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Kroom
Hey, can i use your mod for the smaller ships in my faction
Ko'gan (Thanks) In advance

    Dovah Sure! 🙂

      Kroom I got a very huge crash log
      MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
      PLEASE REPORT IT TO THE CREATOR OF THE MOD.

      System.Collections.Generic.KeyNotFoundException: String matching key 'Inputs/PartTriggers/Vector_Thruster_Overcharger' was not found.

      at Cosmoteer.Localization.Strings.GetText(String key) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\Strings.cs:line 106

      at Cosmoteer.Localization.KeyString..ctor(String key) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\KeyString.cs:line 45

      at Cosmoteer.Localization.Strings.<>c.<KeyString>b__14_0(String s) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\Strings.cs:line 92

      at System.Collections.Concurrent.ConcurrentDictionary2.GetOrAdd(TKey key, Func2 valueFactory)

      at Cosmoteer.Input.Inputs.Game.<get_PartTriggers>d__33.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Input\Inputs.cs:line 204

      at Cosmoteer.Gui.SettingsDialog.ControlBindings.CreateSettingsGui(ScrollBox page) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\SettingsDialog.cs:line 2411

      at Cosmoteer.Gui.SettingsDialog.<>cDisplayClass9_0.<AddSettingsGroup>b0(Object <p0>, EventArgs <p1>) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\SettingsDialog.cs:line 151

      at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

      at Halfling.Gui.Widget.set_IsSelfRenderingActive(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1009

      at Halfling.Gui.Components.Toggles.BaseToggle.set_IsOn(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Toggles\BaseToggle.cs:line 33

      at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

      at Halfling.Gui.Components.Selection.WidgetSelectionController.OnManagerSelectedOrDeselectedWidget(Object sender, WidgetEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\WidgetSelectionController.cs:line 196

      at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

      at Halfling.Gui.Components.Selection.SelectionManager.SelectWidget(Widget widget) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\SelectionManager.cs:line 128

      at Halfling.Gui.Components.Selection.SelectionManager.AttemptToSelect(Widget widget) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\SelectionManager.cs:line 266

      at Halfling.Gui.Components.Selection.WidgetTriggeredSelectionController.OnTriggered(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\WidgetTriggeredSelectionController.cs:line 120

      at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

      at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

      at Halfling.Gui.Components.Input.WidgetClickController.OnClicked(Boolean detectDoubleClick) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 284

      at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

      at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

      at Halfling.Gui.Components.Input.WidgetInputStateController.set_InputState(InputState value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 38

      at Halfling.Gui.Components.Input.WidgetInputStateController.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 208

      at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

      at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

      at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

      at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

      at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

      at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

      at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

      at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

      at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

      at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

      at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

      at Halfling.Gui.GuiRoot`1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 574

      at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

      at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

      at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

      at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

      at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

      at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

      at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

      at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

      10/02/2018 16:58:56 | Logging successful initialized.

      10/02/2018 16:58:56 | .NET Runtime Version: 4.0.30319.42000

      10/02/2018 16:58:56 | Running as a 64-bit process.

      10/02/2018 16:58:56 | Local: en-GB

      10/02/2018 16:58:56 | Language: en-GB

      10/02/2018 16:58:56 | Cosmoteer version 0.14.4

      10/02/2018 16:58:56 | Microsoft Windows 10 Home 64-bit 10.0.17134

      10/02/2018 16:58:56 | AMD Ryzen 5 1400 Quad-Core Processor (8 logical processors)

      10/02/2018 16:58:56 | 8144.7 MB RAM

      10/02/2018 16:58:56 | NVIDIA GeForce GTX 1060 3GB (23.21.13.8813) (27.10.17)

      10/02/2018 16:58:56 | 3072.0 MB VRAM

      10/02/2018 16:58:56 |

      10/02/2018 16:58:56 | Loaded app settings.

      10/02/2018 16:58:56 | Mixpanel Distinct ID: 4617AF5586529CC2BB95FE38FF57CF90

      10/02/2018 16:58:56 | Process is now DPI-aware.

      10/02/2018 16:58:56 | Setup default cursor.

      10/02/2018 16:58:56 | Using display adapter 0

      10/02/2018 16:58:56 | Created DXGI factory.

      10/02/2018 16:58:56 | Adapter #0: NVIDIA GeForce GTX 1060 3GB

      10/02/2018 16:58:56 | Output #0: Generic PnP Monitor (1920x1080)

      10/02/2018 16:58:56 | Adapter #1: Microsoft Basic Render Driver

      10/02/2018 16:58:56 | Updated Windows form configuration for borderless window.

      10/02/2018 16:58:56 | Created Windows form.

      10/02/2018 16:58:57 | Direct3D Feature Level: Level_11_0

      10/02/2018 16:58:57 | Created Direct3D 11 Device.

      10/02/2018 16:58:57 | Created swap chain: 1920x1080.

      10/02/2018 16:58:57 | Created window.

      10/02/2018 16:58:57 | Created clock.

      10/02/2018 16:58:57 | Created graphics manager.

      10/02/2018 16:58:57 | Created XAudio2 device.

      10/02/2018 16:58:57 | Created audio manager.

      10/02/2018 16:58:57 | Created input manager.

      10/02/2018 16:58:57 | Created default font.

      10/02/2018 16:58:57 | Initial app state is 'MainMenu'

      10/02/2018 16:58:57 | Initial application settings:

      10/02/2018 16:58:57 | LastGameVersion:

      10/02/2018 16:58:57 | InitState: MainMenu

      10/02/2018 16:58:57 | Language:

      10/02/2018 16:58:57 | LockCursor: True

      10/02/2018 16:58:57 | EdgePanMode: Analog

      10/02/2018 16:58:57 | EdgePanSpeed: 15

      10/02/2018 16:58:57 | KeyboardPanSpeed: 15

      10/02/2018 16:58:57 | KeyboardZoomSpeed: 10

      10/02/2018 16:58:57 | KeyboardRotSpeed: 90°

      10/02/2018 16:58:57 | EnableMouseWheelZoom: True

      10/02/2018 16:58:57 | InvertMouseWheelZoom: False

      10/02/2018 16:58:57 | MouseWheelZoomSpeed: 1.12

      10/02/2018 16:58:57 | MouseWheelZoomAtCursor: True

      10/02/2018 16:58:57 | StickyFocus: True

      10/02/2018 16:58:57 | DpiScaleMode: Dpi100

      10/02/2018 16:58:57 | AnimateBackgrounds: True

      10/02/2018 16:58:57 | FancyParticles: True

      10/02/2018 16:58:57 | UncompressedTextures: False

      10/02/2018 16:58:57 | AllowShipDeselection: False

      10/02/2018 16:58:57 | CtrlSelectsParts: True

      10/02/2018 16:58:57 | EnableCollisionAvoidance: True

      10/02/2018 16:58:57 | PreferBlueprintMode: False

      10/02/2018 16:58:57 | BlueprintAutoPause: True

      10/02/2018 16:58:57 | ShowInvalidBlueprints: True

      10/02/2018 16:58:57 | BuildAutoFocus: True

      10/02/2018 16:58:57 | BuildAutoRotate: True

      10/02/2018 16:58:57 | BuildAutoInteriors: True

      10/02/2018 16:58:57 | PaintAutoFocus: True

      10/02/2018 16:58:57 | PaintAutoRotate: True

      10/02/2018 16:58:57 | PaintAllowOverwrite: True

      10/02/2018 16:58:57 | PaintMirrorEnabled: False

      10/02/2018 16:58:57 | PaintMirrorAxis: Vertical

      10/02/2018 16:58:57 | RepairAutoFocus: True

      10/02/2018 16:58:57 | RepairAutoRotate: False

      10/02/2018 16:58:57 | BuildAllowOverwrite: True

      10/02/2018 16:58:57 | BuildAutoDoors: True

      10/02/2018 16:58:57 | BuildEnforceCrewAccess: True

      10/02/2018 16:58:57 | BuildMirrorEnabled: False

      10/02/2018 16:58:57 | BuildMirrorAxis: Vertical

      10/02/2018 16:58:57 | RowsOfParts: 1

      10/02/2018 16:58:57 | GrabLeavesCorridors: True

      10/02/2018 16:58:57 | RepairAutoDoors: True

      10/02/2018 16:58:57 | AutoHireCrew: True

      10/02/2018 16:58:57 | PartToolTips: True

      10/02/2018 16:58:57 | AutoSave: True

      10/02/2018 16:58:57 | AutoSavesToKeep: 10

      10/02/2018 16:58:57 | QuickSavesToKeep: 10

      10/02/2018 16:58:57 | AutoSaveInterval: 600

      10/02/2018 16:58:57 | SaveLostShips: True

      10/02/2018 16:58:57 | LostShipsTokeep: 10

      10/02/2018 16:58:57 | FtlAutoSave: True

      10/02/2018 16:58:57 | ShowOnShipIndicators: True

      10/02/2018 16:58:57 | ShowZoomedOutBlibs: True

      10/02/2018 16:58:57 | ShowOffScreenBlips: True

      10/02/2018 16:58:57 | PingNearbyEnemies: True

      10/02/2018 16:58:57 | AutoPauseOnLostFocus: True

      10/02/2018 16:58:57 | ScreenShake: True

      10/02/2018 16:58:57 | ShowMidpointFocusWidget: True

      10/02/2018 16:58:57 | VersionCheckMode: Stable

      10/02/2018 16:58:57 | EnableMetrics: True

      10/02/2018 16:58:57 | PreferBorderlessWindowToggle: False

      10/02/2018 16:58:57 | MasterVolume: 1

      10/02/2018 16:58:57 | EffectsVolume: 1

      10/02/2018 16:58:57 | InterfaceVolume: 1

      10/02/2018 16:58:57 | ShowTutorials: True

      10/02/2018 16:58:57 | AutoFtlJump: False

      10/02/2018 16:58:57 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

      10/02/2018 16:58:57 | DefaultBuildTool: Grab

      10/02/2018 16:58:57 | DefaultDecalTool: Grab

      10/02/2018 16:58:57 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

      10/02/2018 16:58:57 | PlayerColor:

      10/02/2018 16:58:57 | EnemyColor:

      10/02/2018 16:58:57 | NeutralColor:

      10/02/2018 16:58:57 | MiniviewInCombatMode: Auto

      10/02/2018 16:58:57 | MiniviewNotInCombatMode: Auto

      10/02/2018 16:58:57 | MiniviewLockRotation: False

      10/02/2018 16:58:57 | MiniviewSize:

      10/02/2018 16:58:57 | ShowInteriors: False

      10/02/2018 16:58:57 | AlwaysShowCommandWidgets: False

      10/02/2018 16:58:57 | PreferShipRelativeAttackAngle: False

      10/02/2018 16:58:57 | PreferWorldRelativeFollowAngle: False

      10/02/2018 16:58:57 | ShipLibraryLargeIcons: False

      10/02/2018 16:58:57 | AdHocFormations: False

      10/02/2018 16:58:57 | BreakFormationToAttack: True

      10/02/2018 16:58:57 | DisplayAllShips: False

      10/02/2018 16:58:57 | ShowAdvancedCommands: False

      10/02/2018 16:58:57 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

      10/02/2018 16:58:57 | DeleteFileOnStartup:

      10/02/2018 16:58:57 | DefaultGameMode:

      10/02/2018 16:58:57 | DefaultCreativeModeMapSize: 0

      10/02/2018 16:58:57 | DefaultBountyModeDifficulty: 0

      10/02/2018 16:58:57 | DefaultBountyModeMapSize: 0

      10/02/2018 16:58:57 | DefaultBountyModeStarterShip: 0

      10/02/2018 16:58:57 | WarnOutOfDateGpuDrivers: True

      10/02/2018 16:58:57 | MPShipColorMode: RandomPerPlayer

      10/02/2018 16:58:57 | MPBlipColorMode: FriendAndFoe

      10/02/2018 16:58:57 | MPShowDamagePoints: True

      10/02/2018 16:58:57 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

      10/02/2018 16:58:57 | AutoPortForwarding: True

      10/02/2018 16:58:57 | DisplayPublicIP: True

      10/02/2018 16:58:57 | PreferLAN: False

      10/02/2018 16:58:57 | DefaultServer: 0

      10/02/2018 16:58:57 | ShowNewsOnStartup: True

      10/02/2018 16:58:57 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

      10/02/2018 16:58:57 | ShowNewsAlerts: True

      10/02/2018 16:58:57 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

      10/02/2018 16:58:57 | Starting main game loop...

      10/02/2018 16:58:57 | Enabled mods:

      10/02/2018 16:59:06 | cosmoteer.billion_credits

      10/02/2018 16:59:06 | cosmoteer.free_ftl

      10/02/2018 16:59:06 | cosmoteer.huge_ships

      10/02/2018 16:59:06 | jbox1.automation_plus_plus

      10/02/2018 16:59:07 | bubbet.placeholder

      10/02/2018 16:59:07 | Kroom.Krooms_Forge

      10/02/2018 16:59:07 | Lafiel.Abh

      10/02/2018 16:59:07 | Loaded language 'en'.

      10/02/2018 16:59:28 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.7\ammo_shots\electron_laser_beam.shader' (pix):
      10/02/2018 16:59:28 | C:\Games\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
      10/02/2018 16:59:28 |

      10/02/2018 16:59:34 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.7\ammo_shots\tractor_beam.shader' (pix):
      10/02/2018 16:59:34 | C:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
      10/02/2018 16:59:34 |

      10/02/2018 17:00:57 | Loaded game rules.

      10/02/2018 17:02:33 | Game pushed onto stack.

      10/02/2018 17:02:33 | Game mode is: CreativeGameModeManager

      10/02/2018 17:04:09 | Memory usage at time of crash: 5,589,876,736

      10/02/2018 17:04:09 | Application state stack at time of crash:

      10/02/2018 17:04:09 | Cosmoteer.Gui.SettingsDialog

      10/02/2018 17:04:09 | Cosmoteer.Game.Gui.GameMenu

      10/02/2018 17:04:09 | Cosmoteer.Game.GameRoot

      10/02/2018 17:04:09 | Cosmoteer.Gui.TitleScreen

      10/02/2018 17:04:09 | FPS at time of crash: 1008.162

      10/02/2018 17:04:09 | Running processes at time of crash: Adobe CEF Helper, Adobe Desktop Service, AdobeIPCBroker, AdobeUpdateService, AGMService, AGSService, apc, audiodg, BgGameMon, BullGuard, BullGuardCore, BullGuardFileScanner, BullGuardFiltering, BullGuardFirewall, BullGuardScanner, BullGuardSentry, BullGuardTray, BullGuardUpdate, ByteFence, ByteFenceService, CCXProcess, chrome, conhost, CoreSync, Cosmoteer, Creative Cloud, csrss, ctfmon, dasHost, Discord, dllhost, dwm, EpicGamesLauncher, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HiPatchService, Idle, lsass, Memory Compression, MSASCuiL, MusNotifyIcon, Mystic Light, MysticLight_Service, node, NVDisplay.Container, OfficeHubTaskHost, OneDrive, Overwolf, OverwolfBrowser, OverwolfHelper, OverwolfHelper64, Registry, RtkNGUI64, rtop_bg, rtop_svc, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smss, spoolsv, Spotify, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, UnrealCEFSubProcess, Video.UI, Visor, wallpaper64, wininit, winlogon, WmiApSrv, WmiPrvSE,

      10/02/2018 17:04:09 | System.Collections.Generic.KeyNotFoundException: String matching key 'Inputs/PartTriggers/Vector_Thruster_Overcharger' was not found.

      10/02/2018 17:04:09 | at Cosmoteer.Localization.Strings.GetText(String key) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\Strings.cs:line 106

      10/02/2018 17:04:09 | at Cosmoteer.Localization.KeyString..ctor(String key) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\KeyString.cs:line 45

      10/02/2018 17:04:09 | at Cosmoteer.Localization.Strings.<>c.<KeyString>b__14_0(String s) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\Strings.cs:line 92

      10/02/2018 17:04:09 | at System.Collections.Concurrent.ConcurrentDictionary2.GetOrAdd(TKey key, Func2 valueFactory)

      10/02/2018 17:04:09 | at Cosmoteer.Input.Inputs.Game.<get_PartTriggers>d__33.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Input\Inputs.cs:line 204

      10/02/2018 17:04:09 | at Cosmoteer.Gui.SettingsDialog.ControlBindings.CreateSettingsGui(ScrollBox page) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\SettingsDialog.cs:line 2411

      10/02/2018 17:04:09 | at Cosmoteer.Gui.SettingsDialog.<>cDisplayClass9_0.<AddSettingsGroup>b0(Object <p0>, EventArgs <p1>) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\SettingsDialog.cs:line 151

      10/02/2018 17:04:09 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

      10/02/2018 17:04:09 | at Halfling.Gui.Widget.set_IsSelfRenderingActive(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1009

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Toggles.BaseToggle.set_IsOn(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Toggles\BaseToggle.cs:line 33

      10/02/2018 17:04:09 | at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Selection.WidgetSelectionController.OnManagerSelectedOrDeselectedWidget(Object sender, WidgetEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\WidgetSelectionController.cs:line 196

      10/02/2018 17:04:09 | at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Selection.SelectionManager.SelectWidget(Widget widget) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\SelectionManager.cs:line 128

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Selection.SelectionManager.AttemptToSelect(Widget widget) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\SelectionManager.cs:line 266

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Selection.WidgetTriggeredSelectionController.OnTriggered(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\WidgetTriggeredSelectionController.cs:line 120

      10/02/2018 17:04:09 | at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

      10/02/2018 17:04:09 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Input.WidgetClickController.OnClicked(Boolean detectDoubleClick) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 284

      10/02/2018 17:04:09 | at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

      10/02/2018 17:04:09 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Input.WidgetInputStateController.set_InputState(InputState value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 38

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Input.WidgetInputStateController.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 208

      10/02/2018 17:04:09 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

      10/02/2018 17:04:09 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

      10/02/2018 17:04:09 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

      10/02/2018 17:04:09 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

      10/02/2018 17:04:09 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

      10/02/2018 17:04:09 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

      10/02/2018 17:04:09 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

      10/02/2018 17:04:09 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

      10/02/2018 17:04:09 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

      10/02/2018 17:04:09 | at Halfling.Gui.GuiRoot`1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 574

      10/02/2018 17:04:09 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

      10/02/2018 17:04:09 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

      10/02/2018 17:04:09 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

      10/02/2018 17:04:09 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

      10/02/2018 17:04:09 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

      10/02/2018 17:04:09 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

      10/02/2018 17:04:09 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

      10/02/2018 17:04:09 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

      10/02/2018 17:04:21 | Actual data hash: b396d2120d2ade4766b696b23ce7d695

      10/02/2018 17:04:21 | Expected data hash: b396d2120d2ade4766b696b23ce7d695

      10/02/2018 17:04:21 | Director received exit call.

      10/02/2018 17:04:21 | Disposed default font.

      10/02/2018 17:04:21 | Disposed XA2AudioManager device.

      10/02/2018 17:04:21 | Disposed audio manager.

      10/02/2018 17:04:21 | Disposed clock.

      10/02/2018 17:04:21 | Disposed input manager.

      10/02/2018 17:04:21 | Disposed graphics manager.

      10/02/2018 17:04:21 | Disposed swap chain.

      10/02/2018 17:04:21 | Disposed Direct3D device.

      10/02/2018 17:04:21 | Disposed DXGI factory.

      10/02/2018 17:04:21 | Closed Windows form.

      10/02/2018 17:04:21 | Director received exit call.

      10/02/2018 17:04:21 | Disposed window.

      10/02/2018 17:04:21 | Disposed platform interface.

      10/02/2018 17:04:21 | Closing log output file...

        Dovah Did you get that error when you try to enter Settings->Controls? If so i already fix it in my end.
        For a quick fix add this to the en.txt file inside the Strings folder:

        Inputs
        {
        PartTriggers
        {
        Vector_Thruster_Overcharger = "Overcharge vector thrusters"
        }
        PartToggles
        {
        LandingPad_Load_On_Off = "Toggle Landing Pad Load On/Off"
        LandingPad_Dock_On_Off = "Toggle Landing Pad Dock On/Off"
        Missiles_Fire_at_Will_Hold_Fire = "Toggle Missiles Launch On/Off"
        Torpedos_Fire_at_Will_Hold_Fire = "Toggle Torpedos Launch On/Off"
        Show_Hide_Shield_Effect = "Show/Hide Shields"
        }
        }

        Also delete this two lines inside mod.txt

        // TRIGGERS
        {
        Action = AddMany
        AddTo = "<gui/game/parts/part_triggers.txt>/PartTriggers"
        ManyToAdd
        [
        &<GUI/part_triggers.txt>/Vector_Thruster_Overcharger
        &<GUI/part_triggers.txt>/Launch_Missile <---------- Delete this
        &<GUI/part_triggers.txt>/Launch_Torpedo <---------- and this
        ]
        }

          10/02/2018 16:59:28 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.7\ammo_shots\electron_laser_beam.shader' (pix):
          10/02/2018 16:59:28 | C:\Games\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
          10/02/2018 16:59:34 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.7\ammo_shots\tractor_beam.shader' (pix):
          10/02/2018 16:59:34 | C:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

          These are the important lines. It's a known issue with ABH. Theoretically, you can go into the mod.TXT file and comment out any mentions of the Electron Beam Laser and Tractor Beam with "//" (no quotes, just a double slash). This didn't work for me, but it's the go-to solution for dealing with crashes of this nature.

          Either way, while it's entirely possible that it's a compatibility issue between Kroom's and ABH, the crash is caused by ABH.

            Kroom How about some underwing single or double missiles? Like single Sidewinders or double Sidewinders?

            the_guy545 can you explain a little more?

            the_guy545 You already got triple (standart) rockets, why would you need Sidewinders then?

              Kroom

              CursedPh4nt0m

              I was just thinking for even smaller ships, there could be an one-block attachment, with the missile "outside" of the ship, attached to the underwing pylon, like these real-life fighters:

              image https://i.imgur.com/Wqokr1C.jpg

              image https://i.imgur.com/HrixTGT.jpg

              image https://i.imgur.com/ohYhjL2.jpg

              the_guy545 Heat seeking missiles on steroids.

              the_guy545 Its an interesting idea, i will try and see how it looks.

              I aint 'fraid of no Ghost

                @Kroom when will the larger hanger be complete? also, could you make a repair beam?

                  Zachary Be a Patient, mods take a lot of time, get in ur thick skul, Mods don't make emselves, and they take a while to make

                  gives you hell for not releasing an update within 1 seconds

                  Seems like only other modders understand

                  jbox1 Awesome Video Man!

                  jbox1 HAIL!

                  jbox1 I might do some faction-related videos at some point though, so you never know

                    Question, is there really no way to replenish the ammunition on the Torpedo/Medium Missles without using a (15,000)Missile Factory? Also if it isn't the case that I didn't notice it, can you think about implementing a smaller version of the missle factory at about 5,000-7,500 cost that builds slower and can only store one missle at a time just to make the fighters just a little self sufficient?

                    Crimson_Reaper To reload and repair ships use the Landing pad, it also gives ftl capability to ships that are docked.

                    Crimson_Reaper
                    if you have a small enough of a misses factory for fighters it kinda takes away the whole point of having the landing pads