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  • Mod Talk Abh
  • Abh Mod v0.6.3 for Cosmoteer v0.14.7, 0.14.7a and 0.14.7b

Minor update for the disruptor PD. Like all pd it's been updated with the dual fire mode which for some reason doesn't always work well with some weapons or in some situations. So keep an eye out for if a pd weapon seems to be off too often then it should.

Lafiel when i use your mod and krooms decal it crashes

    Bevan That's due to the game's decal limit.
    Either use only one mod or delete decals that are the same but otherwise differently orientated.

    Lafiel your download for 0.14.7 and 0.14.7a doesn't work for some reason

      sorry I for bothering you it works for me now

        Fixed some bugs that got in in recent changes but escaped me. So many version changes in a row is really bad. Parts that worked a day before could break and you wouldn't know thinking they were still fine.

          Photon torpedoes don't work. Workers refuse to load the torpedoes into the launcher. Actually, they refuse to remove torpedoes from the replicator in general. I can't even get them to store torpedoes in the torpedo bay.

            neomulemi6 Just in case have you checked if they are set to the same type of torpedoes? Might as well post your ship so I can check it, too.

              neomulemi6 That's not a ship file so I can't check. Since there are different launchers depending on tech level make sure the launcher is set to the same type of torpedoes.

                neomulemi6 Confirmed. Thanks. For some reason the crew doesn't supply them in 0.14.7 and 0.14.8. At this point I don't know what's wrong. Loading a savegame file from 0.14.6 worked fine. And I haven't changed anything for 0.14.7 other than adding the stats. So some kind of game mechanic parameters must have been changed that worked before but now is broken. I'll have to look deeper but I'll probably have to forward it to Walt.

                  Also the game's crashing every time the "Antiproton Cannon2" attempts to fire. Here's the error:

                    neomulemi6 Confirmed. Thanks a lot. It's only the pulse mode part. Since the "Antiproton Cannon" and "Antiproton Cannon2" are practically the same except one has a charge storage. I've made small changes to make them more the same to check and it still crashes. All other differences are just graphics and said storage. So at this point I can only presume it's a game bug of some kind.

                      Hello, I have downloaded your mod, but Cosmoteer will not load and displays this error message:
                      `MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
                      PLEASE REPORT IT TO THE CREATOR OF THE MOD.

                      System.Exception: Error loading mod: Abh Faction Mod ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<./Data/ships/base_part.txt>/AreaDamageBlockFactor".

                      at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                      at Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:line 33

                      at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

                      --- End of inner exception stack trace ---

                      at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

                      at Cosmoteer.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 343

                      at Cosmoteer.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 308

                      at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                      at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                      at System.Threading.ThreadHelper.ThreadStart()

                      04/08/2019 19:23:02 | Logging successful initialized.

                      04/08/2019 19:23:02 | .NET Runtime Version: 4.0.30319.42000

                      04/08/2019 19:23:02 | Running as a 64-bit process.

                      04/08/2019 19:23:02 | Local: en-GB

                      04/08/2019 19:23:02 | Language: en-US

                      04/08/2019 19:23:02 | Cosmoteer version 0.14.7b

                      04/08/2019 19:23:02 | Microsoft Windows 10 Home 64-bit 10.0.17134

                      04/08/2019 19:23:02 | Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 logical processors)

                      04/08/2019 19:23:02 | 8057.8 MB RAM

                      04/08/2019 19:23:02 | Intel(R) HD Graphics 4000 (10.18.10.4358) (21/12/2015)

                      04/08/2019 19:23:02 | 2112.0 MB VRAM

                      04/08/2019 19:23:02 |

                      04/08/2019 19:23:02 | Loaded app settings.

                      04/08/2019 19:23:02 | Mixpanel Distinct ID: 46E23CAC8127E9DE6E71DAFE67444FB9

                      04/08/2019 19:23:02 | Process is now DPI-aware.

                      04/08/2019 19:23:02 | Setup default cursor.

                      04/08/2019 19:23:02 | Using display adapter 0

                      04/08/2019 19:23:02 | Created DXGI factory.

                      04/08/2019 19:23:02 | Adapter #0: Intel(R) HD Graphics 4000

                      04/08/2019 19:23:02 | Output #0: Generic PnP Monitor (1366x768)

                      04/08/2019 19:23:02 | Adapter #1: Microsoft Basic Render Driver

                      04/08/2019 19:23:02 | Updated Windows form configuration for borderless window.

                      04/08/2019 19:23:02 | Created Windows form.

                      04/08/2019 19:23:02 | Direct3D Feature Level: Level_11_0

                      04/08/2019 19:23:02 | Created Direct3D 11 Device.

                      04/08/2019 19:23:02 | Created swap chain: 1366x768.

                      04/08/2019 19:23:02 | Created window.

                      04/08/2019 19:23:02 | Created clock.

                      04/08/2019 19:23:02 | Created graphics manager.

                      04/08/2019 19:23:02 | Created XAudio2 device.

                      04/08/2019 19:23:02 | Created audio manager.

                      04/08/2019 19:23:02 | Created input manager.

                      04/08/2019 19:23:02 | Created default font.

                      04/08/2019 19:23:02 | Initial app state is 'MainMenu'

                      04/08/2019 19:23:02 | Initial application settings:

                      04/08/2019 19:23:02 | LastGameVersion:

                      04/08/2019 19:23:02 | InitState: MainMenu

                      04/08/2019 19:23:02 | Language:

                      04/08/2019 19:23:02 | LockCursor: True

                      04/08/2019 19:23:02 | EdgePanMode: Analog

                      04/08/2019 19:23:02 | EdgePanSpeed: 15

                      04/08/2019 19:23:02 | KeyboardPanSpeed: 15

                      04/08/2019 19:23:02 | KeyboardZoomSpeed: 10

                      04/08/2019 19:23:02 | KeyboardRotSpeed: 90°

                      04/08/2019 19:23:02 | EnableMouseWheelZoom: True

                      04/08/2019 19:23:02 | InvertMouseWheelZoom: False

                      04/08/2019 19:23:02 | MouseWheelZoomSpeed: 1.12

                      04/08/2019 19:23:02 | MouseWheelZoomAtCursor: True

                      04/08/2019 19:23:02 | StickyFocus: True

                      04/08/2019 19:23:02 | DpiScaleMode: Dpi100

                      04/08/2019 19:23:02 | AnimateBackgrounds: True

                      04/08/2019 19:23:02 | BackgroundGrid: True

                      04/08/2019 19:23:02 | FancyParticles: True

                      04/08/2019 19:23:02 | UncompressedTextures: False

                      04/08/2019 19:23:02 | AllowShipDeselection: False

                      04/08/2019 19:23:02 | CtrlSelectsParts: True

                      04/08/2019 19:23:02 | EnableCollisionAvoidance: True

                      04/08/2019 19:23:02 | PreferBlueprintMode: False

                      04/08/2019 19:23:02 | BlueprintAutoPause: True

                      04/08/2019 19:23:02 | ShowInvalidBlueprints: True

                      04/08/2019 19:23:02 | BuildAutoFocus: True

                      04/08/2019 19:23:02 | BuildAutoRotate: True

                      04/08/2019 19:23:02 | BuildAutoInteriors: True

                      04/08/2019 19:23:02 | PaintAutoFocus: True

                      04/08/2019 19:23:02 | PaintAutoRotate: True

                      04/08/2019 19:23:02 | PaintAllowOverwrite: True

                      04/08/2019 19:23:02 | PaintMirrorEnabled: False

                      04/08/2019 19:23:02 | PaintMirrorAxis: Vertical

                      04/08/2019 19:23:02 | RepairAutoFocus: True

                      04/08/2019 19:23:02 | RepairAutoRotate: False

                      04/08/2019 19:23:02 | BuildAllowOverwrite: True

                      04/08/2019 19:23:02 | BuildAutoDoors: True

                      04/08/2019 19:23:02 | BuildEnforceCrewAccess: True

                      04/08/2019 19:23:02 | BuildMirrorEnabled: False

                      04/08/2019 19:23:02 | BuildMirrorAxis: Vertical

                      04/08/2019 19:23:02 | RowsOfParts: 1

                      04/08/2019 19:23:02 | GrabLeavesCorridors: True

                      04/08/2019 19:23:02 | RepairAutoDoors: True

                      04/08/2019 19:23:02 | AutoHireCrew: True

                      04/08/2019 19:23:02 | PartToolTips: True

                      04/08/2019 19:23:02 | PartToolTipsDefaultToStats: False

                      04/08/2019 19:23:02 | AutoSave: True

                      04/08/2019 19:23:02 | AutoSavesToKeep: 10

                      04/08/2019 19:23:02 | QuickSavesToKeep: 10

                      04/08/2019 19:23:02 | AutoSaveInterval: 600

                      04/08/2019 19:23:02 | SaveLostShips: True

                      04/08/2019 19:23:02 | LostShipsTokeep: 10

                      04/08/2019 19:23:02 | FtlAutoSave: True

                      04/08/2019 19:23:02 | ShowOnShipIndicators: True

                      04/08/2019 19:23:02 | ShowZoomedOutBlibs: True

                      04/08/2019 19:23:02 | ShowOffScreenBlips: True

                      04/08/2019 19:23:02 | PingNearbyEnemies: True

                      04/08/2019 19:23:02 | AutoPauseOnLostFocus: True

                      04/08/2019 19:23:02 | ScreenShake: True

                      04/08/2019 19:23:02 | ShowMidpointFocusWidget: True

                      04/08/2019 19:23:02 | VersionCheckMode: Unstable

                      04/08/2019 19:23:02 | EnableMetrics: True

                      04/08/2019 19:23:02 | PreferBorderlessWindowToggle: False

                      04/08/2019 19:23:02 | MasterVolume: 1

                      04/08/2019 19:23:02 | EffectsVolume: 1

                      04/08/2019 19:23:02 | InterfaceVolume: 1

                      04/08/2019 19:23:02 | ShowTutorials: True

                      04/08/2019 19:23:02 | AutoFtlJump: False

                      04/08/2019 19:23:02 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

                      04/08/2019 19:23:02 | DefaultBuildTool: Grab

                      04/08/2019 19:23:02 | DefaultDecalTool: Grab

                      04/08/2019 19:23:02 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

                      04/08/2019 19:23:02 | PlayerColor:

                      04/08/2019 19:23:02 | EnemyColor:

                      04/08/2019 19:23:02 | NeutralColor:

                      04/08/2019 19:23:02 | MiniviewInCombatMode: Auto

                      04/08/2019 19:23:02 | MiniviewNotInCombatMode: Auto

                      04/08/2019 19:23:02 | MiniviewLockRotation: False

                      04/08/2019 19:23:02 | MiniviewSize:

                      04/08/2019 19:23:02 | ShowInteriors: False

                      04/08/2019 19:23:02 | AlwaysShowCommandWidgets: False

                      04/08/2019 19:23:02 | ShowSelectedPartStatusBars: True

                      04/08/2019 19:23:02 | PreferShipRelativeAttackAngle: False

                      04/08/2019 19:23:02 | PreferWorldRelativeFollowAngle: False

                      04/08/2019 19:23:02 | ShipLibraryLargeIcons: False

                      04/08/2019 19:23:02 | AdHocFormations: False

                      04/08/2019 19:23:02 | BreakFormationToAttack: True

                      04/08/2019 19:23:02 | DisplayAllShips: False

                      04/08/2019 19:23:02 | ShowAdvancedCommands: False

                      04/08/2019 19:23:02 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

                      04/08/2019 19:23:02 | DeleteFileOnStartup:

                      04/08/2019 19:23:02 | DefaultGameMode:

                      04/08/2019 19:23:02 | DefaultCreativeModeMapSize: 0

                      04/08/2019 19:23:02 | DefaultBountyModeDifficulty: 0

                      04/08/2019 19:23:02 | DefaultBountyModeMapSize: 0

                      04/08/2019 19:23:02 | DefaultBountyModeStarterShip: 0

                      04/08/2019 19:23:03 | MPShipColorMode: RandomPerPlayer

                      04/08/2019 19:23:03 | MPBlipColorMode: FriendAndFoe

                      04/08/2019 19:23:03 | MPShowDamagePoints: True

                      04/08/2019 19:23:03 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

                      04/08/2019 19:23:03 | AutoPortForwarding: True

                      04/08/2019 19:23:03 | DisplayPublicIP: True

                      04/08/2019 19:23:03 | PreferLAN: False

                      04/08/2019 19:23:03 | DefaultServer: 0

                      04/08/2019 19:23:03 | ShowNewsOnStartup: True

                      04/08/2019 19:23:03 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

                      04/08/2019 19:23:03 | ShowNewsAlerts: True

                      04/08/2019 19:23:03 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

                      04/08/2019 19:23:03 | MainMenuBackgroundIndex: 0

                      04/08/2019 19:23:03 | CycleMainMenuBackground: True

                      04/08/2019 19:23:03 | DefaultAuthorName:

                      04/08/2019 19:23:03 | Starting main game loop...

                      04/08/2019 19:23:03 | Enabled mods:

                      04/08/2019 19:23:05 | cosmoteer.billion_credits

                      04/08/2019 19:23:05 | cosmoteer.huge_ships

                      04/08/2019 19:23:05 | Lafiel.Abh

                      04/08/2019 19:23:06 | Memory usage at time of crash: 317,845,504

                      04/08/2019 19:23:06 | Application state stack at time of crash:

                      04/08/2019 19:23:06 | Cosmoteer.Assets

                      04/08/2019 19:23:06 | FPS at time of crash: 29.82745

                      04/08/2019 19:23:06 | Running processes at time of crash: afwServ, AppleMobileDeviceService, ApplicationFrameHost, armsvc, aswidsagent, Ath_CoexAgent, audiodg, AVGSvc, avgsvca, AVGUI, avguix, chrome, cmd, conhost, Cosmoteer, csrss, ctfmon, CxAudMsg64, dasHost, dllhost, dwm, Energy Management, ETDCtrl, ETDCtrlHelper, ETDIntelligent, ETDService, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HeciServer, HelpPane, Idle, igfxCUIService, igfxEM, igfxHK, KHALMNPR, lsass, LSCNotify, mDNSResponder, Memory Compression, MSASCuiL, NitroPDFDriverService2x64, NLSSRV32, PDVD10Serv, PresentationFontCache, Registry, rundll32, RuntimeBroker, ScriptHelper, SearchIndexer, SearchUI, SecurityHealthService, sedlauncher, sedsvc, services, SetPoint, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeApp, SkypeBackgroundHost, smartscreen, smss, spoolsv, svchost, System, taskhostw, TuneUpUtilitiesApp64, TuneUpUtilitiesService64, unsecapp, utility, VM331STI, vprot, wininit, winlogon, WmiPrvSE, WtuSystemSupport, WUDFHost, YCMMirage,

                      04/08/2019 19:23:06 | System.Exception: Error loading mod: Abh Faction Mod ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<./Data/ships/base_part.txt>/AreaDamageBlockFactor".

                      04/08/2019 19:23:06 | at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTNode.cs:line 255

                      04/08/2019 19:23:06 | at Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:line 33

                      04/08/2019 19:23:06 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70

                      04/08/2019 19:23:06 | --- End of inner exception stack trace ---

                      04/08/2019 19:23:06 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75

                      04/08/2019 19:23:06 | at Cosmoteer.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 343

                      04/08/2019 19:23:06 | at Cosmoteer.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 308

                      04/08/2019 19:23:06 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                      04/08/2019 19:23:06 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

                      04/08/2019 19:23:06 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

                      04/08/2019 19:23:06 | at System.Threading.ThreadHelper.ThreadStart()

                      04/08/2019 19:23:07 | Actual data hash: 3d73684686c08222e9924c057b14d5a2

                      04/08/2019 19:23:07 | Expected data hash: 3d73684686c08222e9924c057b14d5a2

                      04/08/2019 19:23:07 | Director received exit call.

                      04/08/2019 19:23:07 | Disposed default font.

                      04/08/2019 19:23:07 | Disposed XA2AudioManager device.

                      04/08/2019 19:23:07 | Disposed audio manager.

                      04/08/2019 19:23:07 | Disposed clock.

                      04/08/2019 19:23:07 | Disposed input manager.

                      04/08/2019 19:23:07 | Disposed graphics manager.

                      04/08/2019 19:23:07 | Disposed swap chain.

                      04/08/2019 19:23:07 | Disposed Direct3D device.

                      04/08/2019 19:23:07 | Disposed DXGI factory.

                      04/08/2019 19:23:07 | Closed Windows form.

                      04/08/2019 19:23:07 | Director received exit call.

                      04/08/2019 19:23:07 | Disposed window.

                      04/08/2019 19:23:07 | Disposed platform interface.

                      04/08/2019 19:23:07 | Closing log output file...

                      `

                        TIE-Fighter Mate, you are using a version that's been outdated 3 game versions ago. Please download the version in the first post and try again.

                          thanks it works now

                            Found another crash while using bio armor:

                              neomulemi6 Thanks a lot. This is such a detailed error message. 🙂 A near nasty typo. Fixed and re-uploaded!

                                5 days later

                                Do you currently have a ship library for abh