lord_drageon
As of currently...never. You´ll have to make it work yourself.
Microtech mod (0.12.12 updated)
Drakador_Chaos im horrible at that.
@Bassgun please update!
lord_drageon Hellooo sorry for the delay
so as I said on the original mod topic, I don't promise anything on if I will be able to correctly update the mod or not because i'm still having a hard time getting what needs to be changed in the codes,
BUT I will try, because i really want to, and also because maybe if I manage to update this mod for 0.14.1 , I may be able to later finally make a whole mod by myself because I have a lot of ideas I still don't see used by moders
wish me good luck!
- Edited
I am unable to install this mod because whenever I install it, it always shows an error or the game fails to load. Note: I installed it correctly both ways to see if I could get it to work but it never did.
AwkwardTurtle this mod is out of date, Bassgun in the post above even said that he will maybe try to update it.
Bassgun Bassgun, any progress?
RedAndCosmoteer I guess almost all the work is done, the mod is really this close to being 0.14.1 compatible but I still am totally clueless for the node problem I currently have
- Edited
RedAndCosmoteer yup good idea, thank you, I guess i'll just have to wait till they're online
Bassgun But did you update microtech line by line?
RedAndCosmoteer nope, I first used the mod updater made by Walt, then I changed the lines of codes causing errors even after that
Bassgun What's the problem?
What's causing the crash?
Deserialization from source "<C:\Users\Chrys\Documents\My Games\Cosmoteer\Mods[MicroTech]\parts\microshield\microshield.txt>/Part/Components/ArcShield/HitMediaEffects/1" failed. ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "/SOUNDS/AudioExterior".
and here is the code area causing the crash
: /SOUNDS/AudioExterior
{
Sound = "./Data/Ships/terran/shield_gen_small/shield_hit.wav"
Volume = 1
Speed = 1.2
IgnoreIntensity = true
SpeedVariation = .25
MaxConcurrent = 10
}
]
- Edited
Bassgun https://forum.cosmoteer.net/d/6126-star-wars-a-cosmos-divided-0-3-0-update/48
Try downloading this and comparing the parts in the mod to the parts in your mod-in-development.
Or possibly look at bubbet PH.
It's called BASE_SOUNDS
Bassgun So, Drak has a selfmaintained version that seems to be working (at least I´m not aware of any errors or malfunctions), in case you need it for updating purposes.
Drakador_Chaos
Sooo, yeah I actually had to fix a lot of things in the part codes, finally managed to make the game run with the mod enabled, and then when I tried to further test the mod, the game crashed when I wanted to confirm a blueprint because no "ReadyToggle" was in the ftl part; fair enough; but I got to see the standard Ftl-drive of cosmoteer and it's .txt file didn't have the "ReadyToggle" and now i'm a bit confused
The good thing is I think this is the very last thing to fix before the mod being fully compatible and working, but is this normal that not a single version of the ftl parts in my game have the "ReadyToggle" code area? I swear I did see it before, and except if I managed to make a very bad and unnoticed mistake, something is wrong, either with my game files, or with my computer, that is deleting parts of the .txt files
One other thing that's making me think that is the fact that for an unknown reason, all the part blueprint files of the microtech mod seem to have disappeared, and I can't think of anything that i've done that would explain it
You didn't define it as an FTL part see category.