MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252
at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138
at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 410
at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 594
at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51
at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612
at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218
at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149
at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193
at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 961
at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1232
at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619
at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 596
at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1130
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119
06/16/2018 22:45:45 | Logging successful initialized.
06/16/2018 22:45:45 | .NET Runtime Version: 4.0.30319.42000
06/16/2018 22:45:45 | Running as a 64-bit process.
06/16/2018 22:45:45 | Local: en-US
06/16/2018 22:45:45 | Language: en-US
06/16/2018 22:45:45 | Cosmoteer version 0.14.1
06/16/2018 22:45:45 | Microsoft Windows 10 Pro 64-bit 10.0.17134
06/16/2018 22:45:45 | Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz (4 logical processors)
06/16/2018 22:45:45 | 6091.9 MB RAM
06/16/2018 22:45:45 | Intel(R) HD Graphics 3000 (9.17.10.4459) (5/18/2016)
06/16/2018 22:45:48 | 2076.0 MB VRAM
06/16/2018 22:45:48 |
06/16/2018 22:45:48 | Loaded app settings.
06/16/2018 22:45:48 | Mixpanel Distinct ID: 4D300A3C8CFBA2EC8E3C3053724DCF87
06/16/2018 22:45:48 | Process is now DPI-aware.
06/16/2018 22:45:48 | Setup default cursor.
06/16/2018 22:45:48 | Using display adapter 0
06/16/2018 22:45:48 | Created DXGI factory.
06/16/2018 22:45:48 | Adapter #0: Intel(R) HD Graphics 3000
06/16/2018 22:45:48 | Output #0: Generic PnP Monitor (1600x900)
06/16/2018 22:45:48 | Adapter #1: Microsoft Basic Render Driver
06/16/2018 22:45:48 | Updated Windows form configuration for borderless window.
06/16/2018 22:45:48 | Created Windows form.
06/16/2018 22:45:48 | Direct3D Feature Level: Level_10_1
06/16/2018 22:45:48 | Created Direct3D 11 Device.
06/16/2018 22:45:48 | Created swap chain: 1600x900.
06/16/2018 22:45:48 | Created window.
06/16/2018 22:45:48 | Created clock.
06/16/2018 22:45:48 | Created graphics manager.
06/16/2018 22:45:48 | Created XAudio2 device.
06/16/2018 22:45:48 | Created audio manager.
06/16/2018 22:45:48 | Created input manager.
06/16/2018 22:45:48 | Created default font.
06/16/2018 22:45:48 | Initial app state is 'MainMenu'
06/16/2018 22:45:48 | Initial application settings:
06/16/2018 22:45:48 | LastGameVersion:
06/16/2018 22:45:48 | InitState: MainMenu
06/16/2018 22:45:48 | Language:
06/16/2018 22:45:48 | LockCursor: True
06/16/2018 22:45:48 | EdgePanMode: Analog
06/16/2018 22:45:48 | EdgePanSpeed: 15
06/16/2018 22:45:48 | KeyboardPanSpeed: 15
06/16/2018 22:45:48 | KeyboardZoomSpeed: 10
06/16/2018 22:45:48 | KeyboardRotSpeed: 90°
06/16/2018 22:45:48 | EnableMouseWheelZoom: True
06/16/2018 22:45:48 | InvertMouseWheelZoom: False
06/16/2018 22:45:48 | MouseWheelZoomSpeed: 1.12
06/16/2018 22:45:48 | MouseWheelZoomAtCursor: True
06/16/2018 22:45:48 | StickyFocus: True
06/16/2018 22:45:48 | DpiScaleMode: Dpi100
06/16/2018 22:45:48 | AnimateBackgrounds: True
06/16/2018 22:45:48 | FancyParticles: True
06/16/2018 22:45:48 | UncompressedTextures: False
06/16/2018 22:45:48 | AllowShipDeselection: False
06/16/2018 22:45:48 | CtrlSelectsParts: False
06/16/2018 22:45:48 | PreferBlueprintMode: False
06/16/2018 22:45:48 | BlueprintAutoPause: True
06/16/2018 22:45:48 | ShowInvalidBlueprints: True
06/16/2018 22:45:48 | BuildAutoFocus: True
06/16/2018 22:45:48 | BuildAutoRotate: True
06/16/2018 22:45:48 | BuildAutoInteriors: True
06/16/2018 22:45:48 | PaintAutoFocus: True
06/16/2018 22:45:48 | PaintAutoRotate: True
06/16/2018 22:45:48 | PaintAllowOverwrite: True
06/16/2018 22:45:48 | PaintMirrorEnabled: False
06/16/2018 22:45:48 | PaintMirrorAxis: Vertical
06/16/2018 22:45:48 | RepairAutoFocus: True
06/16/2018 22:45:48 | RepairAutoRotate: False
06/16/2018 22:45:48 | BuildAllowOverwrite: True
06/16/2018 22:45:48 | BuildAutoDoors: True
06/16/2018 22:45:48 | BuildEnforceCrewAccess: True
06/16/2018 22:45:48 | BuildMirrorEnabled: False
06/16/2018 22:45:48 | BuildMirrorAxis: Vertical
06/16/2018 22:45:48 | RowsOfParts: 1
06/16/2018 22:45:48 | GrabLeavesCorridors: True
06/16/2018 22:45:48 | RepairAutoDoors: True
06/16/2018 22:45:48 | AutoHireCrew: True
06/16/2018 22:45:48 | PartToolTips: True
06/16/2018 22:45:48 | AutoSave: True
06/16/2018 22:45:48 | AutoSavesToKeep: 10
06/16/2018 22:45:48 | QuickSavesToKeep: 10
06/16/2018 22:45:48 | AutoSaveInterval: 600
06/16/2018 22:45:48 | FtlAutoSave: True
06/16/2018 22:45:48 | ShowOnShipIndicators: True
06/16/2018 22:45:48 | AutoPauseOnLostFocus: True
06/16/2018 22:45:48 | ScreenShake: True
06/16/2018 22:45:48 | VersionCheckMode: Stable
06/16/2018 22:45:48 | EnableMetrics: True
06/16/2018 22:45:48 | PreferBorderlessWindowToggle: False
06/16/2018 22:45:48 | MasterVolume: 1
06/16/2018 22:45:48 | EffectsVolume: 1
06/16/2018 22:45:48 | InterfaceVolume: 1
06/16/2018 22:45:48 | ShowTutorials: True
06/16/2018 22:45:48 | AutoFtlJump: False
06/16/2018 22:45:48 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
06/16/2018 22:45:48 | DefaultBuildTool: Grab
06/16/2018 22:45:48 | DefaultDecalTool: Grab
06/16/2018 22:45:48 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
06/16/2018 22:45:48 | PlayerColor:
06/16/2018 22:45:48 | EnemyColor:
06/16/2018 22:45:48 | NeutralColor:
06/16/2018 22:45:48 | MiniviewInCombatMode: Auto
06/16/2018 22:45:48 | MiniviewNotInCombatMode: Auto
06/16/2018 22:45:48 | MiniviewLockRotation: False
06/16/2018 22:45:48 | MiniviewSize:
06/16/2018 22:45:48 | ShowInteriors: False
06/16/2018 22:45:48 | AlwaysShowCommandWidgets: False
06/16/2018 22:45:48 | PreferShipRelativeAttackAngle: False
06/16/2018 22:45:48 | PreferWorldRelativeFollowAngle: False
06/16/2018 22:45:48 | ShipLibraryLargeIcons: False
06/16/2018 22:45:48 | AdHocFormations: False
06/16/2018 22:45:48 | BreakFormationToAttack: True
06/16/2018 22:45:48 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
06/16/2018 22:45:48 | DeleteFileOnStartup:
06/16/2018 22:45:48 | DefaultGameMode:
06/16/2018 22:45:48 | DefaultCreativeModeMapSize: 0
06/16/2018 22:45:48 | DefaultBountyModeDifficulty: 0
06/16/2018 22:45:48 | DefaultBountyModeMapSize: 0
06/16/2018 22:45:48 | DefaultBountyModeStarterShip: 0
06/16/2018 22:45:48 | WarnOutOfDateGpuDrivers: True
06/16/2018 22:45:48 | MPShipColorMode: RandomPerPlayer
06/16/2018 22:45:48 | MPBlipColorMode: FriendAndFoe
06/16/2018 22:45:48 | AutoPortForwarding: True
06/16/2018 22:45:48 | DisplayPublicIP: True
06/16/2018 22:45:48 | PreferLAN: False
06/16/2018 22:45:48 | DefaultServer: 0
06/16/2018 22:45:48 | ShowNewsOnStartup: True
06/16/2018 22:45:48 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
06/16/2018 22:45:48 | ShowNewsAlerts: True
06/16/2018 22:45:48 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
06/16/2018 22:45:48 | Starting main game loop...
06/16/2018 22:45:48 | Enabled mods:
06/16/2018 22:45:49 | cosmoteer.billion_credits
06/16/2018 22:45:49 | cosmoteer.example_mod
06/16/2018 22:45:49 | cosmoteer.example_ship_library
06/16/2018 22:45:49 | cosmoteer.free_ftl
06/16/2018 22:45:49 | Zergrush.Bloodcult
06/16/2018 22:45:49 | cosmoteer.community_ships
06/16/2018 22:45:51 | Loaded language 'en'.
06/16/2018 22:48:07 | Loaded game rules.
06/16/2018 22:48:34 | Game pushed onto stack.
06/16/2018 22:48:34 | Game mode is: CreativeGameModeManager
06/16/2018 22:50:46 | Memory usage at time of crash: 1,791,832,064
06/16/2018 22:50:46 | Application state stack at time of crash:
06/16/2018 22:50:46 | Cosmoteer.Game.GameRoot
06/16/2018 22:50:46 | Cosmoteer.Gui.TitleScreen
06/16/2018 22:50:46 | FPS at time of crash: 45.89568
06/16/2018 22:50:46 | Running processes at time of crash: ApplicationFrameHost, audiodg, avgnt, avguard, Avira.ServiceHost, Avira.Systray, avshadow, browser_broker, BtwRSupportService, CCleaner64, chrome, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, explorer, fontdrvhost, HiPatchService, hkcmd, Idle, igfxpers, igfxtray, lsass, Memory Compression, MicrosoftEdge, MicrosoftEdgeCP, mqsvc, MSASCuiL, OfficeClickToRun, OneDrive, Registry, RuntimeBroker, sched, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smss, SMSvcHost, spoolsv, SpotifyWebHelper, Steam, SteamService, steamwebhelper, svchost, SynTPEnh, SynTPEnhService, SynTPHelper, System, taskhostw, unsecapp, wininit, winlogon, WmiPrvSE,
06/16/2018 22:50:46 | SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.
06/16/2018 22:50:46 |
06/16/2018 22:50:46 | at SharpDX.Result.CheckError()
06/16/2018 22:50:46 | at SharpDX.Direct3D11.Device.CreateBuffer(BufferDescription& descRef, Nullable`1 initialDataRef, Buffer bufferOut)
06/16/2018 22:50:46 | at SharpDX.Direct3D11.Buffer..ctor(Device device, IntPtr dataPointer, BufferDescription description)
06/16/2018 22:50:46 | at Halfling.Graphics.D3D11.D3D11DynamicGraphicsArray`1.ResizeImpl(Int32 size, T[] initData, Boolean keepData) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Graphics\D3D11\D3D11DynamicGraphicsArray.cs:line 252
06/16/2018 22:50:46 | at Halfling.Graphics.GraphicsList`1.Add(T primitive) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Graphics\GraphicsList.cs:line 138
06/16/2018 22:50:46 | at Cosmoteer.Ships.Rendering.ShipRenderer.AllocCrewQuads(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Rendering\ShipRenderer.cs:line 410
06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.Crewman.OnShipComponentAttaching(Ship ship) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\Crewman.cs:line 594
06/16/2018 22:50:46 | at Cosmoteer.Ships.ShipComponent.OnComponentAttaching(SceneNode node) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipComponent.cs:line 51
06/16/2018 22:50:46 | at Halfling.Scene.Dim2.SceneNode.NodeComponents.Add(SceneComponent component) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneNode.cs:line 1612
06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.AddCrewman(Crewman crewman) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 218
06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtPart(Part part, Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 149
06/16/2018 22:50:46 | at Cosmoteer.Ships.Crew.CrewManager.CreateCrewmenAtRandomParts(Int32 count) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Crew\CrewManager.cs:line 193
06/16/2018 22:50:46 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 961
06/16/2018 22:50:46 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1232
06/16/2018 22:50:46 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
06/16/2018 22:50:46 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 619
06/16/2018 22:50:46 | at Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 596
06/16/2018 22:50:46 | at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1130
06/16/2018 22:50:46 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
06/16/2018 22:50:47 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 873
06/16/2018 22:50:47 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 788
06/16/2018 22:50:47 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
06/16/2018 22:50:47 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
06/16/2018 22:50:47 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
06/16/2018 22:50:47 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
06/16/2018 22:50:47 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 119
06/16/2018 22:51:09 | Actual data hash: a3b8134adba633fa90d321dc7973fdd6
06/16/2018 22:51:09 | Expected data hash: a3b8134adba633fa90d321dc7973fdd6
06/16/2018 22:51:09 | Director received exit call.
06/16/2018 22:51:09 | Disposed default font.
06/16/2018 22:51:09 | Disposed XA2AudioManager device.
06/16/2018 22:51:09 | Disposed audio manager.
06/16/2018 22:51:09 | Disposed clock.
06/16/2018 22:51:09 | Disposed input manager.
06/16/2018 22:51:09 | Disposed graphics manager.
06/16/2018 22:51:09 | Disposed swap chain.
06/16/2018 22:51:09 | Disposed Direct3D device.
06/16/2018 22:51:09 | Disposed DXGI factory.
06/16/2018 22:51:09 | Closed Windows form.
06/16/2018 22:51:09 | Director received exit call.
06/16/2018 22:51:09 | Disposed window.
06/16/2018 22:51:09 | Disposed platform interface.
06/16/2018 22:51:09 | Closing log output file...
did i paste the right thing?