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jbox1
Dumb
Guessing he´s eitehr talking about the Cult having no shields, or that the armor pieces have the penetration resistance of a small dreadnought.

    jbox1 whenever i load one of my rail gun ships it crashes instantly

      • Edited

      radhat well what did the crash log says

        MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
        PLEASE REPORT IT TO THE CREATOR OF THE MOD.

        SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.

        at SharpDX.Result.CheckError()

        at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)

        at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)

        at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252

        at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138

        at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 410

        at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 594

        at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51

        at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612

        at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218

        at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149

        at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193

        at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 961

        at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1232

        at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

        at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619

        at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 596

        at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1130

        at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

        at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873

        at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788

        at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

        at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

        at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

        at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

        at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

        06/16/2018 22:45:45 | Logging successful initialized.

        06/16/2018 22:45:45 | .NET Runtime Version: 4.0.30319.42000

        06/16/2018 22:45:45 | Running as a 64-bit process.

        06/16/2018 22:45:45 | Local: en-US

        06/16/2018 22:45:45 | Language: en-US

        06/16/2018 22:45:45 | Cosmoteer version 0.14.1

        06/16/2018 22:45:45 | Microsoft Windows 10 Pro 64-bit 10.0.17134

        06/16/2018 22:45:45 | Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz (4 logical processors)

        06/16/2018 22:45:45 | 6091.9 MB RAM

        06/16/2018 22:45:45 | Intel(R) HD Graphics 3000 (9.17.10.4459) (5/18/2016)

        06/16/2018 22:45:48 | 2076.0 MB VRAM

        06/16/2018 22:45:48 |

        06/16/2018 22:45:48 | Loaded app settings.

        06/16/2018 22:45:48 | Mixpanel Distinct ID: 4D300A3C8CFBA2EC8E3C3053724DCF87

        06/16/2018 22:45:48 | Process is now DPI-aware.

        06/16/2018 22:45:48 | Setup default cursor.

        06/16/2018 22:45:48 | Using display adapter 0

        06/16/2018 22:45:48 | Created DXGI factory.

        06/16/2018 22:45:48 | Adapter #0: Intel(R) HD Graphics 3000

        06/16/2018 22:45:48 | Output #0: Generic PnP Monitor (1600x900)

        06/16/2018 22:45:48 | Adapter #1: Microsoft Basic Render Driver

        06/16/2018 22:45:48 | Updated Windows form configuration for borderless window.

        06/16/2018 22:45:48 | Created Windows form.

        06/16/2018 22:45:48 | Direct3D Feature Level: Level_10_1

        06/16/2018 22:45:48 | Created Direct3D 11 Device.

        06/16/2018 22:45:48 | Created swap chain: 1600x900.

        06/16/2018 22:45:48 | Created window.

        06/16/2018 22:45:48 | Created clock.

        06/16/2018 22:45:48 | Created graphics manager.

        06/16/2018 22:45:48 | Created XAudio2 device.

        06/16/2018 22:45:48 | Created audio manager.

        06/16/2018 22:45:48 | Created input manager.

        06/16/2018 22:45:48 | Created default font.

        06/16/2018 22:45:48 | Initial app state is 'MainMenu'

        06/16/2018 22:45:48 | Initial application settings:

        06/16/2018 22:45:48 | LastGameVersion:

        06/16/2018 22:45:48 | InitState: MainMenu

        06/16/2018 22:45:48 | Language:

        06/16/2018 22:45:48 | LockCursor: True

        06/16/2018 22:45:48 | EdgePanMode: Analog

        06/16/2018 22:45:48 | EdgePanSpeed: 15

        06/16/2018 22:45:48 | KeyboardPanSpeed: 15

        06/16/2018 22:45:48 | KeyboardZoomSpeed: 10

        06/16/2018 22:45:48 | KeyboardRotSpeed: 90°

        06/16/2018 22:45:48 | EnableMouseWheelZoom: True

        06/16/2018 22:45:48 | InvertMouseWheelZoom: False

        06/16/2018 22:45:48 | MouseWheelZoomSpeed: 1.12

        06/16/2018 22:45:48 | MouseWheelZoomAtCursor: True

        06/16/2018 22:45:48 | StickyFocus: True

        06/16/2018 22:45:48 | DpiScaleMode: Dpi100

        06/16/2018 22:45:48 | AnimateBackgrounds: True

        06/16/2018 22:45:48 | FancyParticles: True

        06/16/2018 22:45:48 | UncompressedTextures: False

        06/16/2018 22:45:48 | AllowShipDeselection: False

        06/16/2018 22:45:48 | CtrlSelectsParts: False

        06/16/2018 22:45:48 | PreferBlueprintMode: False

        06/16/2018 22:45:48 | BlueprintAutoPause: True

        06/16/2018 22:45:48 | ShowInvalidBlueprints: True

        06/16/2018 22:45:48 | BuildAutoFocus: True

        06/16/2018 22:45:48 | BuildAutoRotate: True

        06/16/2018 22:45:48 | BuildAutoInteriors: True

        06/16/2018 22:45:48 | PaintAutoFocus: True

        06/16/2018 22:45:48 | PaintAutoRotate: True

        06/16/2018 22:45:48 | PaintAllowOverwrite: True

        06/16/2018 22:45:48 | PaintMirrorEnabled: False

        06/16/2018 22:45:48 | PaintMirrorAxis: Vertical

        06/16/2018 22:45:48 | RepairAutoFocus: True

        06/16/2018 22:45:48 | RepairAutoRotate: False

        06/16/2018 22:45:48 | BuildAllowOverwrite: True

        06/16/2018 22:45:48 | BuildAutoDoors: True

        06/16/2018 22:45:48 | BuildEnforceCrewAccess: True

        06/16/2018 22:45:48 | BuildMirrorEnabled: False

        06/16/2018 22:45:48 | BuildMirrorAxis: Vertical

        06/16/2018 22:45:48 | RowsOfParts: 1

        06/16/2018 22:45:48 | GrabLeavesCorridors: True

        06/16/2018 22:45:48 | RepairAutoDoors: True

        06/16/2018 22:45:48 | AutoHireCrew: True

        06/16/2018 22:45:48 | PartToolTips: True

        06/16/2018 22:45:48 | AutoSave: True

        06/16/2018 22:45:48 | AutoSavesToKeep: 10

        06/16/2018 22:45:48 | QuickSavesToKeep: 10

        06/16/2018 22:45:48 | AutoSaveInterval: 600

        06/16/2018 22:45:48 | FtlAutoSave: True

        06/16/2018 22:45:48 | ShowOnShipIndicators: True

        06/16/2018 22:45:48 | AutoPauseOnLostFocus: True

        06/16/2018 22:45:48 | ScreenShake: True

        06/16/2018 22:45:48 | VersionCheckMode: Stable

        06/16/2018 22:45:48 | EnableMetrics: True

        06/16/2018 22:45:48 | PreferBorderlessWindowToggle: False

        06/16/2018 22:45:48 | MasterVolume: 1

        06/16/2018 22:45:48 | EffectsVolume: 1

        06/16/2018 22:45:48 | InterfaceVolume: 1

        06/16/2018 22:45:48 | ShowTutorials: True

        06/16/2018 22:45:48 | AutoFtlJump: False

        06/16/2018 22:45:48 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

        06/16/2018 22:45:48 | DefaultBuildTool: Grab

        06/16/2018 22:45:48 | DefaultDecalTool: Grab

        06/16/2018 22:45:48 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

        06/16/2018 22:45:48 | PlayerColor:

        06/16/2018 22:45:48 | EnemyColor:

        06/16/2018 22:45:48 | NeutralColor:

        06/16/2018 22:45:48 | MiniviewInCombatMode: Auto

        06/16/2018 22:45:48 | MiniviewNotInCombatMode: Auto

        06/16/2018 22:45:48 | MiniviewLockRotation: False

        06/16/2018 22:45:48 | MiniviewSize:

        06/16/2018 22:45:48 | ShowInteriors: False

        06/16/2018 22:45:48 | AlwaysShowCommandWidgets: False

        06/16/2018 22:45:48 | PreferShipRelativeAttackAngle: False

        06/16/2018 22:45:48 | PreferWorldRelativeFollowAngle: False

        06/16/2018 22:45:48 | ShipLibraryLargeIcons: False

        06/16/2018 22:45:48 | AdHocFormations: False

        06/16/2018 22:45:48 | BreakFormationToAttack: True

        06/16/2018 22:45:48 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

        06/16/2018 22:45:48 | DeleteFileOnStartup:

        06/16/2018 22:45:48 | DefaultGameMode:

        06/16/2018 22:45:48 | DefaultCreativeModeMapSize: 0

        06/16/2018 22:45:48 | DefaultBountyModeDifficulty: 0

        06/16/2018 22:45:48 | DefaultBountyModeMapSize: 0

        06/16/2018 22:45:48 | DefaultBountyModeStarterShip: 0

        06/16/2018 22:45:48 | WarnOutOfDateGpuDrivers: True

        06/16/2018 22:45:48 | MPShipColorMode: RandomPerPlayer

        06/16/2018 22:45:48 | MPBlipColorMode: FriendAndFoe

        06/16/2018 22:45:48 | AutoPortForwarding: True

        06/16/2018 22:45:48 | DisplayPublicIP: True

        06/16/2018 22:45:48 | PreferLAN: False

        06/16/2018 22:45:48 | DefaultServer: 0

        06/16/2018 22:45:48 | ShowNewsOnStartup: True

        06/16/2018 22:45:48 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

        06/16/2018 22:45:48 | ShowNewsAlerts: True

        06/16/2018 22:45:48 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

        06/16/2018 22:45:48 | Starting main game loop...

        06/16/2018 22:45:48 | Enabled mods:

        06/16/2018 22:45:49 | cosmoteer.billion_credits

        06/16/2018 22:45:49 | cosmoteer.example_mod

        06/16/2018 22:45:49 | cosmoteer.example_ship_library

        06/16/2018 22:45:49 | cosmoteer.free_ftl

        06/16/2018 22:45:49 | Zergrush.Bloodcult

        06/16/2018 22:45:49 | cosmoteer.community_ships

        06/16/2018 22:45:51 | Loaded language 'en'.

        06/16/2018 22:48:07 | Loaded game rules.

        06/16/2018 22:48:34 | Game pushed onto stack.

        06/16/2018 22:48:34 | Game mode is: CreativeGameModeManager

        06/16/2018 22:50:46 | Memory usage at time of crash: 1,791,832,064

        06/16/2018 22:50:46 | Application state stack at time of crash:

        06/16/2018 22:50:46 | Cosmoteer.Game.GameRoot

        06/16/2018 22:50:46 | Cosmoteer.Gui.TitleScreen

        06/16/2018 22:50:46 | FPS at time of crash: 45.89568

        06/16/2018 22:50:46 | Running processes at time of crash: ApplicationFrameHost, audiodg, avgnt, avguard, Avira.ServiceHost, Avira.Systray, avshadow, browser_broker, BtwRSupportService, CCleaner64, chrome, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, HiPatchService, hkcmd, Idle, igfxpers, igfxtray, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, mqsvc, MSASCuiL, OfficeClickToRun, OneDrive, Registry, RuntimeBroker, sched, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smss, SMSvcHost, spoolsv, SpotifyWebHelper, Steam, SteamService, steamwebhelper, svchost, SynTPEnh, SynTPEnhService, SynTPHelper, System, taskhostw, unsecapp, wininit, winlogon, WmiPrvSE,

        06/16/2018 22:50:46 | SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.

        06/16/2018 22:50:46 |

        06/16/2018 22:50:46 | at SharpDX.Result.CheckError()

        06/16/2018 22:50:46 | at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)

        06/16/2018 22:50:46 | at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)

        06/16/2018 22:50:46 | at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252

        06/16/2018 22:50:46 | at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138

        06/16/2018 22:50:46 | at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 410

        06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 594

        06/16/2018 22:50:46 | at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51

        06/16/2018 22:50:46 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612

        06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218

        06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149

        06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193

        06/16/2018 22:50:46 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 961

        06/16/2018 22:50:46 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1232

        06/16/2018 22:50:46 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

        06/16/2018 22:50:46 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619

        06/16/2018 22:50:46 | at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 596

        06/16/2018 22:50:46 | at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1130

        06/16/2018 22:50:46 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

        06/16/2018 22:50:47 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873

        06/16/2018 22:50:47 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788

        06/16/2018 22:50:47 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

        06/16/2018 22:50:47 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

        06/16/2018 22:50:47 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

        06/16/2018 22:50:47 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

        06/16/2018 22:50:47 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119

        06/16/2018 22:51:09 | Actual data hash: a3b8134adba633fa90d321dc7973fdd6

        06/16/2018 22:51:09 | Expected data hash: a3b8134adba633fa90d321dc7973fdd6

        06/16/2018 22:51:09 | Director received exit call.

        06/16/2018 22:51:09 | Disposed default font.

        06/16/2018 22:51:09 | Disposed XA2AudioManager device.

        06/16/2018 22:51:09 | Disposed audio manager.

        06/16/2018 22:51:09 | Disposed clock.

        06/16/2018 22:51:09 | Disposed input manager.

        06/16/2018 22:51:09 | Disposed graphics manager.

        06/16/2018 22:51:09 | Disposed swap chain.

        06/16/2018 22:51:09 | Disposed Direct3D device.

        06/16/2018 22:51:09 | Disposed DXGI factory.

        06/16/2018 22:51:09 | Closed Windows form.

        06/16/2018 22:51:09 | Director received exit call.

        06/16/2018 22:51:09 | Disposed window.

        06/16/2018 22:51:09 | Disposed platform interface.

        06/16/2018 22:51:09 | Closing log output file...

        did i paste the right thing?

        also this is the ship by the way
        image https://i.imgur.com/VfsYj0V.png

          radhat radhat How much RAM have you got?

          The error seems to be caused by the game running out of memory. This could be indirectly caused by the Bloodcult Mod, which takes up just enough memory that the addition of the ship means the game runs out of memory to use.

          radhat Message: Not enough memory resources are available to complete this operation.
          radhat 06/16/2018 22:50:46 | Memory usage at time of crash: 1,791,832,064

            jbox1 i dont know how much ram i have but that is probably it and i did some testing and my significantly smaller railgun ship does not crash but thanks for the help

              radhat By the looks of things, you just used up too much memory resources with the new ship. You can try closing other applications (chrome is often the culprit) which will free up more memory to use.

                jbox1 thanks

                radhat Not enough memory resources are available to complete this operation.

                its not due to bloodcult,u got way too much stuff swiched on at the same time

                  Dumb blood cult is only mod i had on at the time and the community ships mod

                    radhat Running processes at time of crash: ApplicationFrameHost, audiodg, avgnt, avguard, Avira.ServiceHost, Avira.Systray, avshadow, browser_broker, BtwRSupportService, CCleaner64, chrome, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, HiPatchService, hkcmd, Idle, igfxpers, igfxtray, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, mqsvc, MSASCuiL, OfficeClickToRun, OneDrive, Registry, RuntimeBroker, sched, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smss, SMSvcHost, spoolsv, SpotifyWebHelper, Steam, SteamService, steamwebhelper, svchost, SynTPEnh, SynTPEnhService, SynTPHelper, System, taskhostw, unsecapp, wininit, winlogon, WmiPrvSE,

                    radhat Enabled mods:

                    06/16/2018 22:45:49 | cosmoteer.billion_credits

                    06/16/2018 22:45:49 | cosmoteer.example_mod

                    06/16/2018 22:45:49 | cosmoteer.example_ship_library

                    06/16/2018 22:45:49 | cosmoteer.free_ftl

                    06/16/2018 22:45:49 | Zergrush.Bloodcult

                    06/16/2018 22:45:49 | cosmoteer.community_ships

                    boi

                      Dumb like those do anything in creative mode

                      radhat

                      radhat boi those still occupy memories of ur drive m8

                      Drakador_Chaos thx i will see

                        Dumb boi

                          Drakador_Chaos nope still not guess i will have to use reasonable ships now