Dalas120 reduces depth (less crew management)
Is there actually any interesting crew management in how engine room pods were designed before this update?
There was some concern that decreasing congested crew speeds in non corridor rooms (as I did in the balance prototypes but haven't yet decided whether to include that in this update) would really hurt engine room pods. Allowing crew to deliver power to the engine room is in part a reaction to that concern, but also I just think it's cool.
Dalas120 And it's a HUGE buff to engine rooms, which were already must-haves.
I'm considering reducing the engine room buff back down to 50% as it was originally intended.
Dalas120 also, did I miss something? It sounds like this has been discussed already, but I didn't see anything on the discord
It's been discussed before yeah, but I don't remember where.
Dalas120 In the experimental balance mods, wasn't the nuke storage explosion reduced?
Yes, I might still do that.
Dalas120 Or, why not make the nuke explosion instant? That would get rid of any weirdness, and is probably a lot easier than making lots of physics changes.
Because I don't like how that feels, plus it's better for performance if the damage is spread out over multiple frames.