Having a crash when attempting to hover and place torpedo launchers after placing a few and having HE missle crafters and storage for missles.
Running ver 0.15.6a so not sure if that could be causing the problem.
Part Kroom. TorpedoLauncher1_1x3 has no component HEMisslesToggle
System.InvalidOperationException: Part Kroom.TorpedoLauncher1_1x3 has no component HEMissilesToggle
at Cosmoteer.Ships.Parts.Logic.PartToggledComponentsRules.IsBlueprintToggleOn(PartRules partRules, Func`2 getToggleMode)
at Cosmoteer.Ships.Blueprints.BlueprintPathfinder.<>cDisplayClass3_0.<GetPathToNearestAmmoSupplier>g_ValidateAmmoSupplierMode|1(PartInfo p, IEnumerable`1 components)
at Cosmoteer.Ships.Blueprints.BlueprintPathfinder.<>cDisplayClass3_0.<GetPathToNearestAmmoSupplier>g_FilterAmmoAupplier|0(IntVector2D cell)
at Halfling.Pathfinding.AStarPathfinder1.FindAllNodeDistancePairs(IEnumerable
1 start, Predicate`1 filter, Int32 maxIterations)+MoveNext()
at Cosmoteer.Ships.Blueprints.BlueprintPathfinder.GetPathToNearestAmmoSupplier(PartInfo part, ID1 ammoType, Func
3 getToggleMode, ICollection`1 path)
at Cosmoteer.Game.SelectionStates.BaseBuildState.GetCrewPathInfo(Ship ship, PartInfo part, List1 paths, StringBuilder cursorText, Func
3 getToggleMode, ShipUpdateInfo sui, Int32 indent)
at Cosmoteer.Game.SelectionStates.BaseAddPartsState.Refresh(Ship& ship, Boolean forceValidityRefresh, String& cursorText)
at Cosmoteer.Game.SelectionStates.BaseAddPartsState.DrawOverlayImpl()
at Cosmoteer.Simulation.SimOverlayRenderer.OnDrawOverlays(Object sender, DrawEventArgs e)
at Halfling.Scene2D.SceneComponent.Halfling.Scene2D.IRenderableSceneObject.Draw(SceneViewport viewport, SceneCamera camera, SceneRoot root, RotRect viewRect)
at Halfling.Scene2D.SceneRoot.DrawForBucket(SceneViewport viewport, SceneCamera camera, RotRect viewRect, Int32 bucket)
at Halfling.Scene2D.SceneRoot.Draw(SceneViewport viewport, SceneCamera camera, RotRect viewRect, UInt32 renderMask)
at Halfling.Scene2D.SceneViewport.Draw()
at Cosmoteer.Simulation.SimRoot.Draw(Boolean allowWorldInput, Single zoomScale)
at Cosmoteer.Game.GameRoot.Draw(StateMethodInvoker drawParent)
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Draw(StateMethodInvoker drawParent)
at Halfling.Application.Director.CallDraw()
at Halfling.Application.Director.DoDraw()
at Halfling.Application.Director.GetRunIterator()+MoveNext()
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
at Cosmoteer.GameApp.Main(String[] args)