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  • Mod Talk Abh
  • Abh Mod v0.6.7 for Cosmoteer 0.14.12, 0.14.13, 0.14.14, 0.14.15

I seem to be having an issue with the power transfer system, whenever I add another shield or gun I have to completely delete my power grid due to the new shield not getting power then rebuild the system, is it just me or has anyone else had an issue with this?

    Helbrecht The game does seem to have issues with updating, hence, the network randomly fails at places. Instead of rebuilding it's probably faster to save and reload the ship. But it's not so tragic as the parts can provide the supplies directly to the crew if needed.

      Thanks for the tip, I'll try reloading the ship next time.

        Now I'm getting an error whenever I try to load my game or buy a ship with the modded items,

        Error Loading Game: An item with the same key has already been loaded

          I got a crash when the cloning pod times out. Though I think what you did wrong is you typed "clone_pod" instead of "cloning_pod" for when the pod returns to normal. By the way, can you fix the biocorridor? Can you please change it to something else since I hate it when I have to go into the settings and wait hours for it to load.

            Solar138 Ooops. Thanks for telling me. I honestly don't remember when I changed the name. But I recon it happens a lot as I create things and coordinate them. Re-uploaded the fix.
            Please elaborate on the biocorridor.

              Lafiel changed the title to Abh Mod v0.6.7 for Cosmoteer 0.14.12, 0.14.13.

                How do the supply corridors work I'm confused

                  Thanks that was helpful. This wall really confusing.

                    Also for some reason my saves keep corrupting any idea why? they keep saying that "an item with the same key has already been added." I don't know what that means.

                      Kriencky Do you mean playing save games? AFAIK some past RC versions had that problem and became incompatible. I also encounted a similar one last week with 0.14.12 stable just because I removed a part. Walt hasn't said anything about it yet.

                      If it's the ship's file then it's more likely a mod bug. Hunting it down would be difficult since it could be anywhere. But it would be very helpful if you got an idea which part you used that caused it.

                        Ive been trying to do a BH run with abh ships as enemies. I was assuming it was built into the mod. Is there a way to have enemies in BH to abh ships?

                          MultipleFountains The Abh mod hadn't had any ships yet because that would be too much. At the time, BH didn't support mod ships to begin with, later only one mod could use BH at a time. Only in the latest 2-3 game versions are multiple supported.
                          If you want Abh ships you can try this old ships mod
                          https://forum.cosmoteer.net/d/2066-abh-bounty-ships-v0-2-0
                          It requires some refresh of the BH code especially with the recent Cosmoteer 0.14.12 version (see release notes)

                            Lafiel ok thank you!

                              8 days later

                              I have been notified of a supply corridor problem which turned out to be likely a new game bug. As Walt has recently fixed a proxy bug, I'm guessing it was about crashes relating to destroyed parts. In any case, now proxy using parts are visibly broken for no apparent reason. All parts using proxies to access other parts are potentially broken which includes all kinds of supply and transfer parts: supply corridors, nodes, transporters etc..

                                Lafiel changed the title to Abh Mod v0.6.7 for Cosmoteer 0.14.12, 0.14.13, 0.14.14.
                                  5 days later

                                  Lafiel

                                  Lafiel, how hard is it to make the weapons (turrets of turreted weapons, specifically) recolorable?

                                  ...Also, how do I get the fusion reactor to work?

                                    RedAndCosmoteer Not hard. However, the problem is there's only one layer available which allows coloring turrets. My turrets are spread over all 3+1 roof layers for various reasons (overlaping; compostions;anmation etc.), that's why not all can be colored. This system allows me to create infinite variations and number of turret designs without increasing memory usage.

                                    The fusion reactors supply power when they are stand alone. When build to form impulse drives then they will only power the impulse drives exclusively. However, you can force them to give power by using plasma nodes to pump power to e.g. a supply corridor.

                                    Lafiel

                                    RIP, I really wanted to color that antiproton roof turret.