Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap

is it compatible with v 0.12.12?

neoshaf Nah

Mhtwu

Microbot024 Currently i'm trying to update the mod myself, i'm struggling a bit cause of my absolute lack of experience in mods, it's technically updated for me but I still have to fix some syntax errors in the .txt files for the mod to stop giving errors (obviously i'm going to credit you as the creator of the mod still, I also have made a post about it in the mod development section), and the compressorbed txt file is giving me the most errors apparently

Edit: Nevermind, now the mod is updated and working, but i'm still trying to find out how to give back the 4 doors locations for the compressor bed before posting the update here

Bassgun Thank you SO much. I've been having difficulty keeping up with work, nevermind this mod. I appreciate that you took the time to help despite being under no obligation to do so. If/When I actually have time, I'll take a look at it and upload it to my dropbox.

Microbot024 You're welcome, I really like your mod and you did a good job

    a month later

    Please could you make it work with 0.13.0?

      4 days later

      Quarantine All mods that worked on 0.12 should be able to do just the same on 0.13, because no major changes in these mechanics were made. The text says "might be incompatible", doesn´t mean it is.

        Drakador_Chaos Thanks.

          a month later

          Is this mod dead?

          5 days later

          I like this mod did it end or the creator is busy?

            It seems to be dead now. Shame, because I'm not sure if it follows the 64x64 rule and is therefore probably no longer compatible with 0.13.2

              RandomCommander From the mods I´ve tested this one, Ion Plus, Extended vanilla and laser pd are still working, well and Blood Cult is already updated.

                Drakador_Chaos Yeah, I just tested that out and found it works - surprisingly enough. It's also nice to know Blood Cult has been updated - I am just trying to spread awareness of the new rule of "sprites with multiples of 64x64 only."

                By the way, do you happen to know if all sprites must be square (even if the module in question does not fill all of a square shape, like the vanilla EB for example) for them to not throw an error?

                  RandomCommander Gotta ask that Zerg, I´m just the guy building half the mods ships, at least as of now.

                    11 days later

                    Bummer the MicroTech Mod seems dead. As of this moment, the bubble shield rarely stops anything, the rest appears to be working.

                      5 months later

                      error while attempting to install:
                      Error loading mod [MicroTech] (0.12.12 compatible): System.IO.FileNotFoundException: Could not find file 'C:\Users\Tom Mueller\Documents\My Games\Cosmoteer\Mods[MicroTech] (0.12.12 compatible)\mod.txt'.
                      File name: 'C:\Users\Tom Mueller\Documents\My Games\Cosmoteer\Mods[MicroTech] (0.12.12 compatible)\mod.txt'
                      at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                      at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                      at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                      at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                      at System.IO.StreamReader..ctor(String path)
                      at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                      at Cosmoteer.Mods.ModInfo.TryLoadMod(String

                        lord_drageon it is very outdated. It is not compatible with 0.14.0 and the creator no longer works on this mod

                          16 days later

                          Hello people, i'm BACK (sorry, i've been lacking time because life stuff), and since the original creator of Microtech seems to no longer be active at all for even longer than me, I will try to update the mod myself one more time, I don't promise Anything since i've only updated it once and i'm still trying to get a grasp of what needs to be changed in the codes (i'm still a scrub with codes)
                          cyall

                          2 months later

                          Holeee crap. On a whim I launched Cosmoteer to find that in my absence it had gone from 0.12.12 to 0.14.3. Out of curiosity and guilt (mostly guilt) I hopped on the forum and searched my mod to find a substantial amount of hits (at least for me--this is the first time I've ever made, never mind released, a mod). If someone hasn't already, I'll update the mod, but it'll definitely take awhile. I have no idea what changes were made and how to make it compatible again. I can't promise I'll stick around, but from now on I am marking the 1st of every month on my calendar to check the forum. Sorry to anyone who was using the mod or wanted to after it went outdated.

                          Microbot024 the mod creator has returned!
                          And bassgun tried to update, Failed.