Here we go, I finally managed to completely update the mod and make it work correctly (thanks to bubbet and akinata who helped my complete ignorance in modding)
I precise that it's @Microbot024 's mod, not mine, it's just that I had time to update it for him (and me, and yall)
Anyway, here's the link: Microtech Mod for 0.12.12
Also, I recommand installing the mod manually, extract the non-compressed folder from the .rar file and put it in the game's mod folder
Microtech mod (0.12.12 updated)
thx!
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can i get a more detailed explanation as to how i extract the rar file and place it in the folder in a way that actually works im not very good at computer stuff yet
soo i managed to unpack the rar file but now cosmoteer is saying there is an error with the mod stopping the mod from working
warjames1 You select the folder (normal folder) that came from the zip folder, then you go to:
Documents \My games\ Cosmoteer\ Mods
And then you put the extracted folder (so not the zip folder but the normal folder that was inside it) in there
If you do it right, you should see a mod.txt file directly when you open the Microtech mod folder without needing to "go deeper" in the folder
When I downloaded I didn't get a zip foler
Same...I got a .rar file. Is that a glitch or something?
Oh...ERN468 read his instructions about the .rar file.
ERN468
Yup, I got it as a .rar file, but I recognize I should have used the in-game functionnality to turn the folder into a .zip instead of using winrar
De que va este mod ????
Error loading mod [MicroTech] (0.12.12 compatible): System.IO.FileNotFoundException: Could not find file 'C:\Users\User\Documents\My Games\Cosmoteer\Mods[MicroTech] (0.12.12 compatible)\mod.txt'.
File name: 'C:\Users\User\Documents\My Games\Cosmoteer\Mods[MicroTech] (0.12.12 compatible)\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Halfling.ObjectText.OTFile..ctor(String filepath) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 96
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 118
I built a ship with multi-tube transporting system, but the game crashes sometimes when the part of a ship is destroyed, and a bunch of crew are heading towards it in a tube.
Bassgun i cant install it since its a .rar.! can you make a .zip version?
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error attempting to install microtech:
Error loading mod [MicroTech] (0.12.12 compatible): System.IO.FileNotFoundException: Could not find file 'C:\Users\Tom Mueller\Documents\My Games\Cosmoteer\Mods[MicroTech] (0.12.12 compatible)\mod.txt'.
File name: 'C:\Users\Tom Mueller\Documents\My Games\Cosmoteer\Mods[MicroTech] (0.12.12 compatible)\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 138
lord_drageon this mod was made for 12.12, this mod has been incomparable for almost 6 months
when will it be updated?
lord_drageon
As of currently...never. You´ll have to make it work yourself.
Drakador_Chaos im horrible at that.
@Bassgun please update!
lord_drageon Hellooo sorry for the delay
so as I said on the original mod topic, I don't promise anything on if I will be able to correctly update the mod or not because i'm still having a hard time getting what needs to be changed in the codes,
BUT I will try, because i really want to, and also because maybe if I manage to update this mod for 0.14.1 , I may be able to later finally make a whole mod by myself because I have a lot of ideas I still don't see used by moders
wish me good luck!
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I am unable to install this mod because whenever I install it, it always shows an error or the game fails to load. Note: I installed it correctly both ways to see if I could get it to work but it never did.