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  • [abandoned] "That was a mistake!" - a tractor beam mod at least

This mod has been discontinued wef Cosmoteer 0.14.0
Compatible with Cosmoteer 0.13.9. Last updated on 28 Mar 2018 .

"Space: the final frontier!

"... seriously, life can be pretty boring out here."

I (the Captain) yawned as Cerberus ion beams were grinding yet another enemy starship into space dust.

"Here I was thinking you cared. " The Ship Doctor questioned. "Of course I care, Doc. I always assumed my respect for our enemy was clear. ... at least they won't die alone. " "Well, that's just cold." Doctor sighed in disbelief. "Mmmm... I have always wondered what if we pulled this ion beam lever all the way,... " I ignored the Doc.

(Pulled lever to max)

"CAPTAIN! WHAT HAVE YOU DONE!" The Commander stood up. Low roars of giant ion beam emitters resonated throughout entire Cerberus' hull. The usually fierce-red ion beams shifted in color and the emitters hummed louder by the second. "Captain! The ion beams are phasing in reverse direction" My Weapon Specialist shrieked. Indeed, columns of pulsing ion beams were seen rolling backwards from beyond the Bridge windshield. I swiftly ducked behind the Captain's seat.

"ALL HANDS BRACE FOR IMPACT!!"

Everything went silent. I peaked from behind the throne. "Look! Captain, we are pulling the enemy ship towards us." The Commander exclaimed. The beams were flickering in blue and slowly pulling the enemy ship in our direction.

enter image description here

"YES! Prepare to board the ship. We shall take prisoners today!" I regained my composure. "Yes, sir! Right away." The Commander rushed out of the Bridge.

"Elementary, my dear Watson. Exactly as I planned," as I ticked off 'Try something new' on the Captain's to-do list.

"That was a mistake!" The Doctor murmured.


Mod name: Ion-to-tractor beam

Mod folder: ion2tractor_beam
Version: 0.13.9_20180328
Compatible with Cosmoteer 0.12.11 - 0.13.9
Converts all ion beam emitters to tractor beams
✅ beam pulls hit ship closer
✅ beam drains hit shield/parts (with area effect)
✅ beam deals no damage otherwise.


Download

Download from Google Drive
ion2tractor_beam.zip ( zip, ~10kB )

Please refer to How to install mod packages for installing zipped mod in-game.


Screenshots

Proof-of-concept: Two tractor beams playing tug-of-war
image https://i.imgur.com/tXvBT8M.png

Cerberus-in-action
image https://i.imgur.com/tLZiVQE.jpg


FAQ

❔ Whoops! There was a problem with the preview.

You might see an error message when download zip file from Google Drive
enter image description here
Google does not provide preview of zip file unless a visitor login.

Workaround

Login with your Google account to preview zip content before downloading the zip file.
You can't be too careful these days.


❔ What the ...! My OP starship ran from the enemy and started rotating while shooting its own belly.

It is a A.I. behavior -- there were likely a tiny piece or two of enemy ship stuck near the ion beam emitter(s). Remember the last time a bug got trapped in your hair? It was a matter of higher priority.

Technically, It is not the tractor beam's fault; ...well, not entirely.

Workaround

  • Turn off your ship A.I. to resume manual control, OR
  • Turn off offending ion beam emitter(s),

until the junk piece(s) are cleared, whichever easier.


❔ How tractor beam works?

@Walt has built the feature in weapon system. Keyword is impulse.
Here's a fragment from vanilla ion beam emitter.

HitEffects
[
	{
		Type = Impulse;
		Impulse = 2;
	}
]

Impulse can take EITHER a positive (push) OR a negative (pull) value.


Need your help:

❔ Can FireModeToggle value be referenced by mod?

Indicator object seemed capable of assigning a toggle switch object to its Source attribute.
If similar mechanism existed for weapon/turret, it might be possible to create a beam weapon capable of push/pull OR switching between ion beam mode and tractor beam mode.


❔ May I adapt the codes for my own mod?

Yes, the mod adopts Apache 2 license which enables freely use, modify, distribute, & even sell the mod.


❔ More mods?

More light-weight mods
- Lonely planets ( ~10kB )
- Hologram flag ( ~1MB )
- Uniform laser color ( ~10kB )
- Ion-to-saboteur beam ( ~5MB ) - superseded by this mod
- Ion-to-tractor beam ( ~10kB )
- Panel line decals ( ~90kB )
- Chinese translation: zh-cn, zh-tw ( ~70kB )

Assuming this post was the mistake I can delete it. If not you still have access to this post and can fix it so that I can restore it.

    clojelo changed the title to "That was a mistake!" - a tractor beam mod.

      Okay, I'll restore it then.

      clojelo changed the title to "That was a mistake!" - a tractor beam mod at last?.

        Can't wait to try this, and suck small ships right into my grasp. Muhahahahahah.

        clojelo damn I have a really good idea now!!!

        x3owns I bet the log would help the mod creator fix that issue

          I always wondered if you could have done a negative impulse value i should have tried then i could have had a cool mod

            I hope it works!

              Lafiel

              Sir @Lafiel has addressed the weapon mode switching puzzle in latest ABH mod.

              enter image description here
              Tractor Beam
              Offers option to pull or push a target. Menu's not quite perfect. Pushing may require you to manually assign a target. There's a small tractor beam for small ships. Also note ship mass plays a role. A light ship can't push a heavier away, it's pushed instead.

              How ABH tractor beam works?

              Two logical weapons and additional fire mode switch are defined
              - Weapon 1: Tractor beam mode. FireModeToggle property is assigned to vanilla fire mode switch.
              - Weapon 2: Repulsor beam mode. FireModeToggle property is associated with new fire mode switch.
              Not perfect? It works!

              Until we learn to associate multiple logical weapons to a single fire mode switch.
              Has anyone figured an alternative?

              Go get latest ABH mod.
              ABH tractor beam is way, way more powerful.


              clojelo Ty. Actually, I do have a more advanced (complex) menu solution at time of release but it crashed for some reason and caused weird followup errors. Also there's a small tractor beam for small ships. Also note ship mass plays a role. A light ship can't push a heavier away, it's pushed instead.

              clojelo changed the title to "That was a mistake!" - a tractor beam mod at least.

                I hope it works. :3

                  clojelo Glad to say i helped out figuring out that "puzzle" i didn't even know existed. XD

                  poor ship
                  image https://i.imgur.com/WVvX8AP.png

                  easy download. :3

                  a month later

                  this would be great with collision damage

                  17 days later

                  Dave-II Ikr

                    you could jut rip people in half