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Mrowte thats not the final paint job but it does look like the Italian flag

    simon1954 but very nice ship

      Mrowte yeah but i wasnt realy happy with the tail
      but when i did test it it only lost 100k cost vs 3 enemies with about equal combine cost
      and the insides were kinda sloppily put together

        simon1954 I would love to help but I do not use those mods. Sorry!

        upgrade this:
        image https://i.imgur.com/NvKRzb6.png

        good luck XD

          WillieSea can you at least give a few tips

          Upgrade this pls, it's very inefficient, guns keeps getting unmanned.

          image https://i.imgur.com/ffjXnhR.png

          simon1954 If a part of the ship gets shot a lot, especially those two 'prongs' then they are the damage absorbers, and they should be mostly armor and lines with shields. The enemy likes to target the first strong weapons it come in range of, or exposed power cores. And those guns at the end probably are getting targeted.

          If its getting destroyed because your crew cannot keep power supplied to the shields, then some reorganization is needed. Place crew and power cores closer to the shields. If the crew is busy loading weapons, then you need to add more crew to that area so they keep the shields recharged.

            Uzidrate The crew may abandon the weapons because its too difficult to get energy there. remove a few shields and put in some passages. Lets say, every third shield. Also, shields require a lot of power and crew, and I wonder if all those power cores in your engine compartment might be better suited where all the shields are.

            image https://i.imgur.com/jmOojHW.png
            Try improving this

            Uzidrate There's no way to get that shield density to work, and I don't think I can make that weapon density work either. The forward standard cannons and lasers had to go to make space to armor the ammo and power feeds for the large cannons and electrobolts. The flanking beam armaments had to be gutted to make room for the missile ammo feeds and they're still slow.

            The upside is that the weapons actually keep firing and there is very little chance of chain detonations. It should also be slightly faster and more efficient in FTL. Oh, and there's point defense now. That's kind of important to have.

            image https://i.imgur.com/bE4GYH5.png
            If someone wants to iterate on the design, I think the missile section needs the most work.

            Atarlost i think i can make the needed fine tuning for the missiles myself, thx for the help

              Got two more ships if you guys dont mind upgrading it for me.

              The first one has efficiency problems.
              The second one just needs more mobility and a little more firepower.
              image https://i.imgur.com/tjLApur.png

              image https://i.imgur.com/dBXBUxl.png

                Uzidrate I can find no way to feed a three wide ion beam array in front of three shields and no way to get close without either putting another two tiles between sets or offsetting them by nine tiles. Thus, shields have to be removed. Redundancies in the body of the ship have been removed to make space for internal armor. I widened the back slightly to make room for more engines to compensate for the weight increase and lengthened the side prongs to make space for engines in the front, which in turn required a slight change to their tip shape because they otherwise stuck just out of the FTL bubble.

                image https://i.imgur.com/FV0GtcW.png

                The second can only be fixed by dramatically upscaling it to fit reverse thrust internally, changing its shape to expand the forward space to accommodate reverse engines, or changing its armaments. So the lasers went out for an ion beam and more electrobolts. As is common in my refits of your designs, shielding has to be sacrificed. Also, this time the price went up, which shouldn't be surprising since you wanted increased capabilities.

                image https://i.imgur.com/yZz2KFf.png

                WillieSea i took some of your tips and improved it what you think
                its still not painted

                image https://i.imgur.com/cy3llTN.png

                image https://i.imgur.com/thU4sBJ.png

                  Upgrade my Glaive MK V please 😃

                    simon1954 Armor damage is cheap to repair, but its always better to have shields to take as much of the damage as possible. But if you want to retain that 'shape' then there is probably not much that can be done to improve that. So you have to live with repairing armor all the time. But that is cheaper than repairing weapon systems.

                    Also, armor deep inside a ship really serves little purpose, since by the time the enemy is blasting that far into your ship, your pretty much toast anyway. Its better to ensure your crew can keep ammo in the guns and energy in the shields. If you slow that down, then your disabling your ship with poor performance.

                    And lastly, if your constantly moving your facing to the enemy, so the enemy is not always attacking one side of your ship, you can get away with less shields and power to that section, since it can recover when another side of your ship is attacking the enemy . The best way to know how efficient your ship is to have a long battle with another ship, and see which energy cores get lighting bolts on them, and which guns can't fire because they don't have available ammo.

                      WillieSea thanks for all the tips

                      Atarlost I’m learning so much things about ship building now.
                      Thx again for the help.