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Dalas120 Isn't that because many Dom ships are too small for engine rooms, or don't even bring reactors (which makes engine rooms bad)? Almost every medium-large ship I've seen has used engine rooms by all thrusters.
More that the majority of Dom combat is about trying to control the nodes; if your ship is insanely fast but regularly flies out of the node its usually a bad thing. Once the fleet sizes go up faster ships dedicated to hunting other ships can be useful, but zone control is the bread and butter of competitive domination.
And yeah, I play mostly 1.5m Elimination/Arena, where everything but turning thrusters (and usually those too) are always mounted on engine rooms. But the complaint about engine rooms being ubiquitous on 1.5m+ ships is like complaining shield generators are almost always featured under armor or weapons.
Dalas120 That's a good point. I'm not sure it's necessarily a bad thing though - it might force people to plan room for corridors and walkways around thrusters.
That would make thruster blocks further away from a reactor unworkable. Already even with storages touching the block , fed by double walkway can deplete on some of my centralized reactor designs.