10

              06/16/2018 22:45:48 | QuickSavesToKeep: 10

              06/16/2018 22:45:48 | AutoSaveInterval: 600

              06/16/2018 22:45:48 | FtlAutoSave: True

              06/16/2018 22:45:48 | ShowOnShipIndicators: True

              06/16/2018 22:45:48 | AutoPauseOnLostFocus: True

              06/16/2018 22:45:48 | ScreenShake: True

              06/16/2018 22:45:48 | VersionCheckMode: Stable

              06/16/2018 22:45:48 | EnableMetrics: True

              06/16/2018 22:45:48 | PreferBorderlessWindowToggle: False

              06/16/2018 22:45:48 | MasterVolume: 1

              06/16/2018 22:45:48 | EffectsVolume: 1

              06/16/2018 22:45:48 | InterfaceVolume: 1

              06/16/2018 22:45:48 | ShowTutorials: True

              06/16/2018 22:45:48 | AutoFtlJump: False

              06/16/2018 22:45:48 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

              06/16/2018 22:45:48 | DefaultBuildTool: Grab

              06/16/2018 22:45:48 | DefaultDecalTool: Grab

              06/16/2018 22:45:48 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

              06/16/2018 22:45:48 | PlayerColor:

              06/16/2018 22:45:48 | EnemyColor:

              06/16/2018 22:45:48 | NeutralColor:

              06/16/2018 22:45:48 | MiniviewInCombatMode: Auto

              06/16/2018 22:45:48 | MiniviewNotInCombatMode: Auto

              06/16/2018 22:45:48 | MiniviewLockRotation: False

              06/16/2018 22:45:48 | MiniviewSize:

              06/16/2018 22:45:48 | ShowInteriors: False

              06/16/2018 22:45:48 | AlwaysShowCommandWidgets: False

              06/16/2018 22:45:48 | PreferShipRelativeAttackAngle: False

              06/16/2018 22:45:48 | PreferWorldRelativeFollowAngle: False

              06/16/2018 22:45:48 | ShipLibraryLargeIcons: False

              06/16/2018 22:45:48 | AdHocFormations: False

              06/16/2018 22:45:48 | BreakFormationToAttack: True

              06/16/2018 22:45:48 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

              06/16/2018 22:45:48 | DeleteFileOnStartup:

              06/16/2018 22:45:48 | DefaultGameMode:

              06/16/2018 22:45:48 | DefaultCreativeModeMapSize: 0

              06/16/2018 22:45:48 | DefaultBountyModeDifficulty: 0

              06/16/2018 22:45:48 | DefaultBountyModeMapSize: 0

              06/16/2018 22:45:48 | DefaultBountyModeStarterShip: 0

              06/16/2018 22:45:48 | WarnOutOfDateGpuDrivers: True

              06/16/2018 22:45:48 | MPShipColorMode: RandomPerPlayer

              06/16/2018 22:45:48 | MPBlipColorMode: FriendAndFoe

              06/16/2018 22:45:48 | AutoPortForwarding: True

              06/16/2018 22:45:48 | DisplayPublicIP: True

              06/16/2018 22:45:48 | PreferLAN: False

              06/16/2018 22:45:48 | DefaultServer: 0

              06/16/2018 22:45:48 | ShowNewsOnStartup: True

              06/16/2018 22:45:48 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

              06/16/2018 22:45:48 | ShowNewsAlerts: True

              06/16/2018 22:45:48 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

              06/16/2018 22:45:48 | Starting main game loop...

              06/16/2018 22:45:48 | Enabled mods:

              06/16/2018 22:45:49 | cosmoteer.billion_credits

              06/16/2018 22:45:49 | cosmoteer.example_mod

              06/16/2018 22:45:49 | cosmoteer.example_ship_library

              06/16/2018 22:45:49 | cosmoteer.free_ftl

              06/16/2018 22:45:49 | Zergrush.Bloodcult

              06/16/2018 22:45:49 | cosmoteer.community_ships

              06/16/2018 22:45:51 | Loaded language 'en'.

              06/16/2018 22:48:07 | Loaded game rules.

              06/16/2018 22:48:34 | Game pushed onto stack.

              06/16/2018 22:48:34 | Game mode is: CreativeGameModeManager

              06/16/2018 22:50:46 | Memory usage at time of crash: 1,791,832,064

              06/16/2018 22:50:46 | Application state stack at time of crash:

              06/16/2018 22:50:46 | Cosmoteer.Game.GameRoot

              06/16/2018 22:50:46 | Cosmoteer.Gui.TitleScreen

              06/16/2018 22:50:46 | FPS at time of crash: 45.89568

              06/16/2018 22:50:46 | Running processes at time of crash: ApplicationFrameHost, audiodg, avgnt, avguard, Avira.ServiceHost, Avira.Systray, avshadow, browser_broker, BtwRSupportService, CCleaner64, chrome, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, HiPatchService, hkcmd, Idle, igfxpers, igfxtray, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, mqsvc, MSASCuiL, OfficeClickToRun, OneDrive, Registry, RuntimeBroker, sched, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smss, SMSvcHost, spoolsv, SpotifyWebHelper, Steam, SteamService, steamwebhelper, svchost, SynTPEnh, SynTPEnhService, SynTPHelper, System, taskhostw, unsecapp, wininit, winlogon, WmiPrvSE,

              06/16/2018 22:50:46 | SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.

              06/16/2018 22:50:46 |

              06/16/2018 22:50:46 | at SharpDX.Result.CheckError()

              06/16/2018 22:50:46 | at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)

              06/16/2018 22:50:46 | at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)

              06/16/2018 22:50:46 | at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252

              06/16/2018 22:50:46 | at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138

              06/16/2018 22:50:46 | at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 410

              06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 594

              06/16/2018 22:50:46 | at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51

              06/16/2018 22:50:46 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612

              06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218

              06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149

              06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193

              06/16/2018 22:50:46 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 961

              06/16/2018 22:50:46 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1232

              06/16/2018 22:50:46 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

              06/16/2018 22:50:46 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619

              06/16/2018 22:50:46 | at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 596

              06/16/2018 22:50:46 | at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1130

              06/16/2018 22:50:46 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

              06/16/2018 22:50:47 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873

              06/16/2018 22:50:47 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788

              06/16/2018 22:50:47 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

              06/16/2018 22:50:47 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

              06/16/2018 22:50:47 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

              06/16/2018 22:50:47 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

              06/16/2018 22:50:47 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

              06/16/2018 22:51:09 | Actual data hash: a3b8134adba633fa90d321dc7973fdd6

              06/16/2018 22:51:09 | Expected data hash: a3b8134adba633fa90d321dc7973fdd6

              06/16/2018 22:51:09 | Director received exit call.

              06/16/2018 22:51:09 | Disposed default font.

              06/16/2018 22:51:09 | Disposed XA2AudioManager device.

              06/16/2018 22:51:09 | Disposed audio manager.

              06/16/2018 22:51:09 | Disposed clock.

              06/16/2018 22:51:09 | Disposed input manager.

              06/16/2018 22:51:09 | Disposed graphics manager.

              06/16/2018 22:51:09 | Disposed swap chain.

              06/16/2018 22:51:09 | Disposed Direct3D device.

              06/16/2018 22:51:09 | Disposed DXGI factory.

              06/16/2018 22:51:09 | Closed Windows form.

              06/16/2018 22:51:09 | Director received exit call.

              06/16/2018 22:51:09 | Disposed window.

              06/16/2018 22:51:09 | Disposed platform interface.

              06/16/2018 22:51:09 | Closing log output file...

              did i paste the right thing?

              also this is the ship by the way
              image https://i.imgur.com/VfsYj0V.png

                radhat radhat How much RAM have you got?

                The error seems to be caused by the game running out of memory. This could be indirectly caused by the Bloodcult Mod, which takes up just enough memory that the addition of the ship means the game runs out of memory to use.

                radhat Message: Not enough memory resources are available to complete this operation.
                radhat 06/16/2018 22:50:46 | Memory usage at time of crash: 1,791,832,064

                  jbox1 i dont know how much ram i have but that is probably it and i did some testing and my significantly smaller railgun ship does not crash but thanks for the help

                    radhat By the looks of things, you just used up too much memory resources with the new ship. You can try closing other applications (chrome is often the culprit) which will free up more memory to use.

                      jbox1 thanks

                      radhat Not enough memory resources are available to complete this operation.

                      its not due to bloodcult,u got way too much stuff swiched on at the same time

                        Dumb blood cult is only mod i had on at the time and the community ships mod

                          radhat Running processes at time of crash: ApplicationFrameHost, audiodg, avgnt, avguard, Avira.ServiceHost, Avira.Systray, avshadow, browser_broker, BtwRSupportService, CCleaner64, chrome, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, HiPatchService, hkcmd, Idle, igfxpers, igfxtray, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, mqsvc, MSASCuiL, OfficeClickToRun, OneDrive, Registry, RuntimeBroker, sched, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smss, SMSvcHost, spoolsv, SpotifyWebHelper, Steam, SteamService, steamwebhelper, svchost, SynTPEnh, SynTPEnhService, SynTPHelper, System, taskhostw, unsecapp, wininit, winlogon, WmiPrvSE,

                          radhat Enabled mods:

                          06/16/2018 22:45:49 | cosmoteer.billion_credits

                          06/16/2018 22:45:49 | cosmoteer.example_mod

                          06/16/2018 22:45:49 | cosmoteer.example_ship_library

                          06/16/2018 22:45:49 | cosmoteer.free_ftl

                          06/16/2018 22:45:49 | Zergrush.Bloodcult

                          06/16/2018 22:45:49 | cosmoteer.community_ships

                          boi