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  • [abandoned] Beam your boarding parties - Ion-to-saboteur beam mod

This mod has been discontinued wef Cosmoteer 0.14.0
Compatible with Cosmoteer 0.13.9. Last updated on 28 Mar 2018 .

A long time ago in a galaxy far, far away...

Somewhere on a hostile space station...
enter image description here
Saboteur R: Hey, I was thinking. If I'm gonna be a super-agent, and go on awesome super-agent missions like this one, can we use code names? Mine can be Robin.
Saboteur B: [shot the lights out] I'm sorry, say that again?
R: Robin.
B: [planted C4] As in the small, Midwestern frail bird?
R: Yeah, and I already have a catch phrase. Tweet, tweet, on the fleet.
B: [kicked a door] Hard pass.
R: [pondering] Are you seriously saying there is nothing, nothing special about our relationship?
B: [slammed two heads] Whoa. Let me tell you something, R-bird. B-man doesn't do 'ships.
R: How about a song? [singing] Fly, Robin, fly~
B: [paused] All right, kid. We need to avoid ship guards with laser machine gun. So, lesson number three. When going stealth, you gotta hide every part of you, physically and emotionally. Got it?
R : [ran behind trash can] YEAH!
B: [overloaded power core] Alright, let's go. The station gonna blow. Call -...[interrupted]
Station announcement: REBEL BASE IN RANGE. COMMENCE PRIMARY IGNITION.
B: ...Call Ms Prince to beam us out.
R: [calling] What's our call sign?
B: [texting Chubaka] SKCUS-NAM-NORI


Mod name: Ion-to-saboteur beam

Mod folder: ion2saboteur_beam
Version: 0.13.9_20180328
Compatible with Cosmoteer 0.12.11 - 0.13.9
This mod converts ion beam emitter into tactical device that beams anti-personnel squad to enemy ship.

⚠ CAUTION: This mod replaces vanilla fire and redefine ion beam emitter.

Tactical beam abilities

✅ Increased range
✅ Pull hit target closer
✅ Drain power of hit shield/part (with area effect)
✅ Chance of boarding enemy ship
✅ Deal no part damage


Saboteurs' abilities

Once saboteurs boarded enemy ship
✅ Shoot the lights out
✅ Emit a soothing ambience sound to loosen crews' guard
✅ Spread out twice as effective as vanilla fire
✅ Neutralize enemy crews twice as effective as vanilla fire
✅ Leave ship parts mostly untouched


Download

Download from Google Drive
ion2saboteur_beam.zip ( zip, ~5MB )

Please refer to How to install mod packages for installing zipped mod in-game.


Screenshots

Proof-of-concept
Saboteurs boarded enemy ship, causing blackouts.
image https://i.imgur.com/x9St0oh.jpg

Where's everybody?!
Saboteurs shot the lights out faster than the crews can react.
image https://i.imgur.com/S1zcsEr.jpg

Battle simulation
Archangel's agents sabotaged the elusive Beast
image https://i.imgur.com/CLOXFce.jpg


FAQ

❔ Who produced the sound effects?

Credits

Source: http://soundbible.com
- Rainforest ambience ( wav, 4.5MB ) recorded by GlorySunz. License: Public Domain
- Laser machine gun ( wav, 337kB ) recorded by Mike Koenig. License: Attribution 3.0


❔ Whoops! There was a problem with the preview.

You might see an error message when download zip file from Google Drive
enter image description here
Google does not provide preview of zip file unless a visitor login.

Login with your Google account to preview zip content before downloading the zip file.
You can't be too careful these days.


❔ Hey modder, you stole my idea! Where is the manager?

Cosmoteer has a secret formula that spurs imagination.
We are hardly the first who came out with the idea of boarding ships
Check out https://forum.cosmoteer.net/?q=boarding


❔ Are there anti-saboteur measures?

  • Vanilla fire extinguishers have been repurposed to produce laser machine guns. Crews will pick up the firearms to clear the rooms.
  • Tactical beam cannot send saboteurs past energy shield.
  • Tactical beam cannot send saboteurs past ship armor.

❔ This is too good to be true. There must be a catch, isn't it?

There will be tactical trade-offs when you decided to enable this mod
- Vanilla ion beam converted to tactical beam
- Vanilla FireDamage by cannon bullets is disabled ( FireChance = 0 )
- AreaFires from vanilla parts' DestroyedEffects is disabled ( AllowFriendlyFires = false )


❔ Wait a minute... where did these saboteurs come from? I don't recognize them from my ship.

You're observant indeed. Most saboteurs are squatting elsewhere (beyond the Wall, Mini's wolves dens, Wayne's basement, Walt's garage, etc). They await deployment by personnel FTL via the tactical beam(s).


❔ May I adapt the codes for my own mod?

Yes, the mod adopts Apache 2 license which enables freely use, modify, distribute, & even sell the mod.


❔ More mods?

More light-weight mods
- Lonely planets ( ~10kB )
- Hologram flag ( ~1MB )
- Uniform laser color ( ~10kB )
- Ion-to-saboteur beam ( ~5MB )
- Ion-to-tractor beam ( ~10kB ) - supersedes this mod
- Panel line decals ( ~90kB )
- Chinese translation, zh-cn, zh-tw ( ~70kB )

clojelo changed the title to Beam your boarding parties - Ion-to-saboteur beam mod.

    Genius

      Elethio

      Walt's something.

      So its a copy of fire, mostly no damage to the ship, causes black-out, and kills people?

      12 days later

      I like this proof of concept!

      clojelo Mini's wolves dens,

      That explains why they've been getting fed lately. Thanks Clojelo for saving me the time.

      2 years later
      clojelo changed the title to [abandoned] Beam your boarding parties - Ion-to-saboteur beam mod.
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