The new loading screen looks nice!
Walt An Engine Room will now act as a central delivery point for adjacent thrusters to which crew can deliver batteries without having to travel to each one individually.
Bug: when filling up a boost thruster via an engine room, crew bring many more batteries than are needed.
I don't really like this change. It makes crew and crew management less important. It adds complexity (more rules and exceptions) but reduces depth (less crew management). And it's a HUGE buff to engine rooms, which were already must-haves.
(also, did I miss something? It sounds like this has been discussed already, but I didn't see anything on the discord)
Walt Weapons firing at small, fast-moving targets (such as PD firing at projectiles) were being more inaccurate than intended.
Walt Fixed-direction weapons would sometimes fire too early.
Glad these are fixed!
Nordwolf Also I don't feel like you "fixed" nukes in any meaningful way, exp guns don't seem to work anymore but the nuke bombs are not affected much:
In the experimental balance mods, wasn't the nuke storage explosion reduced?
Or, why not make the nuke explosion instant? That would get rid of any weirdness, and is probably a lot easier than making lots of physics changes.