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ABH Bounty Ships 0.2.0 is now compatible with Cosmoteer 0.12.12
It also adds some new features and ships!
(see main post for update summary)

    21 days later

    I tried to download and install 0.2.0 with 0.5.0 abh and 0.12.12 cosmoteer and it didn't work, Anyone know why?

      QuantumS Can you send me the first couple of lines of the error? (or post them here)

      Celestia changed the title to ABH Bounty Ships v0.2.0.
        9 days later

        Error loading mod ABH_Bounties.Celestia 0.2.0 (2): System.IO.FileNotFoundException: Could not find file 'C:\Users\richa\Documents\My Games\Cosmoteer\Mods\ABH_Bounties.Celestia 0.2.0 (2)\mod.txt'.
        File name: 'C:\Users\richa\Documents\My Games\Cosmoteer\Mods\ABH_Bounties.Celestia 0.2.0 (2)\mod.txt'
        at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
        at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
        at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
        at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
        at System.IO.StreamReader..ctor(String path)
        at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
        at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 106

        I am getting this error when i try to use the "Install Mod" button. I tried to put the folder into the mod folder and it worked at first, it was listed and i turned it on but when i got into a game, the mod was not on

        i am running verison 12.12

          14 days later

          BroComicS my guess is that you have changed the file name of the original mod. You know how if you try to make a new file with the same name, ot will add (2) too the end? Well, it has done that, and it has now come back to haunt you 😃

            13.1 update?

              cactusdoodad I used the mobile mine launchers and I got to Vanguard and destroyed the Cerberus before I got to Professional XDDDDD

                MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                System.Exception: Error loading mod: ABH Bounty Ships ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "&<Bounty Mode/bounty mode.txt>/ThreatLevels".

                at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                at Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:line 20

                at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 52

                --- End of inner exception stack trace ---

                at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 57

                at Cosmoteer.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 303

                at Cosmoteer.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 271

                at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                at System.Threading.ThreadHelper.ThreadStart()

                12/01/2017 18:51:02 | Logging successful initialized.

                12/01/2017 18:51:02 | .NET Runtime Version: 4.0.30319.42000

                12/01/2017 18:51:02 | Running as a 64-bit process.

                12/01/2017 18:51:02 | Local: en-US

                12/01/2017 18:51:02 | Language: en-US

                12/01/2017 18:51:02 | Cosmoteer version 0.13.1

                12/01/2017 18:51:03 | Microsoft Windows 10 Pro 64-bit 10.0.16299

                12/01/2017 18:51:03 | Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (4 logical processors)

                12/01/2017 18:51:03 | 6135.1 MB RAM

                12/01/2017 18:51:03 | NVIDIA GeForce GTS 250 (21.21.13.4201) (11/13/2016)

                12/01/2017 18:51:03 | 1024.0 MB VRAM

                12/01/2017 18:51:03 |

                12/01/2017 18:51:04 | Loaded app settings.

                12/01/2017 18:51:05 | Mixpanel Distinct ID: 8bef8824-0836-4ef4-ab3c-cc6663aebeea

                12/01/2017 18:51:05 | Process is now DPI-aware.

                12/01/2017 18:51:05 | Setup default cursor.

                12/01/2017 18:51:05 | Using display adapter 0

                12/01/2017 18:51:05 | Created DXGI factory.

                12/01/2017 18:51:05 | Adapter #0: NVIDIA GeForce GTS 250

                12/01/2017 18:51:05 | Output #0: SyncMaster P2370HD(Digital) (1920x1080)

                12/01/2017 18:51:05 | Adapter #1: Microsoft Basic Render Driver

                12/01/2017 18:51:05 | Updated Windows form configuration for borderless window.

                12/01/2017 18:51:05 | Created Windows form.

                12/01/2017 18:51:05 | Direct3D Feature Level: Level_10_0

                12/01/2017 18:51:05 | Created Direct3D 11 Device.

                12/01/2017 18:51:05 | Created swap chain: 1920x1080.

                12/01/2017 18:51:05 | Created window.

                12/01/2017 18:51:05 | Created clock.

                12/01/2017 18:51:05 | Created graphics manager.

                12/01/2017 18:51:05 | Created XAudio2 device.

                12/01/2017 18:51:05 | Created audio manager.

                12/01/2017 18:51:05 | Created input manager.

                12/01/2017 18:51:05 | Created default font.

                12/01/2017 18:51:05 | Initial app state is 'MainMenu'

                12/01/2017 18:51:05 | Initial application settings:

                12/01/2017 18:51:05 | LastGameVersion:

                12/01/2017 18:51:05 | InitState: MainMenu

                12/01/2017 18:51:05 | Language:

                12/01/2017 18:51:05 | LockCursor: True

                12/01/2017 18:51:05 | EdgePanMode: Analog

                12/01/2017 18:51:05 | EdgePanSpeed: 15

                12/01/2017 18:51:05 | KeyboardPanSpeed: 15

                12/01/2017 18:51:05 | KeyboardZoomSpeed: 10

                12/01/2017 18:51:05 | KeyboardRotSpeed: 90°

                12/01/2017 18:51:05 | EnableMouseWheelZoom: True

                12/01/2017 18:51:05 | InvertMouseWheelZoom: False

                12/01/2017 18:51:05 | MouseWheelZoomSpeed: 1.12

                12/01/2017 18:51:05 | MouseWheelZoomAtCursor: True

                12/01/2017 18:51:05 | StickyFocus: True

                12/01/2017 18:51:05 | HighDpiMode: False

                12/01/2017 18:51:05 | AnimateBackgrounds: True

                12/01/2017 18:51:05 | FancyParticles: True

                12/01/2017 18:51:05 | AllowShipDeselection: False

                12/01/2017 18:51:05 | CtrlSelectsParts: False

                12/01/2017 18:51:05 | PreferBlueprintMode: False

                12/01/2017 18:51:05 | BlueprintAutoPause: True

                12/01/2017 18:51:05 | BuildAutoFocus: True

                12/01/2017 18:51:05 | BuildAutoRotate: True

                12/01/2017 18:51:05 | BuildAutoInteriors: True

                12/01/2017 18:51:05 | PaintAutoFocus: True

                12/01/2017 18:51:05 | PaintAutoRotate: True

                12/01/2017 18:51:05 | PaintAllowOverwrite: True

                12/01/2017 18:51:05 | PaintMirrorMode: False

                12/01/2017 18:51:05 | RepairAutoFocus: True

                12/01/2017 18:51:05 | RepairAutoRotate: False

                12/01/2017 18:51:05 | BuildAllowOverwrite: True

                12/01/2017 18:51:05 | BuildAutoDoors: True

                12/01/2017 18:51:05 | BuildEnforceCrewAccess: True

                12/01/2017 18:51:05 | BuildMirrorMode: False

                12/01/2017 18:51:05 | GrabLeavesCorridors: True

                12/01/2017 18:51:05 | RepairAutoDoors: True

                12/01/2017 18:51:05 | AutoHireCrew: True

                12/01/2017 18:51:05 | PartToolTips: True

                12/01/2017 18:51:05 | AutoSave: True

                12/01/2017 18:51:05 | AutoSavesToKeep: 10

                12/01/2017 18:51:05 | QuickSavesToKeep: 10

                12/01/2017 18:51:05 | AutoSaveInterval: 600

                12/01/2017 18:51:05 | FtlAutoSave: True

                12/01/2017 18:51:05 | ShowOnShipIndicators: True

                12/01/2017 18:51:05 | AutoPauseOnLostFocus: True

                12/01/2017 18:51:05 | ScreenShake: True

                12/01/2017 18:51:05 | VersionCheckMode: Stable

                12/01/2017 18:51:05 | EnableMetrics: True

                12/01/2017 18:51:05 | PreferBorderlessWindowToggle: False

                12/01/2017 18:51:05 | MasterVolume: 1

                12/01/2017 18:51:05 | EffectsVolume: 1

                12/01/2017 18:51:05 | InterfaceVolume: 1

                12/01/2017 18:51:05 | ShowTutorials: True

                12/01/2017 18:51:05 | AutoFtlJump: False

                12/01/2017 18:51:05 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                12/01/2017 18:51:05 | DefaultBuildTool: Grab

                12/01/2017 18:51:05 | DefaultDecalTool: Grab

                12/01/2017 18:51:05 | DontReportErrorsForShips: System.Collections.Generic.HashSet`1[System.String]

                12/01/2017 18:51:05 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                12/01/2017 18:51:05 | PlayerColor:

                12/01/2017 18:51:05 | EnemyColor:

                12/01/2017 18:51:05 | NeutralColor:

                12/01/2017 18:51:05 | MiniviewInCombatMode: Auto

                12/01/2017 18:51:05 | MiniviewNotInCombatMode: Auto

                12/01/2017 18:51:05 | MiniviewLockRotation: False

                12/01/2017 18:51:05 | MiniviewSize:

                12/01/2017 18:51:05 | ShowInteriors: False

                12/01/2017 18:51:05 | AlwaysShowCommandWidgets: False

                12/01/2017 18:51:05 | PreferWorldRelativeAttackAngle: False

                12/01/2017 18:51:05 | PreferWorldRelativeFollowAngle: False

                12/01/2017 18:51:05 | ShipLibraryLargeIcons: False

                12/01/2017 18:51:05 | AdHocFormations: False

                12/01/2017 18:51:05 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                12/01/2017 18:51:05 | DeleteFileOnStartup:

                12/01/2017 18:51:05 | FeedbackEmail:

                12/01/2017 18:51:05 | DefaultGameMode:

                12/01/2017 18:51:05 | DefaultCreativeModeMapSize: 0

                12/01/2017 18:51:05 | DefaultBountyModeDifficulty: 0

                12/01/2017 18:51:05 | DefaultBountyModeMapSize: 0

                12/01/2017 18:51:05 | DefaultBountyModeStarterShip: 0

                12/01/2017 18:51:05 | WarnOutOfDateGpuDrivers: True

                12/01/2017 18:51:05 | DefaultMPJoinHostname:

                12/01/2017 18:51:05 | PlayerName:

                12/01/2017 18:51:05 | MPColorMode: RandomPerPlayer

                12/01/2017 18:51:05 | AutoPortForwarding: True

                12/01/2017 18:51:05 | DisplayPublicIP: True

                12/01/2017 18:51:06 | Starting main game loop...

                12/01/2017 18:51:06 | Enabled mods:

                12/01/2017 18:51:08 | free_ftl

                12/01/2017 18:51:08 | huge_ships

                12/01/2017 18:51:08 | ABH_Bounties.Celestia

                12/01/2017 18:51:08 | Memory usage at time of crash: 268,283,904

                12/01/2017 18:51:08 | Application state stack at time of crash:

                12/01/2017 18:51:08 | Cosmoteer.Assets

                12/01/2017 18:51:08 | FPS at time of crash: 30.29569

                12/01/2017 18:51:08 | Running processes at time of crash:

                12/01/2017 18:51:08 | ApplicationFrameHost

                12/01/2017 18:51:08 | audiodg

                12/01/2017 18:51:08 | bcastdvr

                12/01/2017 18:51:08 | chrome

                12/01/2017 18:51:08 | concentr

                12/01/2017 18:51:08 | conhost

                12/01/2017 18:51:08 | Cosmoteer

                12/01/2017 18:51:08 | csrss

                12/01/2017 18:51:08 | ctfmon

                12/01/2017 18:51:08 | dasHost

                12/01/2017 18:51:08 | Discord

                12/01/2017 18:51:08 | dllhost

                12/01/2017 18:51:08 | dwm

                12/01/2017 18:51:08 | explorer

                12/01/2017 18:51:08 | fontdrvhost

                12/01/2017 18:51:08 | GoogleCrashHandler

                12/01/2017 18:51:08 | GoogleCrashHandler64

                12/01/2017 18:51:08 | Idle

                12/01/2017 18:51:08 | jucheck

                12/01/2017 18:51:08 | jusched

                12/01/2017 18:51:08 | lsass

                12/01/2017 18:51:08 | Memory Compression

                12/01/2017 18:51:08 | Microsoft.StickyNotes

                12/01/2017 18:51:08 | MSASCuiL

                12/01/2017 18:51:08 | MsMpEng

                12/01/2017 18:51:08 | NisSrv

                12/01/2017 18:51:08 | notepad

                12/01/2017 18:51:08 | nvcontainer

                12/01/2017 18:51:08 | NVIDIA Web Helper

                12/01/2017 18:51:08 | NvTelemetryContainer

                12/01/2017 18:51:08 | nvvsvc

                12/01/2017 18:51:08 | nvxdsync

                12/01/2017 18:51:08 | OneDrive

                12/01/2017 18:51:08 | Receiver

                12/01/2017 18:51:08 | RuntimeBroker

                12/01/2017 18:51:08 | SearchFilterHost

                12/01/2017 18:51:08 | SearchIndexer

                12/01/2017 18:51:08 | SearchProtocolHost

                12/01/2017 18:51:08 | SearchUI

                12/01/2017 18:51:08 | SecurityHealthService

                12/01/2017 18:51:08 | SelfServicePlugin

                12/01/2017 18:51:08 | services

                12/01/2017 18:51:08 | SettingSyncHost

                12/01/2017 18:51:08 | ShellExperienceHost

                12/01/2017 18:51:08 | sihost

                12/01/2017 18:51:08 | SkypeHost

                12/01/2017 18:51:08 | smartscreen

                12/01/2017 18:51:08 | smss

                12/01/2017 18:51:08 | spoolsv

                12/01/2017 18:51:08 | svchost

                12/01/2017 18:51:08 | System

                12/01/2017 18:51:08 | taskhostw

                12/01/2017 18:51:08 | TeamViewer_Service

                12/01/2017 18:51:08 | wfcrun32

                12/01/2017 18:51:08 | wininit

                12/01/2017 18:51:08 | winlogon

                12/01/2017 18:51:08 | WinStore.App

                12/01/2017 18:51:08 | WmiPrvSE

                12/01/2017 18:51:08 | WUDFHost

                12/01/2017 18:51:09 | System.Exception: Error loading mod: ABH Bounty Ships ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "&<Bounty Mode/bounty mode.txt>/ThreatLevels".

                12/01/2017 18:51:09 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                12/01/2017 18:51:09 | at Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:line 20

                12/01/2017 18:51:09 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 52

                12/01/2017 18:51:09 | --- End of inner exception stack trace ---

                12/01/2017 18:51:09 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 57

                12/01/2017 18:51:09 | at Cosmoteer.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 303

                12/01/2017 18:51:09 | at Cosmoteer.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 271

                12/01/2017 18:51:09 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                12/01/2017 18:51:09 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                12/01/2017 18:51:09 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                12/01/2017 18:51:09 | at System.Threading.ThreadHelper.ThreadStart()

                12/01/2017 18:51:26 | Actual data hash: ca62aebef4726f1b78c27c754b4db7d4

                12/01/2017 18:51:26 | Expected data hash: ca62aebef4726f1b78c27c754b4db7d4

                12/01/2017 18:51:26 | Director received exit call.

                12/01/2017 18:51:26 | Disposed default font.

                12/01/2017 18:51:26 | Disposed XA2AudioManager device.

                12/01/2017 18:51:26 | Disposed audio manager.

                12/01/2017 18:51:26 | Disposed clock.

                12/01/2017 18:51:26 | Disposed input manager.

                12/01/2017 18:51:26 | Disposed graphics manager.

                12/01/2017 18:51:26 | Disposed swap chain.

                12/01/2017 18:51:26 | Disposed Direct3D device.

                12/01/2017 18:51:26 | Disposed DXGI factory.

                12/01/2017 18:51:26 | Closed Windows form.

                12/01/2017 18:51:26 | Director received exit call.

                12/01/2017 18:51:26 | Disposed window.

                12/01/2017 18:51:26 | Disposed platform interface.

                12/01/2017 18:51:26 | Closing log output file...

                Im getting this error text when I enable the mod and reload Cosmoteer, can someone tell me why this is happening?

                  i dont know if all the text was helpfull, 😐

                  Celestia

                  I've tried both installing the mod version 0.2.0 in the Cosmoteer menu, and manually placing it in the Documents/Mygames/Cosmoteer/mods folder.
                  I'm currently playing on version 0.12.12 and using ABH v.0.5, and each time I try to install your mod, it pops up an error log saying it can't find the file mod.tx. Any suggestions?

                    Finaldash I think the mod broke due to the 0.13 update

                    the mod broken, pretty sure the new update broke it

                      jbox1 ok...................... i can wait 99999 years
                      Well, after all I am a skeleton................

                        So this isn't currently working with the latest version of Cosmoteer then?

                          6 days later

                          There is a little mispelling of the Onslaught-class Destroyer.ship. It is written "Detroyer" so the game crashes when spawning in a sector with that ship.

                          Celestia Here was the error message I was greeted with:

                          Error loading mod ABH_Bounties.Celestia 0.2.0: System.IO.FileNotFoundException: Could not find file 'C:\Users\Cameron\Documents\My Games\Cosmoteer\Mods\ABH_Bounties.Celestia 0.2.0\mod.txt'.
                          File name: 'C:\Users\Cameron\Documents\My Games\Cosmoteer\Mods\ABH_Bounties.Celestia 0.2.0\mod.txt'
                          at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                          at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                          at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                          at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                          at System.IO.StreamReader..ctor(String path)
                          at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                          at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 106

                            @Celestia I also tried manual installation, also no dice.

                              The mod.txt error is caused when there's a folder inside your Cosmoteer\Mods folder that doesn't contain a mod.txt. Often when unzipping/installing a mod.zip file, the mod.txt will be placed in a folder inside another folder inside Mods due to the nature of zip files.

                              e.g; ABH_Bounties.zip's mod.txt might extract to Cosmoteer\Mods\ABH_Bounties\ABH_Bounties\mod.txt

                              In which case you need to cut out the second ABH_Bounties folder and then paste it in \Mods. The other one should disappear on its own.

                              That aside, however, it does seem like the newer updates have broken the mod itself. I'll release a bugfix update to fix all compatibility issues at some point.

                                8 months later

                                Crash due to your mod missing an 'ID' in your mod.txt file.