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  • [abandoned] Light-weight destructible structure(s) mod

Discontinued from Cosmoteer 0.13.6

This mod is discontinued with the advent of Explosive Chargein Cosmoteer 0.13.6 & above.
Compatible with Cosmoteer 0.13.5. Last updated on 2018 January 29.

"...just a little flash"

Crew d: [Carry battery] Hail, Wru.
Crew w: Hail, Wru

Crew d: So what was it like on the outside?
Crew w: It was nice. Sleep late on the weekends, watch the Weather Channel.

enter image description here

Crew d: [Insert & arm battery] I'm sorry, I'm gonna have to...
Crew w: kill me?
Crew w: No, just a little flash and everything goes back to the way it was.
Crew w: After you flash me, if I see you again will I know it's you?
Crew d: I'll see you, but you won't see me.
Crew w: [chuckles] No, no, no no. Let me do it. Let me do it.

Crew d: [Remove power safety. Back off the struct tile]
Crew d: [Wave] Si, para tu. Bye-bye!


Mod name: Destructible structure

Mod folder: destructible_structure
Version: 0.13.5_20180129
Compatible with Cosmoteer 0.12.11 - 0.13.5
This mod adds four self-destructible versions of vanilla structures.
πŸ’₯ Each struct comes with battery-powered explosive
πŸ’₯ Each struct can be powered on/off
πŸ’₯ Each struct will self-destruct in 3s when powered on (Cosmoteer 0.12.12 & above)
πŸ’₯ Each struct will self-destruct when enemy ship is within range (200, Before 0.12.12).


πŸ‘· Safety first:

A destructible struct is safe when...
βœ… it is powered off
βœ… it has no power (battery)
βœ… (Before 0.12.12) it has detected no enemy in range (200).


Download

Download from Google Drive
destructible_structure.zip ( zip, ~20kB )

Please refer to How to install mod packages for installing zipped mod in-game.


Screenshots

Destructible structs come with own power switch.
Perfectly safe when there is no enemy lurking around.
image https://i.imgur.com/vg9FVLS.png


Skeletal carrier with @Teg 's prototype Blue Wing Squadronβ„’
image https://i.imgur.com/cTjSdBT.png


FAQ

❔ Whoops! There was a problem with the preview.

You might see an error message when download zip file from Google Drive
enter image description here
Google does not provide preview of zip file unless a visitor login.

Login with your Google account to preview zip content before downloading the zip file.
You can't be too careful these days.


❔ I placed a destructible struct but it does not have power when switched on.

Add door(s) from your main ship or fighters to outdoor structs so that crews can deliver battery to the struct.


❔ How to switch it on?

Press hotkeys for selecting part(s)
with the ship selected
Left clickto select a struct.
Shift + Left click to select multiple structs
On/off switch button would show up at bottom left corner for selected part(s).
enter image description here
Spacebar key to pause the game if you were caught in frantic battle.
Check out more hotkeys here to improve your game.


❔ Can we have different skin to differentiate from vanilla structure?

@Bubbet has created a custom part with uber name & texture, decoupler.
Check out his mod at https://forum.cosmoteer.net/d/1513-bubbet-s-placeholder-mod


❔ May I help translate this mod?

Yes, you're welcome to translate this mod in your language.
Please find the English text, en.txt and reply this thread with a link to your txt file.
Cosmoteer\Mods\destructible_structure\Strings\en.txt


❔ More mods?

More light-weight mods
- Lonely planets ( ~10kB )
- Hologram flag ( ~1MB )
- Uniform laser color ( ~10kB )
- Ion-to-saboteur beam ( ~5MB )
- Destructible structs ( ~20kB )
- Ion-to-tractor beam ( ~10kB )
- Panel line decals ( ~90kB )
- Chinese translation, zh-cn, zh-tw ( ~70kB )

clojelo
Mod work completely fine

how to do switch on

    thx

    i have a cuestion, the destructible piece when egaged will explode and destroy only himself or it makes blast damage?

      nvm i it dosent do blast damage

      how to power it on?

        clojelo thanks

        Dovahkiin I made a freighter with a fairly similar design to this. If it works at all similar then trust me it`ll work well. I recommend you install the mini-gun mod pack made by @TheHealingDoctor as it is basically an extreme upgrade to the cannons. Good luck on your design.

          a month later

          clojelo Amazing mod cant Wait to use it

            Commandoyolo

            Better yet, we can now explode any ship parts at will without mod.
            The feature is added in Cosmoteer 0.12.11 & above.

            Walt Individual parts can now be self-destructed just like ships can.

            image https://i.imgur.com/6TnnFTe.png
            image https://i.imgur.com/1ATKDsX.png
            image https://i.imgur.com/fpVV06b.png

            a month later

            clojelo
            YAY

              a year later

              πŸ”” Hey Cosmoteer 0.14.4 has Detected Please Upload Now!

              Sack
              Um...

              clojelo said he wouldn't continue the mod because Walt made it a feature in game.

              clojelo Discontinued from Cosmoteer 0.13.6
              This mod is discontinued with the advent of Explosive Chargein Cosmoteer 0.13.6 & above.
              Compatible with Cosmoteer 0.13.5. Last updated on 2018 January 29.

              Sack
              no explosive charges are base game

                12 days later

                clojelo oh yeah... so this mod is useless. but you do get a nice auto grouping of the destructible structures

                  8 months later
                  clojelo changed the title to [abandoned] Light-weight destructible structure(s) mod.
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