Thanks that was helpful. This wall really confusing.
Abh Mod v0.6.7 for Cosmoteer 0.14.12, 0.14.13, 0.14.14, 0.14.15
Also for some reason my saves keep corrupting any idea why? they keep saying that "an item with the same key has already been added." I don't know what that means.
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Kriencky Do you mean playing save games? AFAIK some past RC versions had that problem and became incompatible. I also encounted a similar one last week with 0.14.12 stable just because I removed a part. Walt hasn't said anything about it yet.
If it's the ship's file then it's more likely a mod bug. Hunting it down would be difficult since it could be anywhere. But it would be very helpful if you got an idea which part you used that caused it.
Ive been trying to do a BH run with abh ships as enemies. I was assuming it was built into the mod. Is there a way to have enemies in BH to abh ships?
MultipleFountains The Abh mod hadn't had any ships yet because that would be too much. At the time, BH didn't support mod ships to begin with, later only one mod could use BH at a time. Only in the latest 2-3 game versions are multiple supported.
If you want Abh ships you can try this old ships mod
https://forum.cosmoteer.net/d/2066-abh-bounty-ships-v0-2-0
It requires some refresh of the BH code especially with the recent Cosmoteer 0.14.12 version (see release notes)
Lafiel ok thank you!
I have been notified of a supply corridor problem which turned out to be likely a new game bug. As Walt has recently fixed a proxy bug, I'm guessing it was about crashes relating to destroyed parts. In any case, now proxy using parts are visibly broken for no apparent reason. All parts using proxies to access other parts are potentially broken which includes all kinds of supply and transfer parts: supply corridors, nodes, transporters etc..
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Lafiel, how hard is it to make the weapons (turrets of turreted weapons, specifically) recolorable?
...Also, how do I get the fusion reactor to work?
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RedAndCosmoteer Not hard. However, the problem is there's only one layer available which allows coloring turrets. My turrets are spread over all 3+1 roof layers for various reasons (overlaping; compostions;anmation etc.), that's why not all can be colored. This system allows me to create infinite variations and number of turret designs without increasing memory usage.
The fusion reactors supply power when they are stand alone. When build to form impulse drives then they will only power the impulse drives exclusively. However, you can force them to give power by using plasma nodes to pump power to e.g. a supply corridor.
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RIP, I really wanted to color that antiproton roof turret.
But wait, where are the textures for the antiproton roof turrets stored?
RedAndCosmoteer some are /common_bitmaps/weapons/
Lafiel Damn. Well, I better get to work