The-Tasty-Jaffa Alright. This seems like a reasonable idea now. Thanks for listening!
Compilation of all Mods on the Forum [Mod list]
I like the idea
@Walt is it possible to add thread tag support with premade tags so a thread like this isn't really needed? I really love this thread though because it's so organized and easy to follow, but a proper tagging system would really help automatically organize mods for easier times finding them.
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ChristianJZ Indeed
ClassicJam No problem
Retarded-sama Thankyou!
Enigmatica I agree that adding tags such as [weapons] would make it easier as some of the mods under "weapons" have a couple of parts that could be described as "building" however since most of the parts are weapons with only one extra part (such as a new crew apartments) it would help alot. @ProntoManagement put [mod][decals] on his mod thread title.
Also the list currently stands at 47 mods. There are more mods on the forum. Mods which are discontinued I have not put on the list.
The-Tasty-Jaffa Is that title fine?
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ProntoManagement No, I was referencing your thread which had those titles. Oh well... My fault.
Could this be pinned so itself doesn't get lost in the forum?
- Anyway I've gone and changed the topic title, which I should of done before.
clojelo Thank you for the update! However I am not planning on ordering them by what version they are updated for. People need to go to the mod thread to find the download. (point of removing download links )
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Cosmoteer saw two releases over 20 days 0.12.9 and 0.12.10, not including release candidates (rc). At this rate, it is safe to assume modders cannot keep up the pace with Walt over several months.
You might consider putting all current, active mods under Cosmoteer 0.12.9 heading.
Move upgraded mods to newer release section when notified.
This way, in order of likely-to-happen,
- Latest compatible mods would be near top of the list.
- Outdated mods would naturally get "pushed" down the list.
- Modders might be motivated to reply this topic, keeping the thread afloat.
- Moderator(s) could join you updating if this proved to be a useful resource
For example
Cosmoteer 0.12.10
Weapons
...
Defenses
...
Cosmoteer 0.12.9
Weapons
...
Defenses
...
It can be tedious to set up in the beginning.
Appreciate your efforts.
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Good Day,
Though I still do not agree with this threads title as this is not a complete listing of the MODs on the forum, and you seem unwilling to make it complete as
The-Tasty-Jaffa Making sure that it has all the mods on the forum will be hard
seems a bit too lazy for such claims.
I am also not sure you should be throwing shade about spelling: 'Neculear' = Nuclear, 'Charlton' = Carlton
But none the less, for the sake of being more accurate to the threads title:
I can't believe this was omitted from the list ( though it was recently moved to its own forum topic due to its popularity )
ABH MOD https://forum.cosmoteer.net/t/mod-abh
Now to the rest of the threads in this forum topic:
YBJ Shading Mod https://forum.cosmoteer.net/d/415-ybj-shading-mod
Holy Ships Mod https://forum.cosmoteer.net/d/912-holy-ships-mod
New Stronger engines Mod https://forum.cosmoteer.net/d/728-new-stronger-engines-mod
Cool looking LaZoRS Mod https://forum.cosmoteer.net/d/123-yobeefjerky-s-cool-looking-lazors-mod
Door replacer https://forum.cosmoteer.net/d/401-door-replacer
More Range https://forum.cosmoteer.net/d/398-more-range
Upgraded Galaxy Mod https://forum.cosmoteer.net/d/223-upgraded-galaxy-mod
Rainbow Laser Mod https://forum.cosmoteer.net/d/1199-rainbow-laser-mod
Ship Library Mod for my creations https://forum.cosmoteer.net/d/872-ship-library-mod-for-my-creations
Reinforced Corridor https://forum.cosmoteer.net/d/1360-reinforced-corridor
Phase Shields https://forum.cosmoteer.net/d/744-phase-shields
enhanced descriptions part's description https://forum.cosmoteer.net/d/899-cosacks-s-mods
Total Refund mod https://forum.cosmoteer.net/d/899-cosacks-s-mods
tmp_boss_fleets https://forum.cosmoteer.net/d/927-mod-adds-more-ships-and-a-3-ship-boss-fleet-to-each-planet-version-0-0-3
Matter Matters https://forum.cosmoteer.net/d/632-matter-matters
Extra decals https://forum.cosmoteer.net/d/507-extra-decals-1-1-0
OP Mod https://forum.cosmoteer.net/d/1591-op-mod
pewpew Laser shields https://forum.cosmoteer.net/d/1723-pewpew-laser-shields
E14 - SpaceShip https://forum.cosmoteer.net/d/1673-e14-spaceship
Balance Mod v1 https://forum.cosmoteer.net/d/1808-balance-mod-v1
Ship Library: Deluks Gaming youtube tournaments. https://forum.cosmoteer.net/d/1546-ship-library-122-ships-from-the-deluks-gaming-youtube-tournaments
And finally as far as "Ship Package (Should this even be here?)" I believe it should be if adding an actual 'Ship Library' to the game or adding ships to 'Bounty Mode'
Sorry if this reply came off as snarky, but I thought your reply to ModeratorBot was a bit snarky as well.
Thank you,
TheMoronicPlague
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clojelo You do have a point there. I think that is something I should consider. I already had some mods (recorded) which I didn't put here because they where "discontinued" or merged (and that the individual mod had been discontinued) etc. I don't have a huge amount of time, but it's something I will get to soon and will be helpful for others. Thank you for your feed back!
Thanks you adding me here, i'm back from the work and studies. I need a lot of work to do! See you in discord!
Ryuuro No problem
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Namek Done!
Also done @zergRush99
update my mod to 1.3v.
Bubbet ya they will i brings people to your mod page unless you don't have the instructions there
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Your missing fast fire lasers https://forum.cosmoteer.net/d/774-fast-fire-lasers/
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GunsForGuns Ooh, Sorry about that. It's added now!