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Bassgun i cant install it since its a .rar.! can you make a .zip version?

    6 months later

    error attempting to install microtech:
    Error loading mod [MicroTech] (0.12.12 compatible): System.IO.FileNotFoundException: Could not find file 'C:\Users\Tom Mueller\Documents\My Games\Cosmoteer\Mods[MicroTech] (0.12.12 compatible)\mod.txt'.
    File name: 'C:\Users\Tom Mueller\Documents\My Games\Cosmoteer\Mods[MicroTech] (0.12.12 compatible)\mod.txt'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path)
    at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
    at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 138

      lord_drageon this mod was made for 12.12, this mod has been incomparable for almost 6 months

        when will it be updated?

          lord_drageon
          As of currently...never. You´ll have to make it work yourself.

            Drakador_Chaos im horrible at that.

              @Bassgun please update!

              16 days later

              lord_drageon Hellooo sorry for the delay
              so as I said on the original mod topic, I don't promise anything on if I will be able to correctly update the mod or not because i'm still having a hard time getting what needs to be changed in the codes,
              BUT I will try, because i really want to, and also because maybe if I manage to update this mod for 0.14.1 , I may be able to later finally make a whole mod by myself 🙂 because I have a lot of ideas I still don't see used by moders
              wish me good luck!

              I am unable to install this mod because whenever I install it, it always shows an error or the game fails to load. Note: I installed it correctly both ways to see if I could get it to work but it never did.

                AwkwardTurtle this mod is out of date, Bassgun in the post above even said that he will maybe try to update it.

                  11 days later

                  Bassgun Bassgun, any progress?

                    RedAndCosmoteer I guess almost all the work is done, the mod is really this close to being 0.14.1 compatible but I still am totally clueless for the node problem I currently have

                    Bassgun i tried to get @Walt almighty aware of your problem, but it seems that he isn't responding.
                    Perhaps ask @Bubbet , @Meranera or other modders?

                    Did you try to update it line by line?

                    Bassgun But did you update microtech line by line?

                      RedAndCosmoteer nope, I first used the mod updater made by Walt, then I changed the lines of codes causing errors even after that

                        Bassgun What's the problem?
                        What's causing the crash?

                          RedAndCosmoteer

                          Deserialization from source "<C:\Users\Chrys\Documents\My Games\Cosmoteer\Mods[MicroTech]\parts\microshield\microshield.txt>/Part/Components/ArcShield/HitMediaEffects/1" failed. ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "/SOUNDS/AudioExterior".

                          and here is the code area causing the crash
                          : /SOUNDS/AudioExterior

                          			{
                          
                          				Sound = "./Data/Ships/terran/shield_gen_small/shield_hit.wav"
                          
                          				Volume = 1
                          
                          				Speed = 1.2
                          
                          				IgnoreIntensity = true
                          
                          				SpeedVariation = .25
                          
                          				MaxConcurrent = 10
                          
                          			}
                          
                          		]

                            It's called BASE_SOUNDS