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image https://i.imgur.com/jmOojHW.png
Try improving this

Uzidrate There's no way to get that shield density to work, and I don't think I can make that weapon density work either. The forward standard cannons and lasers had to go to make space to armor the ammo and power feeds for the large cannons and electrobolts. The flanking beam armaments had to be gutted to make room for the missile ammo feeds and they're still slow.

The upside is that the weapons actually keep firing and there is very little chance of chain detonations. It should also be slightly faster and more efficient in FTL. Oh, and there's point defense now. That's kind of important to have.

image https://i.imgur.com/bE4GYH5.png
If someone wants to iterate on the design, I think the missile section needs the most work.

Atarlost i think i can make the needed fine tuning for the missiles myself, thx for the help

    Got two more ships if you guys dont mind upgrading it for me.

    The first one has efficiency problems.
    The second one just needs more mobility and a little more firepower.
    image https://i.imgur.com/tjLApur.png

    image https://i.imgur.com/dBXBUxl.png

      Uzidrate I can find no way to feed a three wide ion beam array in front of three shields and no way to get close without either putting another two tiles between sets or offsetting them by nine tiles. Thus, shields have to be removed. Redundancies in the body of the ship have been removed to make space for internal armor. I widened the back slightly to make room for more engines to compensate for the weight increase and lengthened the side prongs to make space for engines in the front, which in turn required a slight change to their tip shape because they otherwise stuck just out of the FTL bubble.

      image https://i.imgur.com/FV0GtcW.png

      The second can only be fixed by dramatically upscaling it to fit reverse thrust internally, changing its shape to expand the forward space to accommodate reverse engines, or changing its armaments. So the lasers went out for an ion beam and more electrobolts. As is common in my refits of your designs, shielding has to be sacrificed. Also, this time the price went up, which shouldn't be surprising since you wanted increased capabilities.

      image https://i.imgur.com/yZz2KFf.png

      WillieSea i took some of your tips and improved it what you think
      its still not painted

      image https://i.imgur.com/cy3llTN.png

      image https://i.imgur.com/thU4sBJ.png

        Upgrade my Glaive MK V please 😃

          simon1954 Armor damage is cheap to repair, but its always better to have shields to take as much of the damage as possible. But if you want to retain that 'shape' then there is probably not much that can be done to improve that. So you have to live with repairing armor all the time. But that is cheaper than repairing weapon systems.

          Also, armor deep inside a ship really serves little purpose, since by the time the enemy is blasting that far into your ship, your pretty much toast anyway. Its better to ensure your crew can keep ammo in the guns and energy in the shields. If you slow that down, then your disabling your ship with poor performance.

          And lastly, if your constantly moving your facing to the enemy, so the enemy is not always attacking one side of your ship, you can get away with less shields and power to that section, since it can recover when another side of your ship is attacking the enemy . The best way to know how efficient your ship is to have a long battle with another ship, and see which energy cores get lighting bolts on them, and which guns can't fire because they don't have available ammo.

            WillieSea thanks for all the tips

            Atarlost I’m learning so much things about ship building now.
            Thx again for the help.

              i have been upgrading my ship for a long time but im bit stuck at the moment because there its so hard to find clear improvement points.
              -those 2 side guns keep going un manned because of bad crew ai i have tryed adding more ammo factorys but they dont want to use them
              Mk1
              image https://i.imgur.com/PeIBhlE.png
              mk2 Tankier aproach but lacks some dmg and guns are taken down pretty fast
              image https://i.imgur.com/o4vyuoD.png
              Mk3 try at middle ground
              image https://i.imgur.com/yTyhvSu.png
              i have like 6 more earlyer versions

              image https://i.imgur.com/aOSpxOp.png

              image https://i.imgur.com/N7ygliu.png

              image https://i.imgur.com/2GrI1bV.png

              upgrade this

              Dumb
              Try improving this

              Upgrade this plz

              Dumb A lot of people won't touch large ships, and I don't necessarily mean the mod. They're a lot more work to upgrade.

                Dumb aw

                  WenXiangLee Here is your third ship, greatly improved. It does cost 8,500 more, not a lot more. But it easily destroyed TWO of the original ships while taking only 4K in damages. I am not sure why the AI thought going sideways against your two ships was a good idea, so that is where the damage came from. Its also a lot more maneuverable with the two reverse engines.

                  You could remove two of the lasers to bring it closer to the original cost.

                  image https://i.imgur.com/GOVsGHL.png

                  6 days later

                  WenXiangLee I say don't bother with ammo storage, as long as you have your factories near your cannons they will get enough ammo.

                    image https://i.imgur.com/YafdeQo.png
                    improve this frigate

                    ship to improve (it is already good but you never know)

                    image https://i.imgur.com/OhbRpEE.png