The planned Star Trek parts have been moved back further except for some weapons here. This version adds more turrets, specifically, the roof turrets version of the old weapons. Not all are covered but most relevant.
Changes
- Vertical missile launcher now can switch to use all vanilla missiles, mines
roof turrets versions of old:
- electron_laser_turret2, for the beam
- electron_laser_turret3, for small one but shoots shots
- antiproton_turret, for the single gun
- antiproton_turret2, threw in a new dual variant, why not
- retractable_antiproton_turret2, the single one
- retractable_twin_antiproton_turret2, the dual version
New
- flex_hybrid_turret, a mixed PD with ordinary PD and AHEAD with rods
- flex_hybrid_turret2, dual version for larger ships
- micro_torpedo_turret, Kelvin timeline micro torpedo turret
- hydrant fusion_beam, has different power settings: normal, overload, suicide overload with 1x,2x,10x power
- hydrant hellbore, works best against shields, interaction with ESG is not possible atm
For the electron laser weapons you can now build accelerator-undulator parts to increase the firepower as far as the battery storages allow. There are three parts:
electron_laser_source serves as the starting point
electron_laser_undulator, the main extension parts, can be used to split into two ways
electron_laser_undulator_bend_left/right, to build around corners
Star Trek time_warp_core1, time_warp_core2 : displacement warp drives; long-term parts will be upgraded to blink drive feature; hence, not fully operational yet as planned
ball_defense_turret; another Yamato additions
A set of intruder defense parts: corridor_security1x,1corridor_security1x1 corner L/R parts and for more HP corridor_security1x2, and corridor_security2x2 L/R. You really only need the first two. They currently suffer from an animation game bug.
weapons_locker1x2
storage_automated01 L/R universal storage system for later
armor_2x2corner L/R special purspose
By request added re-imaged Battlestar Galactica turrets
- BSG_battery_turret, the large railgun turret; dual attack/defense mode (flak); default is attack
- BSG_defense_turret2; the dual gatlings; semi-flak mode and less laggy than vanilla PD; should help with spam
- BSG_main_battery; fixed railguns for the nose; 2x powerful shots as battery turrets
Penetration might be high, no explosive warheads; might change depending on feedback
Example ship: