Just wanted to show off a nice fighter design using the new fusion cannons. The cockpit and main weapons are actually pointed away from the direction of travel, which permits an unusual strategy.
The idea is that the standard attack position for the craft is to face away from the target, aiming the majority of the ship's thrusters at the enemy and making it easier for this relatively underpowered craft to stay out of the reach of opponents. This means that it can kite larger and more powerful craft that it would normally be able to face down. Player only, of course, I can't imagine an AI figuring out how to bring the weapons to bear.
It's a fun early craft, and is cheap enough that you can have a specialized main craft and devote a small fleet of these ships for directed shield-breaking. In terms of expansion, the biggest change would be to add a booster to each of the fusion cannons. This ups the damage significantly for only a small decrease in firing rate.
Note: I am running Krooms, Galactic Civil War, and ABH. I may have missed a part from one of the other two mods. It's not always easy to tell which mod a particular part comes from. Sorry about that.