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Kroom I got a very huge crash log
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.

System.Collections.Generic.KeyNotFoundException: String matching key 'Inputs/PartTriggers/Vector_Thruster_Overcharger' was not found.

at Cosmoteer.Localization.Strings.GetText(String key) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\Strings.cs:line 106

at Cosmoteer.Localization.KeyString..ctor(String key) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\KeyString.cs:line 45

at Cosmoteer.Localization.Strings.<>c.<KeyString>b__14_0(String s) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\Strings.cs:line 92

at System.Collections.Concurrent.ConcurrentDictionary2.GetOrAdd(TKey key, Func2 valueFactory)

at Cosmoteer.Input.Inputs.Game.<get_PartTriggers>d__33.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Input\Inputs.cs:line 204

at Cosmoteer.Gui.SettingsDialog.ControlBindings.CreateSettingsGui(ScrollBox page) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\SettingsDialog.cs:line 2411

at Cosmoteer.Gui.SettingsDialog.<>cDisplayClass9_0.<AddSettingsGroup>b0(Object <p0>, EventArgs <p1>) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\SettingsDialog.cs:line 151

at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

at Halfling.Gui.Widget.set_IsSelfRenderingActive(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1009

at Halfling.Gui.Components.Toggles.BaseToggle.set_IsOn(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Toggles\BaseToggle.cs:line 33

at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

at Halfling.Gui.Components.Selection.WidgetSelectionController.OnManagerSelectedOrDeselectedWidget(Object sender, WidgetEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\WidgetSelectionController.cs:line 196

at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

at Halfling.Gui.Components.Selection.SelectionManager.SelectWidget(Widget widget) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\SelectionManager.cs:line 128

at Halfling.Gui.Components.Selection.SelectionManager.AttemptToSelect(Widget widget) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\SelectionManager.cs:line 266

at Halfling.Gui.Components.Selection.WidgetTriggeredSelectionController.OnTriggered(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\WidgetTriggeredSelectionController.cs:line 120

at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

at Halfling.Gui.Components.Input.WidgetClickController.OnClicked(Boolean detectDoubleClick) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 284

at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

at Halfling.Gui.Components.Input.WidgetInputStateController.set_InputState(InputState value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 38

at Halfling.Gui.Components.Input.WidgetInputStateController.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 208

at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

at Halfling.Gui.GuiRoot`1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 574

at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

10/02/2018 16:58:56 | Logging successful initialized.

10/02/2018 16:58:56 | .NET Runtime Version: 4.0.30319.42000

10/02/2018 16:58:56 | Running as a 64-bit process.

10/02/2018 16:58:56 | Local: en-GB

10/02/2018 16:58:56 | Language: en-GB

10/02/2018 16:58:56 | Cosmoteer version 0.14.4

10/02/2018 16:58:56 | Microsoft Windows 10 Home 64-bit 10.0.17134

10/02/2018 16:58:56 | AMD Ryzen 5 1400 Quad-Core Processor (8 logical processors)

10/02/2018 16:58:56 | 8144.7 MB RAM

10/02/2018 16:58:56 | NVIDIA GeForce GTX 1060 3GB (23.21.13.8813) (27.10.17)

10/02/2018 16:58:56 | 3072.0 MB VRAM

10/02/2018 16:58:56 |

10/02/2018 16:58:56 | Loaded app settings.

10/02/2018 16:58:56 | Mixpanel Distinct ID: 4617AF5586529CC2BB95FE38FF57CF90

10/02/2018 16:58:56 | Process is now DPI-aware.

10/02/2018 16:58:56 | Setup default cursor.

10/02/2018 16:58:56 | Using display adapter 0

10/02/2018 16:58:56 | Created DXGI factory.

10/02/2018 16:58:56 | Adapter #0: NVIDIA GeForce GTX 1060 3GB

10/02/2018 16:58:56 | Output #0: Generic PnP Monitor (1920x1080)

10/02/2018 16:58:56 | Adapter #1: Microsoft Basic Render Driver

10/02/2018 16:58:56 | Updated Windows form configuration for borderless window.

10/02/2018 16:58:56 | Created Windows form.

10/02/2018 16:58:57 | Direct3D Feature Level: Level_11_0

10/02/2018 16:58:57 | Created Direct3D 11 Device.

10/02/2018 16:58:57 | Created swap chain: 1920x1080.

10/02/2018 16:58:57 | Created window.

10/02/2018 16:58:57 | Created clock.

10/02/2018 16:58:57 | Created graphics manager.

10/02/2018 16:58:57 | Created XAudio2 device.

10/02/2018 16:58:57 | Created audio manager.

10/02/2018 16:58:57 | Created input manager.

10/02/2018 16:58:57 | Created default font.

10/02/2018 16:58:57 | Initial app state is 'MainMenu'

10/02/2018 16:58:57 | Initial application settings:

10/02/2018 16:58:57 | LastGameVersion:

10/02/2018 16:58:57 | InitState: MainMenu

10/02/2018 16:58:57 | Language:

10/02/2018 16:58:57 | LockCursor: True

10/02/2018 16:58:57 | EdgePanMode: Analog

10/02/2018 16:58:57 | EdgePanSpeed: 15

10/02/2018 16:58:57 | KeyboardPanSpeed: 15

10/02/2018 16:58:57 | KeyboardZoomSpeed: 10

10/02/2018 16:58:57 | KeyboardRotSpeed: 90°

10/02/2018 16:58:57 | EnableMouseWheelZoom: True

10/02/2018 16:58:57 | InvertMouseWheelZoom: False

10/02/2018 16:58:57 | MouseWheelZoomSpeed: 1.12

10/02/2018 16:58:57 | MouseWheelZoomAtCursor: True

10/02/2018 16:58:57 | StickyFocus: True

10/02/2018 16:58:57 | DpiScaleMode: Dpi100

10/02/2018 16:58:57 | AnimateBackgrounds: True

10/02/2018 16:58:57 | FancyParticles: True

10/02/2018 16:58:57 | UncompressedTextures: False

10/02/2018 16:58:57 | AllowShipDeselection: False

10/02/2018 16:58:57 | CtrlSelectsParts: True

10/02/2018 16:58:57 | EnableCollisionAvoidance: True

10/02/2018 16:58:57 | PreferBlueprintMode: False

10/02/2018 16:58:57 | BlueprintAutoPause: True

10/02/2018 16:58:57 | ShowInvalidBlueprints: True

10/02/2018 16:58:57 | BuildAutoFocus: True

10/02/2018 16:58:57 | BuildAutoRotate: True

10/02/2018 16:58:57 | BuildAutoInteriors: True

10/02/2018 16:58:57 | PaintAutoFocus: True

10/02/2018 16:58:57 | PaintAutoRotate: True

10/02/2018 16:58:57 | PaintAllowOverwrite: True

10/02/2018 16:58:57 | PaintMirrorEnabled: False

10/02/2018 16:58:57 | PaintMirrorAxis: Vertical

10/02/2018 16:58:57 | RepairAutoFocus: True

10/02/2018 16:58:57 | RepairAutoRotate: False

10/02/2018 16:58:57 | BuildAllowOverwrite: True

10/02/2018 16:58:57 | BuildAutoDoors: True

10/02/2018 16:58:57 | BuildEnforceCrewAccess: True

10/02/2018 16:58:57 | BuildMirrorEnabled: False

10/02/2018 16:58:57 | BuildMirrorAxis: Vertical

10/02/2018 16:58:57 | RowsOfParts: 1

10/02/2018 16:58:57 | GrabLeavesCorridors: True

10/02/2018 16:58:57 | RepairAutoDoors: True

10/02/2018 16:58:57 | AutoHireCrew: True

10/02/2018 16:58:57 | PartToolTips: True

10/02/2018 16:58:57 | AutoSave: True

10/02/2018 16:58:57 | AutoSavesToKeep: 10

10/02/2018 16:58:57 | QuickSavesToKeep: 10

10/02/2018 16:58:57 | AutoSaveInterval: 600

10/02/2018 16:58:57 | SaveLostShips: True

10/02/2018 16:58:57 | LostShipsTokeep: 10

10/02/2018 16:58:57 | FtlAutoSave: True

10/02/2018 16:58:57 | ShowOnShipIndicators: True

10/02/2018 16:58:57 | ShowZoomedOutBlibs: True

10/02/2018 16:58:57 | ShowOffScreenBlips: True

10/02/2018 16:58:57 | PingNearbyEnemies: True

10/02/2018 16:58:57 | AutoPauseOnLostFocus: True

10/02/2018 16:58:57 | ScreenShake: True

10/02/2018 16:58:57 | ShowMidpointFocusWidget: True

10/02/2018 16:58:57 | VersionCheckMode: Stable

10/02/2018 16:58:57 | EnableMetrics: True

10/02/2018 16:58:57 | PreferBorderlessWindowToggle: False

10/02/2018 16:58:57 | MasterVolume: 1

10/02/2018 16:58:57 | EffectsVolume: 1

10/02/2018 16:58:57 | InterfaceVolume: 1

10/02/2018 16:58:57 | ShowTutorials: True

10/02/2018 16:58:57 | AutoFtlJump: False

10/02/2018 16:58:57 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

10/02/2018 16:58:57 | DefaultBuildTool: Grab

10/02/2018 16:58:57 | DefaultDecalTool: Grab

10/02/2018 16:58:57 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

10/02/2018 16:58:57 | PlayerColor:

10/02/2018 16:58:57 | EnemyColor:

10/02/2018 16:58:57 | NeutralColor:

10/02/2018 16:58:57 | MiniviewInCombatMode: Auto

10/02/2018 16:58:57 | MiniviewNotInCombatMode: Auto

10/02/2018 16:58:57 | MiniviewLockRotation: False

10/02/2018 16:58:57 | MiniviewSize:

10/02/2018 16:58:57 | ShowInteriors: False

10/02/2018 16:58:57 | AlwaysShowCommandWidgets: False

10/02/2018 16:58:57 | PreferShipRelativeAttackAngle: False

10/02/2018 16:58:57 | PreferWorldRelativeFollowAngle: False

10/02/2018 16:58:57 | ShipLibraryLargeIcons: False

10/02/2018 16:58:57 | AdHocFormations: False

10/02/2018 16:58:57 | BreakFormationToAttack: True

10/02/2018 16:58:57 | DisplayAllShips: False

10/02/2018 16:58:57 | ShowAdvancedCommands: False

10/02/2018 16:58:57 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

10/02/2018 16:58:57 | DeleteFileOnStartup:

10/02/2018 16:58:57 | DefaultGameMode:

10/02/2018 16:58:57 | DefaultCreativeModeMapSize: 0

10/02/2018 16:58:57 | DefaultBountyModeDifficulty: 0

10/02/2018 16:58:57 | DefaultBountyModeMapSize: 0

10/02/2018 16:58:57 | DefaultBountyModeStarterShip: 0

10/02/2018 16:58:57 | WarnOutOfDateGpuDrivers: True

10/02/2018 16:58:57 | MPShipColorMode: RandomPerPlayer

10/02/2018 16:58:57 | MPBlipColorMode: FriendAndFoe

10/02/2018 16:58:57 | MPShowDamagePoints: True

10/02/2018 16:58:57 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

10/02/2018 16:58:57 | AutoPortForwarding: True

10/02/2018 16:58:57 | DisplayPublicIP: True

10/02/2018 16:58:57 | PreferLAN: False

10/02/2018 16:58:57 | DefaultServer: 0

10/02/2018 16:58:57 | ShowNewsOnStartup: True

10/02/2018 16:58:57 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

10/02/2018 16:58:57 | ShowNewsAlerts: True

10/02/2018 16:58:57 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

10/02/2018 16:58:57 | Starting main game loop...

10/02/2018 16:58:57 | Enabled mods:

10/02/2018 16:59:06 | cosmoteer.billion_credits

10/02/2018 16:59:06 | cosmoteer.free_ftl

10/02/2018 16:59:06 | cosmoteer.huge_ships

10/02/2018 16:59:06 | jbox1.automation_plus_plus

10/02/2018 16:59:07 | bubbet.placeholder

10/02/2018 16:59:07 | Kroom.Krooms_Forge

10/02/2018 16:59:07 | Lafiel.Abh

10/02/2018 16:59:07 | Loaded language 'en'.

10/02/2018 16:59:28 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.7\ammo_shots\electron_laser_beam.shader' (pix):
10/02/2018 16:59:28 | C:\Games\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/02/2018 16:59:28 |

10/02/2018 16:59:34 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.7\ammo_shots\tractor_beam.shader' (pix):
10/02/2018 16:59:34 | C:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
10/02/2018 16:59:34 |

10/02/2018 17:00:57 | Loaded game rules.

10/02/2018 17:02:33 | Game pushed onto stack.

10/02/2018 17:02:33 | Game mode is: CreativeGameModeManager

10/02/2018 17:04:09 | Memory usage at time of crash: 5,589,876,736

10/02/2018 17:04:09 | Application state stack at time of crash:

10/02/2018 17:04:09 | Cosmoteer.Gui.SettingsDialog

10/02/2018 17:04:09 | Cosmoteer.Game.Gui.GameMenu

10/02/2018 17:04:09 | Cosmoteer.Game.GameRoot

10/02/2018 17:04:09 | Cosmoteer.Gui.TitleScreen

10/02/2018 17:04:09 | FPS at time of crash: 1008.162

10/02/2018 17:04:09 | Running processes at time of crash: Adobe CEF Helper, Adobe Desktop Service, AdobeIPCBroker, AdobeUpdateService, AGMService, AGSService, apc, audiodg, BgGameMon, BullGuard, BullGuardCore, BullGuardFileScanner, BullGuardFiltering, BullGuardFirewall, BullGuardScanner, BullGuardSentry, BullGuardTray, BullGuardUpdate, ByteFence, ByteFenceService, CCXProcess, chrome, conhost, CoreSync, Cosmoteer, Creative Cloud, csrss, ctfmon, dasHost, Discord, dllhost, dwm, EpicGamesLauncher, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, HiPatchService, Idle, lsass, Memory Compression, MSASCuiL, MusNotifyIcon, Mystic Light, MysticLight_Service, node, NVDisplay.Container, OfficeHubTaskHost, OneDrive, Overwolf, OverwolfBrowser, OverwolfHelper, OverwolfHelper64, Registry, RtkNGUI64, rtop_bg, rtop_svc, RuntimeBroker, SearchFilterHost, SearchIndexer, SearchProtocolHost, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, SkypeHost, smss, spoolsv, Spotify, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, UnrealCEFSubProcess, Video.UI, Visor, wallpaper64, wininit, winlogon, WmiApSrv, WmiPrvSE,

10/02/2018 17:04:09 | System.Collections.Generic.KeyNotFoundException: String matching key 'Inputs/PartTriggers/Vector_Thruster_Overcharger' was not found.

10/02/2018 17:04:09 | at Cosmoteer.Localization.Strings.GetText(String key) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\Strings.cs:line 106

10/02/2018 17:04:09 | at Cosmoteer.Localization.KeyString..ctor(String key) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\KeyString.cs:line 45

10/02/2018 17:04:09 | at Cosmoteer.Localization.Strings.<>c.<KeyString>b__14_0(String s) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Localization\Strings.cs:line 92

10/02/2018 17:04:09 | at System.Collections.Concurrent.ConcurrentDictionary2.GetOrAdd(TKey key, Func2 valueFactory)

10/02/2018 17:04:09 | at Cosmoteer.Input.Inputs.Game.<get_PartTriggers>d__33.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Input\Inputs.cs:line 204

10/02/2018 17:04:09 | at Cosmoteer.Gui.SettingsDialog.ControlBindings.CreateSettingsGui(ScrollBox page) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\SettingsDialog.cs:line 2411

10/02/2018 17:04:09 | at Cosmoteer.Gui.SettingsDialog.<>cDisplayClass9_0.<AddSettingsGroup>b0(Object <p0>, EventArgs <p1>) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Gui\SettingsDialog.cs:line 151

10/02/2018 17:04:09 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

10/02/2018 17:04:09 | at Halfling.Gui.Widget.set_IsSelfRenderingActive(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1009

10/02/2018 17:04:09 | at Halfling.Gui.Components.Toggles.BaseToggle.set_IsOn(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Toggles\BaseToggle.cs:line 33

10/02/2018 17:04:09 | at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

10/02/2018 17:04:09 | at Halfling.Gui.Components.Selection.WidgetSelectionController.OnManagerSelectedOrDeselectedWidget(Object sender, WidgetEventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\WidgetSelectionController.cs:line 196

10/02/2018 17:04:09 | at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

10/02/2018 17:04:09 | at Halfling.Gui.Components.Selection.SelectionManager.SelectWidget(Widget widget) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\SelectionManager.cs:line 128

10/02/2018 17:04:09 | at Halfling.Gui.Components.Selection.SelectionManager.AttemptToSelect(Widget widget) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\SelectionManager.cs:line 266

10/02/2018 17:04:09 | at Halfling.Gui.Components.Selection.WidgetTriggeredSelectionController.OnTriggered(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Selection\WidgetTriggeredSelectionController.cs:line 120

10/02/2018 17:04:09 | at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

10/02/2018 17:04:09 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

10/02/2018 17:04:09 | at Halfling.Gui.Components.Input.WidgetClickController.OnClicked(Boolean detectDoubleClick) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetClickController.cs:line 284

10/02/2018 17:04:09 | at Halfling.Events.WeakEventHandler.EventState`1.OnSourceEventFired(Object sender, TEventArgs args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Events\WeakEventHandler.cs:line 303

10/02/2018 17:04:09 | at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

10/02/2018 17:04:09 | at Halfling.Gui.Components.Input.WidgetInputStateController.set_InputState(InputState value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 38

10/02/2018 17:04:09 | at Halfling.Gui.Components.Input.WidgetInputStateController.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Input\WidgetInputStateController.cs:line 208

10/02/2018 17:04:09 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

10/02/2018 17:04:09 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

10/02/2018 17:04:09 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

10/02/2018 17:04:09 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

10/02/2018 17:04:09 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

10/02/2018 17:04:09 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

10/02/2018 17:04:09 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

10/02/2018 17:04:09 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

10/02/2018 17:04:09 | at Halfling.Gui.Components.Children.WidgetChildren`1.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\Children\WidgetChildren.cs:line 1511

10/02/2018 17:04:09 | at Halfling.Gui.Widget.OnMouseStayed() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1660

10/02/2018 17:04:09 | at Halfling.Gui.Widget.Halfling.Gui.Components.Children.IChildWidget.OnMouseInParent(Boolean alreadyReacted) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:line 1527

10/02/2018 17:04:09 | at Halfling.Gui.GuiRoot`1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:line 574

10/02/2018 17:04:09 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

10/02/2018 17:04:09 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

10/02/2018 17:04:09 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

10/02/2018 17:04:09 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

10/02/2018 17:04:09 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279

10/02/2018 17:04:09 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

10/02/2018 17:04:09 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 195

10/02/2018 17:04:09 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

10/02/2018 17:04:21 | Actual data hash: b396d2120d2ade4766b696b23ce7d695

10/02/2018 17:04:21 | Expected data hash: b396d2120d2ade4766b696b23ce7d695

10/02/2018 17:04:21 | Director received exit call.

10/02/2018 17:04:21 | Disposed default font.

10/02/2018 17:04:21 | Disposed XA2AudioManager device.

10/02/2018 17:04:21 | Disposed audio manager.

10/02/2018 17:04:21 | Disposed clock.

10/02/2018 17:04:21 | Disposed input manager.

10/02/2018 17:04:21 | Disposed graphics manager.

10/02/2018 17:04:21 | Disposed swap chain.

10/02/2018 17:04:21 | Disposed Direct3D device.

10/02/2018 17:04:21 | Disposed DXGI factory.

10/02/2018 17:04:21 | Closed Windows form.

10/02/2018 17:04:21 | Director received exit call.

10/02/2018 17:04:21 | Disposed window.

10/02/2018 17:04:21 | Disposed platform interface.

10/02/2018 17:04:21 | Closing log output file...

    Dovah Did you get that error when you try to enter Settings->Controls? If so i already fix it in my end.
    For a quick fix add this to the en.txt file inside the Strings folder:

    Inputs
    {
    PartTriggers
    {
    Vector_Thruster_Overcharger = "Overcharge vector thrusters"
    }
    PartToggles
    {
    LandingPad_Load_On_Off = "Toggle Landing Pad Load On/Off"
    LandingPad_Dock_On_Off = "Toggle Landing Pad Dock On/Off"
    Missiles_Fire_at_Will_Hold_Fire = "Toggle Missiles Launch On/Off"
    Torpedos_Fire_at_Will_Hold_Fire = "Toggle Torpedos Launch On/Off"
    Show_Hide_Shield_Effect = "Show/Hide Shields"
    }
    }

    Also delete this two lines inside mod.txt

    // TRIGGERS
    {
    Action = AddMany
    AddTo = "<gui/game/parts/part_triggers.txt>/PartTriggers"
    ManyToAdd
    [
    &<GUI/part_triggers.txt>/Vector_Thruster_Overcharger
    &<GUI/part_triggers.txt>/Launch_Missile <---------- Delete this
    &<GUI/part_triggers.txt>/Launch_Torpedo <---------- and this
    ]
    }

      10/02/2018 16:59:28 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.7\ammo_shots\electron_laser_beam.shader' (pix):
      10/02/2018 16:59:28 | C:\Games\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
      10/02/2018 16:59:34 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC3.7\ammo_shots\tractor_beam.shader' (pix):
      10/02/2018 16:59:34 | C:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them

      These are the important lines. It's a known issue with ABH. Theoretically, you can go into the mod.TXT file and comment out any mentions of the Electron Beam Laser and Tractor Beam with "//" (no quotes, just a double slash). This didn't work for me, but it's the go-to solution for dealing with crashes of this nature.

      Either way, while it's entirely possible that it's a compatibility issue between Kroom's and ABH, the crash is caused by ABH.

        Kroom How about some underwing single or double missiles? Like single Sidewinders or double Sidewinders?

        the_guy545 can you explain a little more?

        the_guy545 You already got triple (standart) rockets, why would you need Sidewinders then?

          Kroom

          CursedPh4nt0m

          I was just thinking for even smaller ships, there could be an one-block attachment, with the missile "outside" of the ship, attached to the underwing pylon, like these real-life fighters:

          image https://i.imgur.com/Wqokr1C.jpg

          image https://i.imgur.com/HrixTGT.jpg

          image https://i.imgur.com/ohYhjL2.jpg

          the_guy545 Heat seeking missiles on steroids.

          the_guy545 Its an interesting idea, i will try and see how it looks.

          I aint 'fraid of no Ghost

            @Kroom when will the larger hanger be complete? also, could you make a repair beam?

              Zachary Be a Patient, mods take a lot of time, get in ur thick skul, Mods don't make emselves, and they take a while to make

              gives you hell for not releasing an update within 1 seconds

              Seems like only other modders understand

              jbox1 Awesome Video Man!

              jbox1 HAIL!

              jbox1 I might do some faction-related videos at some point though, so you never know

                Question, is there really no way to replenish the ammunition on the Torpedo/Medium Missles without using a (15,000)Missile Factory? Also if it isn't the case that I didn't notice it, can you think about implementing a smaller version of the missle factory at about 5,000-7,500 cost that builds slower and can only store one missle at a time just to make the fighters just a little self sufficient?

                Crimson_Reaper To reload and repair ships use the Landing pad, it also gives ftl capability to ships that are docked.

                Crimson_Reaper
                if you have a small enough of a misses factory for fighters it kinda takes away the whole point of having the landing pads

                  • Edited

                  Kroom i have experience that the flak turret blast create lags, any way to fix or reduce the lag, or is it a consequence of using the flak turret?

                    Bevan it's the way flak bullets work right now, i didn't want to use the normal area damage because it pass trough shields and i didn't want that, so i had to create 30 hidden bullets when it explodes to simulate an area effect that don't pass trough shields. If in the future Walt adds a way for shields to block area damage, i will change it to that.