Nordwolf I tested that ship, and it doesn't seem to be having any major problems to me. Occasionally the thruster pods will blink off, but usually very briefly. I then tested that same ship (with some modifications to add doors, undo crew assignments, and add more crew) without the "deliver power to engine room" feature, and the thrusters are out-of-power off a significantly higher percentage of the time. So the feature seems like an overall improvement compared to delivering directly to thrusters, even if there are still some issues with it.
Something I'm thinking about doing, not to thrusters specifically, but to everything, is increasing power (and maybe ammo) capacity across the board, to allow for longer distances between reactors and power-consumers. (Though to a certain extent, power storages are supposed to compensate for that.)
Lafiel That's not a bug or the game's fault. It's a weakness of this system because instead of each thruster requesting to be supplied it all is funneled through the ER. Hence, ER surges are harder to cope with for the few crew that can supply it.
This explanation doesn't really make sense to me. The total power demand is the same, and the ER will actually demand power sooner than individual thrusters will, because all the empty capacity gets pooled together when compared to the ResupplyThreshold.
Nordwolf crew doesn't realize the power consumption rate
FWIW, power consumption rate is not a factor in the crew A.I. at all, for anything in the game.
Nordwolf We had a similar problem back in the day when TBs were not being able to be supplied by no matter how much crew, but I believe the causes were different back then.
IIRC, that was an issue with the crew always taking power from a single small reactor, and a single small reactor can't keep up with the demands of a tractor beam.