This thread is for downloading related issues of the mod. For anything else please check existing FAQs or error and trouble shooting threads.
Latest version is at the end of the page! Please read before downloading.
wiki page: https://wiki.cosmoteer.net/index.php/Abh_Mod
parts quick overview https://wiki.cosmoteer.net/index.php/Abh_mod/List_of_Ship_Parts
For older versions (v0.1 to v0.4.5) :
https://forum.cosmoteer.net/d/299-abh-mod-v0-1-to-v0-4-5-oudated/
version 0.4.6 RC1 (Release Candidate) (2017 August 3)
for Cosmoteer 0.12.8, some part may crash with 0.12.9
See update post for more Lafiel .
version 0.4.6 RC2 (Release Candidate) (2017 August 6)
Compatible with Cosmoteer 0.12.8.
Tentatively compatible with 0.12.9 & 0.12.10RC2 but some parts may still crash.
All tech level factions are now in their own menu and the Terran offering it all. Adding "Repulsor Wave Expander" as requested in https://forum.cosmoteer.net/d/1418-gravity-repulsor-gravity-cannon/
version 0.4.6 RC3 (Release Candidate) (2017 August 13)
Compatible with Cosmoteer 0.12.10RC2
A few fixes, adding "shield projection cannon", "kinetic wave pulse cannon", escape pod/berth 2, explosive bolts can now the turned on but need enemies to work(or not, kind of fickle for some reason).
Singularity drives remain a problem when making a FTL jump. It's best to turn them off when jumping.
version 0.4.6 RC4 (Release Candidate) (2017 August 15)
Compatible with Cosmoteer 0.12.10RC3
Minor adjustments. Added "firecontrol station hubs", "briefing ready room", and unlocked "gravity mine launcher".
version 0.4.6 (2017 August 18)
It's for Cosmoteer 0.12.10 and due to changes to the script code is not compatible with 0.12.8 or 0.12.9 or any previous Cosmoteer versions!
All singularities are now upside down from the original design. This was necessary to ensure even if the game's crew pathing is bugged they shouldn't cause pathing crashes despite coded precautions. This means previous builds have to reorient their singularity parts. The connecting point is now at the bottom. Also singularity drives should no longer crash when FTL jumping.
Tractor beams and antiproton cannons toggling between pulling/pushing and pulse/beam have been replaced with individual buttons for each of the firing modes. You can turn off one mode and activate the other and vice versa. It's not ideal but it ensures better working controls. And this will avoid cancellation conflict with tractor beams forces.
The Bioenergetic beam projector now has two firing modes, too. However, the game still produces the beam displacement bug (the beam doesn't spawn at the point coded in the script).
Big Antiproton cannons, medium antiproton gun, antiproton PD now require antimatter. You can use the Particle Accelerator from Skynet's MatterMatters mod for antimatter production. The antimatter tanks only serve as a temporary solution if you don't want to use the accelerator.
Other parts will transition to their intended ammo when multi-ammo use and mod-dependencies are available in the game.
Water tanks, and Torpedo bays are not use yet, but will be at some point. I have added them so you can plan for future designs and reserve space. Water production is achieved by using the Water Condenser. Likely all antihydrogen drives will be using water and antimatter soon. Graphical details: Lafiel
http://www.mediafire.com/file/cju8a4owhrfayp6/Lafiel.Abh_mod0.4.6.zip
version 0.4.7 (2017 August 25)
It's for Cosmoteer 0.12.10. It may not work for previous 0.12.x version.
This is an optimization version. It will load faster and for certain cases require less memory.
A way was found which made organizing the Ship class sub-menus possible without becoming incompatible.
A (bunch) number of parts were added including a block with fire blast doors "Fire Block Bulkhead", this will allow control of access to different ship sections or in combination with the "Airlock Changing Room" control access to other ships. Only works with an enemy around Ship-to-ship transfer is not supported by the game yet. Also a new Non-Explosive Reactive Armor was added. More options for antimatter and water tanks for e.g. smaller ships. See for more details: Lafiel
http://www.mediafire.com/file/7uqes2ppfs6czv0/Lafiel.Abh_mod0.4.7.zip