Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

AwkwardTurtle this mod is out of date, Bassgun in the post above even said that he will maybe try to update it.

    11 days later

    Bassgun Bassgun, any progress?

      RedAndCosmoteer I guess almost all the work is done, the mod is really this close to being 0.14.1 compatible but I still am totally clueless for the node problem I currently have

      Bassgun i tried to get @Walt almighty aware of your problem, but it seems that he isn't responding.
      Perhaps ask @Bubbet , @Meranera or other modders?

      Did you try to update it line by line?

      Bassgun But did you update microtech line by line?

        RedAndCosmoteer nope, I first used the mod updater made by Walt, then I changed the lines of codes causing errors even after that

          Bassgun What's the problem?
          What's causing the crash?

            RedAndCosmoteer

            Deserialization from source "<C:\Users\Chrys\Documents\My Games\Cosmoteer\Mods[MicroTech]\parts\microshield\microshield.txt>/Part/Components/ArcShield/HitMediaEffects/1" failed. ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "/SOUNDS/AudioExterior".

            and here is the code area causing the crash
            : /SOUNDS/AudioExterior

            			{
            
            				Sound = "./Data/Ships/terran/shield_gen_small/shield_hit.wav"
            
            				Volume = 1
            
            				Speed = 1.2
            
            				IgnoreIntensity = true
            
            				SpeedVariation = .25
            
            				MaxConcurrent = 10
            
            			}
            
            		]

              It's called BASE_SOUNDS

              Bassgun So, Drak has a selfmaintained version that seems to be working (at least I´m not aware of any errors or malfunctions), in case you need it for updating purposes.

                Lafiel

                Drakador_Chaos
                Sooo, yeah I actually had to fix a lot of things in the part codes, finally managed to make the game run with the mod enabled, and then when I tried to further test the mod, the game crashed when I wanted to confirm a blueprint because no "ReadyToggle" was in the ftl part; fair enough; but I got to see the standard Ftl-drive of cosmoteer and it's .txt file didn't have the "ReadyToggle" and now i'm a bit confused
                The good thing is I think this is the very last thing to fix before the mod being fully compatible and working, but is this normal that not a single version of the ftl parts in my game have the "ReadyToggle" code area? I swear I did see it before, and except if I managed to make a very bad and unnoticed mistake, something is wrong, either with my game files, or with my computer, that is deleting parts of the .txt files
                One other thing that's making me think that is the fact that for an unknown reason, all the part blueprint files of the microtech mod seem to have disappeared, and I can't think of anything that i've done that would explain it

                You didn't define it as an FTL part see category.

                  Bassgun

                  Lafiel You didn't define it as an FTL part see category.

                    And now it's two updates behind...What a pity.

                      Write a Reply...