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MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.

System.InvalidOperationException: Последовательность не содержит соответствующий элемент

в System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func2 predicate)

в Cosmoteer.Ships.Parts.Ammo.AmmoStorage..ctor(AmmoStorageRules rules) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorage.cs:строка 196

в Cosmoteer.Ships.Parts.Ammo.AmmoStorageRules.CreateComponent() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorageRules.cs:строка 36

в Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 236

в Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:строка 174

в Cosmoteer.Ships.Parts.Logic.TriggeredPartSwap.OnTriggered(Object sender, EventArgs e) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\TriggeredPartSwap.cs:строка 65

в Cosmoteer.Ships.Parts.Logic.PartDamageTrigger.OnPartHealthChanged(Part part, Int32 oldHealth, Int32 newHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartDamageTrigger.cs:строка 64

в System.Action`3.Invoke(T1 arg1, T2 arg2, T3 arg3)

в Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 835

в Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 131

в Cosmoteer.Ships.Fire.FireManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Fire\FireManager.cs:строка 474

в Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:строка 868

в Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1063

в Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 981

в Halfling.Scene.Dim2.SceneRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1005

в Cosmoteer.Simulation.SimRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 956

в Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:строка 111

в Cosmoteer.Simulation.SimRoot.DoFixedUpdates() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 921

в Halfling.Scene.Dim2.SceneRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 701

в Cosmoteer.Simulation.SimRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 592

в Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1196

в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 211

в Halfling.Application.Director.CallUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 920

в Halfling.Application.Director.DoUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 804

в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 335

в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 279

в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890

в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 195

в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 148

09/07/2018 10:40:10 | Logging successful initialized.

09/07/2018 10:40:10 | .NET Runtime Version: 4.0.30319.42000

09/07/2018 10:40:10 | Running as a 64-bit process.

09/07/2018 10:40:10 | Local: ru-RU

09/07/2018 10:40:10 | Language: ru-RU

09/07/2018 10:40:10 | Cosmoteer version 0.14.4

09/07/2018 10:40:10 | Майкрософт Windows 10 Pro 64-разрядная 10.0.17134

09/07/2018 10:40:10 | Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 logical processors)

09/07/2018 10:40:10 | 16323,8 MB RAM

09/07/2018 10:40:10 | NVIDIA GeForce GTX 1070 Ti (24.21.13.9836) (24.06.2018)

09/07/2018 10:40:10 | 4095,0 MB VRAM

09/07/2018 10:40:10 |

09/07/2018 10:40:10 | Loaded app settings.

09/07/2018 10:40:10 | Mixpanel Distinct ID: 44A30A153AE91A9C1CDE880657CFBF95

09/07/2018 10:40:10 | Process is now DPI-aware.

09/07/2018 10:40:10 | Setup default cursor.

09/07/2018 10:40:10 | Using display adapter 0

09/07/2018 10:40:10 | Created DXGI factory.

09/07/2018 10:40:10 | Adapter #0: NVIDIA GeForce GTX 1070 Ti

09/07/2018 10:40:10 | Output #0: LG ULTRAWIDE(HDMI) (2560x1080)

09/07/2018 10:40:10 | Adapter #1: Microsoft Basic Render Driver

09/07/2018 10:40:10 | Updated Windows form configuration for resizable windowed.

09/07/2018 10:40:10 | Created Windows form.

09/07/2018 10:40:10 | Direct3D Feature Level: Level_11_0

09/07/2018 10:40:10 | Created Direct3D 11 Device.

09/07/2018 10:40:11 | Created swap chain: 2544x1041.

09/07/2018 10:40:11 | Created window.

09/07/2018 10:40:11 | Created clock.

09/07/2018 10:40:11 | Created graphics manager.

09/07/2018 10:40:11 | Created XAudio2 device.

09/07/2018 10:40:11 | Created audio manager.

09/07/2018 10:40:11 | Created input manager.

09/07/2018 10:40:11 | Created default font.

09/07/2018 10:40:11 | Initial app state is 'MainMenu'

09/07/2018 10:40:11 | Initial application settings:

09/07/2018 10:40:11 | LastGameVersion:

09/07/2018 10:40:11 | InitState: MainMenu

09/07/2018 10:40:11 | Language:

09/07/2018 10:40:11 | LockCursor: True

09/07/2018 10:40:11 | EdgePanMode: Analog

09/07/2018 10:40:11 | EdgePanSpeed: 15

09/07/2018 10:40:11 | KeyboardPanSpeed: 15

09/07/2018 10:40:11 | KeyboardZoomSpeed: 10

09/07/2018 10:40:11 | KeyboardRotSpeed: 90°

09/07/2018 10:40:11 | EnableMouseWheelZoom: True

09/07/2018 10:40:11 | InvertMouseWheelZoom: False

09/07/2018 10:40:11 | MouseWheelZoomSpeed: 1,12

09/07/2018 10:40:11 | MouseWheelZoomAtCursor: True

09/07/2018 10:40:11 | StickyFocus: True

09/07/2018 10:40:11 | DpiScaleMode: Dpi100

09/07/2018 10:40:11 | AnimateBackgrounds: True

09/07/2018 10:40:11 | FancyParticles: True

09/07/2018 10:40:11 | UncompressedTextures: False

09/07/2018 10:40:11 | AllowShipDeselection: False

09/07/2018 10:40:11 | CtrlSelectsParts: True

09/07/2018 10:40:11 | EnableCollisionAvoidance: True

09/07/2018 10:40:11 | PreferBlueprintMode: False

09/07/2018 10:40:11 | BlueprintAutoPause: True

09/07/2018 10:40:11 | ShowInvalidBlueprints: True

09/07/2018 10:40:11 | BuildAutoFocus: True

09/07/2018 10:40:11 | BuildAutoRotate: True

09/07/2018 10:40:11 | BuildAutoInteriors: True

09/07/2018 10:40:11 | PaintAutoFocus: True

09/07/2018 10:40:11 | PaintAutoRotate: True

09/07/2018 10:40:11 | PaintAllowOverwrite: True

09/07/2018 10:40:11 | PaintMirrorEnabled: False

09/07/2018 10:40:11 | PaintMirrorAxis: Vertical

09/07/2018 10:40:11 | RepairAutoFocus: True

09/07/2018 10:40:11 | RepairAutoRotate: False

09/07/2018 10:40:11 | BuildAllowOverwrite: True

09/07/2018 10:40:11 | BuildAutoDoors: True

09/07/2018 10:40:11 | BuildEnforceCrewAccess: True

09/07/2018 10:40:11 | BuildMirrorEnabled: False

09/07/2018 10:40:11 | BuildMirrorAxis: Vertical

09/07/2018 10:40:11 | RowsOfParts: 1

09/07/2018 10:40:11 | GrabLeavesCorridors: True

09/07/2018 10:40:11 | RepairAutoDoors: True

09/07/2018 10:40:11 | AutoHireCrew: True

09/07/2018 10:40:11 | PartToolTips: True

09/07/2018 10:40:11 | AutoSave: True

09/07/2018 10:40:11 | AutoSavesToKeep: 10

09/07/2018 10:40:11 | QuickSavesToKeep: 10

09/07/2018 10:40:11 | AutoSaveInterval: 600

09/07/2018 10:40:11 | SaveLostShips: True

09/07/2018 10:40:11 | LostShipsTokeep: 10

09/07/2018 10:40:11 | FtlAutoSave: True

09/07/2018 10:40:11 | ShowOnShipIndicators: True

09/07/2018 10:40:11 | ShowZoomedOutBlibs: True

09/07/2018 10:40:11 | ShowOffScreenBlips: True

09/07/2018 10:40:11 | PingNearbyEnemies: True

09/07/2018 10:40:11 | AutoPauseOnLostFocus: True

09/07/2018 10:40:11 | ScreenShake: True

09/07/2018 10:40:11 | ShowMidpointFocusWidget: True

09/07/2018 10:40:11 | VersionCheckMode: Stable

09/07/2018 10:40:11 | EnableMetrics: True

09/07/2018 10:40:11 | PreferBorderlessWindowToggle: False

09/07/2018 10:40:11 | MasterVolume: 1

09/07/2018 10:40:11 | EffectsVolume: 1

09/07/2018 10:40:11 | InterfaceVolume: 1

09/07/2018 10:40:11 | ShowTutorials: True

09/07/2018 10:40:11 | AutoFtlJump: False

09/07/2018 10:40:11 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

09/07/2018 10:40:11 | DefaultBuildTool: Grab

09/07/2018 10:40:11 | DefaultDecalTool: Grab

09/07/2018 10:40:11 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

09/07/2018 10:40:11 | PlayerColor:

09/07/2018 10:40:11 | EnemyColor:

09/07/2018 10:40:11 | NeutralColor:

09/07/2018 10:40:11 | MiniviewInCombatMode: Auto

09/07/2018 10:40:11 | MiniviewNotInCombatMode: Auto

09/07/2018 10:40:11 | MiniviewLockRotation: False

09/07/2018 10:40:11 | MiniviewSize:

09/07/2018 10:40:11 | ShowInteriors: False

09/07/2018 10:40:11 | AlwaysShowCommandWidgets: False

09/07/2018 10:40:11 | PreferShipRelativeAttackAngle: False

09/07/2018 10:40:11 | PreferWorldRelativeFollowAngle: False

09/07/2018 10:40:11 | ShipLibraryLargeIcons: False

09/07/2018 10:40:11 | AdHocFormations: False

09/07/2018 10:40:11 | BreakFormationToAttack: True

09/07/2018 10:40:11 | DisplayAllShips: False

09/07/2018 10:40:11 | ShowAdvancedCommands: False

09/07/2018 10:40:11 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

09/07/2018 10:40:11 | DeleteFileOnStartup:

09/07/2018 10:40:11 | DefaultGameMode:

09/07/2018 10:40:11 | DefaultCreativeModeMapSize: 0

09/07/2018 10:40:11 | DefaultBountyModeDifficulty: 0

09/07/2018 10:40:11 | DefaultBountyModeMapSize: 0

09/07/2018 10:40:11 | DefaultBountyModeStarterShip: 0

09/07/2018 10:40:11 | WarnOutOfDateGpuDrivers: True

09/07/2018 10:40:11 | MPShipColorMode: RandomPerPlayer

09/07/2018 10:40:11 | MPBlipColorMode: FriendAndFoe

09/07/2018 10:40:11 | MPShowDamagePoints: True

09/07/2018 10:40:11 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]

09/07/2018 10:40:11 | AutoPortForwarding: True

09/07/2018 10:40:11 | DisplayPublicIP: True

09/07/2018 10:40:11 | PreferLAN: False

09/07/2018 10:40:11 | DefaultServer: 0

09/07/2018 10:40:11 | ShowNewsOnStartup: True

09/07/2018 10:40:11 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

09/07/2018 10:40:11 | ShowNewsAlerts: True

09/07/2018 10:40:11 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

09/07/2018 10:40:11 | Starting main game loop...

09/07/2018 10:40:11 | Enabled mods:

09/07/2018 10:40:12 | cosmoteer.example_ship_library

09/07/2018 10:40:12 | cosmoteer.free_ftl

09/07/2018 10:40:12 | cosmoteer.huge_ships

09/07/2018 10:40:12 | Lafiel.Abh

09/07/2018 10:40:12 | Loaded language 'en'.

09/07/2018 10:40:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\electron_laser_beam.shader' (pix):
09/07/2018 10:40:16 | D:\Games\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/07/2018 10:40:16 |

09/07/2018 10:40:18 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\tractor_beam.shader' (pix):
09/07/2018 10:40:18 | D:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/07/2018 10:40:18 |

09/07/2018 10:41:58 | Loaded game rules.

09/07/2018 10:43:37 | Game pushed onto stack.

09/07/2018 10:43:37 | Game mode is: CreativeGameModeManager

09/07/2018 10:50:53 | Memory usage at time of crash: 4 447 563 776

09/07/2018 10:50:53 | Application state stack at time of crash:

09/07/2018 10:50:53 | Cosmoteer.Game.GameRoot

09/07/2018 10:50:53 | Cosmoteer.Gui.TitleScreen

09/07/2018 10:50:53 | FPS at time of crash: 96,50589

09/07/2018 10:50:53 | Running processes at time of crash: AGMService, AGSService, ApplicationFrameHost, armsvc, audiodg, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, egui, ekrn, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, Idle, IPROSetMonitor, jhi_service, jusched, LMS, lsass, Memory Compression, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, nvcontainer, NVDisplay.Container, NVIDIA Share, NVIDIA Web Helper, nvsphelper64, NvTelemetryContainer, OpenWith, OriginWebHelperService, OscarEditor, pdf24, PnkBstrA, Registry, RtkNGUI64, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, WargamingGameUpdater, wininit, winlogon, wmpnetwk,

09/07/2018 10:50:53 | System.InvalidOperationException: Последовательность не содержит соответствующий элемент

09/07/2018 10:50:53 | в System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func2 predicate)

09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Ammo.AmmoStorage..ctor(AmmoStorageRules rules) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorage.cs:строка 196

09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Ammo.AmmoStorageRules.CreateComponent() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorageRules.cs:строка 36

09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 236

09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:строка 174

09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Logic.TriggeredPartSwap.OnTriggered(Object sender, EventArgs e) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\TriggeredPartSwap.cs:строка 65

09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Logic.PartDamageTrigger.OnPartHealthChanged(Part part, Int32 oldHealth, Int32 newHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartDamageTrigger.cs:строка 64

09/07/2018 10:50:53 | в System.Action`3.Invoke(T1 arg1, T2 arg2, T3 arg3)

09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 835

09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 131

09/07/2018 10:50:53 | в Cosmoteer.Ships.Fire.FireManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Fire\FireManager.cs:строка 474

09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:строка 868

09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1063

09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 981

09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1005

09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 956

09/07/2018 10:50:53 | в Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:строка 111

09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.DoFixedUpdates() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 921

09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 701

09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 592

09/07/2018 10:50:53 | в Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1196

09/07/2018 10:50:53 | в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 211

09/07/2018 10:50:53 | в Halfling.Application.Director.CallUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 920

09/07/2018 10:50:53 | в Halfling.Application.Director.DoUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 804

09/07/2018 10:50:53 | в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 335

09/07/2018 10:50:53 | в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 279

09/07/2018 10:50:53 | в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890

09/07/2018 10:50:53 | в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 195

09/07/2018 10:50:53 | в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 148

09/07/2018 10:50:53 | Actual data hash: b396d2120d2ade4766b696b23ce7d695

09/07/2018 10:50:53 | Expected data hash: b396d2120d2ade4766b696b23ce7d695

09/07/2018 10:50:53 | Director received exit call.

09/07/2018 10:50:53 | Disposed default font.

09/07/2018 10:50:53 | Disposed XA2AudioManager device.

09/07/2018 10:50:53 | Disposed audio manager.

09/07/2018 10:50:53 | Disposed clock.

09/07/2018 10:50:53 | Disposed input manager.

09/07/2018 10:50:53 | Disposed graphics manager.

09/07/2018 10:50:53 | Disposed swap chain.

09/07/2018 10:50:53 | Disposed Direct3D device.

09/07/2018 10:50:53 | Disposed DXGI factory.

09/07/2018 10:50:53 | Closed Windows form.

09/07/2018 10:50:53 | Director received exit call.

09/07/2018 10:50:53 | Disposed window.

09/07/2018 10:50:53 | Disposed platform interface.

09/07/2018 10:50:53 | Closing log output file...

    Zetsubou_altist I think this is a bug in Cosmoteer 0.14.4 relating to trigger, swapping and the changes to storages. This crash has it all. I've sent a similar case to Walt last week but he hadn't had the time yet to look it up. Anyway, got to wait for the next Cosmoteer version to have it fixed.

      7 days later

      So, does it still work now that I have version 0.14.4?

        ShaBoi_James Yes, it does work for 0.14.4 just fine.

        0.14.4 has a few bugs and or shortcomings but I may release a new version this weekend.

          Lafiel Yay, i can spawn ABH ships without an immediate crash now..

            RedAndCosmoteer The next release will also be a bit more optimized but adds a bunch so I dunno if you can run it. Just keep using the modified mod.txt for minimum RAM usage.

              Lafiel I'm capable of using this version without the modified mod.txt, thanks.

                09/16/2018 15:37:07 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\electron_laser_beam.shader' (pix):
                09/16/2018 15:37:07 | E:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                09/16/2018 15:37:07 |

                09/16/2018 15:37:09 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\tractor_beam.shader' (pix):
                09/16/2018 15:37:09 | E:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
                09/16/2018 15:37:09 |

                Yours is obviously not the only mod to run into this issue (S.W. ACD is another), but until this issue is resolved, is there an easy way I can go in and modify something to remove the electron beam laser and tractor beam?

                  Mycroftxxx That's a legitimate issue with vanilla's own code. Has been there forever. The only real issue is that the shader for the electron laser has been broken since 0.14.x.
                  Just comment them out with //.

                    I tried that, going into the classless mod.txt and commenting out lines like

                    // &<electron_laser_beam/electron_laser_beam.txt>/Part
                    // &<electron_laser_turret/electron_laser_turret.txt>/Part

                    Am I commenting them out in the wrong location?

                    Mycroftxxx Commenting out parts is the safest thing possible you can do with a mod. Anything else would be a problem.
                    It looks perfectly correct to me. To be on a safe side you could try to delete the whole mod and re-install and try again. This works if you did something else unknowingly and forgotten.
                    If anything else it might be your computer may have other problems like having some background program suddenly working overtime and hogging more RAM than before.

                      Mycroftxxx Did you comment out the tractor beam as well, the electron laser beam isn't the only problem see, look at the second paragraph of the error code.
                      Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\tractor_beam.shader' (pix):

                      The shader errors don't really matter in the least. They shouldn't cause any crashes but may tax your graphics a bit. It's just a matter of how they make a beam look.

                      thewoodenlego

                      Yes, I actually went through and commented out all versions of the tractor beam before I wrote that message. I just focused on the first error and my response to it, just trying to make sure I was doing things right in mods.txt and not missing a trick somewhere.

                        Lafiel Lafiel, quick question, is this compatible with Kroom's forge?
                        Edit: And decals?

                          RedAndCosmoteer I think they are compatible. Some of Krooms aesthetic parts seem to have been based on Star Wars:ACD which are direct copies from Abh but with different IDs anyway so they should be fine. Some of the decals also seem to be redundant but I see no name conflict. Conflict is impossible since Abh has its ID as part of their name. But they are also redundant to Star's decals mod.... It's kind of bad that there's many redundancies, though. I wish we would have mod dependencies now.

                            I think I'll be able to release a new version soonish. I've decided to save on animation and or remove them from the new parts. Things went too far with the number of parts having them (for consistency), hence, potentially too demanding on weak computers. So I also decided to redo those sprites to be more vanilla conform. They might end up being a bit strange... When depends on just this.
                            Anyway, there are still some ~bugs (higher level self-destruct/swap) in cosmoteer 0.14.4 forcing me to trim down the majority of new part's function/ability such that they won't cause a crash. These will be unlocked once that's been fixed.

                              In your mod is hangar floor?

                                Just say me how to use it or it's only decor?