MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.InvalidOperationException: Последовательность не содержит соответствующий элемент
в System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
в Cosmoteer.Ships.Parts.Ammo.AmmoStorage..ctor(AmmoStorageRules rules) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorage.cs:строка 196
в Cosmoteer.Ships.Parts.Ammo.AmmoStorageRules.CreateComponent() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorageRules.cs:строка 36
в Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 236
в Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:строка 174
в Cosmoteer.Ships.Parts.Logic.TriggeredPartSwap.OnTriggered(Object sender, EventArgs e) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\TriggeredPartSwap.cs:строка 65
в Cosmoteer.Ships.Parts.Logic.PartDamageTrigger.OnPartHealthChanged(Part part, Int32 oldHealth, Int32 newHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartDamageTrigger.cs:строка 64
в System.Action`3.Invoke(T1 arg1, T2 arg2, T3 arg3)
в Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 835
в Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 131
в Cosmoteer.Ships.Fire.FireManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Fire\FireManager.cs:строка 474
в Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:строка 868
в Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1063
в Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 981
в Halfling.Scene.Dim2.SceneRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1005
в Cosmoteer.Simulation.SimRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 956
в Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:строка 111
в Cosmoteer.Simulation.SimRoot.DoFixedUpdates() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 921
в Halfling.Scene.Dim2.SceneRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 701
в Cosmoteer.Simulation.SimRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 592
в Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1196
в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 211
в Halfling.Application.Director.CallUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 920
в Halfling.Application.Director.DoUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 804
в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 335
в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 279
в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890
в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 195
в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 148
09/07/2018 10:40:10 | Logging successful initialized.
09/07/2018 10:40:10 | .NET Runtime Version: 4.0.30319.42000
09/07/2018 10:40:10 | Running as a 64-bit process.
09/07/2018 10:40:10 | Local: ru-RU
09/07/2018 10:40:10 | Language: ru-RU
09/07/2018 10:40:10 | Cosmoteer version 0.14.4
09/07/2018 10:40:10 | Майкрософт Windows 10 Pro 64-разрядная 10.0.17134
09/07/2018 10:40:10 | Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 logical processors)
09/07/2018 10:40:10 | 16323,8 MB RAM
09/07/2018 10:40:10 | NVIDIA GeForce GTX 1070 Ti (24.21.13.9836) (24.06.2018)
09/07/2018 10:40:10 | 4095,0 MB VRAM
09/07/2018 10:40:10 |
09/07/2018 10:40:10 | Loaded app settings.
09/07/2018 10:40:10 | Mixpanel Distinct ID: 44A30A153AE91A9C1CDE880657CFBF95
09/07/2018 10:40:10 | Process is now DPI-aware.
09/07/2018 10:40:10 | Setup default cursor.
09/07/2018 10:40:10 | Using display adapter 0
09/07/2018 10:40:10 | Created DXGI factory.
09/07/2018 10:40:10 | Adapter #0: NVIDIA GeForce GTX 1070 Ti
09/07/2018 10:40:10 | Output #0: LG ULTRAWIDE(HDMI) (2560x1080)
09/07/2018 10:40:10 | Adapter #1: Microsoft Basic Render Driver
09/07/2018 10:40:10 | Updated Windows form configuration for resizable windowed.
09/07/2018 10:40:10 | Created Windows form.
09/07/2018 10:40:10 | Direct3D Feature Level: Level_11_0
09/07/2018 10:40:10 | Created Direct3D 11 Device.
09/07/2018 10:40:11 | Created swap chain: 2544x1041.
09/07/2018 10:40:11 | Created window.
09/07/2018 10:40:11 | Created clock.
09/07/2018 10:40:11 | Created graphics manager.
09/07/2018 10:40:11 | Created XAudio2 device.
09/07/2018 10:40:11 | Created audio manager.
09/07/2018 10:40:11 | Created input manager.
09/07/2018 10:40:11 | Created default font.
09/07/2018 10:40:11 | Initial app state is 'MainMenu'
09/07/2018 10:40:11 | Initial application settings:
09/07/2018 10:40:11 | LastGameVersion:
09/07/2018 10:40:11 | InitState: MainMenu
09/07/2018 10:40:11 | Language:
09/07/2018 10:40:11 | LockCursor: True
09/07/2018 10:40:11 | EdgePanMode: Analog
09/07/2018 10:40:11 | EdgePanSpeed: 15
09/07/2018 10:40:11 | KeyboardPanSpeed: 15
09/07/2018 10:40:11 | KeyboardZoomSpeed: 10
09/07/2018 10:40:11 | KeyboardRotSpeed: 90°
09/07/2018 10:40:11 | EnableMouseWheelZoom: True
09/07/2018 10:40:11 | InvertMouseWheelZoom: False
09/07/2018 10:40:11 | MouseWheelZoomSpeed: 1,12
09/07/2018 10:40:11 | MouseWheelZoomAtCursor: True
09/07/2018 10:40:11 | StickyFocus: True
09/07/2018 10:40:11 | DpiScaleMode: Dpi100
09/07/2018 10:40:11 | AnimateBackgrounds: True
09/07/2018 10:40:11 | FancyParticles: True
09/07/2018 10:40:11 | UncompressedTextures: False
09/07/2018 10:40:11 | AllowShipDeselection: False
09/07/2018 10:40:11 | CtrlSelectsParts: True
09/07/2018 10:40:11 | EnableCollisionAvoidance: True
09/07/2018 10:40:11 | PreferBlueprintMode: False
09/07/2018 10:40:11 | BlueprintAutoPause: True
09/07/2018 10:40:11 | ShowInvalidBlueprints: True
09/07/2018 10:40:11 | BuildAutoFocus: True
09/07/2018 10:40:11 | BuildAutoRotate: True
09/07/2018 10:40:11 | BuildAutoInteriors: True
09/07/2018 10:40:11 | PaintAutoFocus: True
09/07/2018 10:40:11 | PaintAutoRotate: True
09/07/2018 10:40:11 | PaintAllowOverwrite: True
09/07/2018 10:40:11 | PaintMirrorEnabled: False
09/07/2018 10:40:11 | PaintMirrorAxis: Vertical
09/07/2018 10:40:11 | RepairAutoFocus: True
09/07/2018 10:40:11 | RepairAutoRotate: False
09/07/2018 10:40:11 | BuildAllowOverwrite: True
09/07/2018 10:40:11 | BuildAutoDoors: True
09/07/2018 10:40:11 | BuildEnforceCrewAccess: True
09/07/2018 10:40:11 | BuildMirrorEnabled: False
09/07/2018 10:40:11 | BuildMirrorAxis: Vertical
09/07/2018 10:40:11 | RowsOfParts: 1
09/07/2018 10:40:11 | GrabLeavesCorridors: True
09/07/2018 10:40:11 | RepairAutoDoors: True
09/07/2018 10:40:11 | AutoHireCrew: True
09/07/2018 10:40:11 | PartToolTips: True
09/07/2018 10:40:11 | AutoSave: True
09/07/2018 10:40:11 | AutoSavesToKeep: 10
09/07/2018 10:40:11 | QuickSavesToKeep: 10
09/07/2018 10:40:11 | AutoSaveInterval: 600
09/07/2018 10:40:11 | SaveLostShips: True
09/07/2018 10:40:11 | LostShipsTokeep: 10
09/07/2018 10:40:11 | FtlAutoSave: True
09/07/2018 10:40:11 | ShowOnShipIndicators: True
09/07/2018 10:40:11 | ShowZoomedOutBlibs: True
09/07/2018 10:40:11 | ShowOffScreenBlips: True
09/07/2018 10:40:11 | PingNearbyEnemies: True
09/07/2018 10:40:11 | AutoPauseOnLostFocus: True
09/07/2018 10:40:11 | ScreenShake: True
09/07/2018 10:40:11 | ShowMidpointFocusWidget: True
09/07/2018 10:40:11 | VersionCheckMode: Stable
09/07/2018 10:40:11 | EnableMetrics: True
09/07/2018 10:40:11 | PreferBorderlessWindowToggle: False
09/07/2018 10:40:11 | MasterVolume: 1
09/07/2018 10:40:11 | EffectsVolume: 1
09/07/2018 10:40:11 | InterfaceVolume: 1
09/07/2018 10:40:11 | ShowTutorials: True
09/07/2018 10:40:11 | AutoFtlJump: False
09/07/2018 10:40:11 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/07/2018 10:40:11 | DefaultBuildTool: Grab
09/07/2018 10:40:11 | DefaultDecalTool: Grab
09/07/2018 10:40:11 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/07/2018 10:40:11 | PlayerColor:
09/07/2018 10:40:11 | EnemyColor:
09/07/2018 10:40:11 | NeutralColor:
09/07/2018 10:40:11 | MiniviewInCombatMode: Auto
09/07/2018 10:40:11 | MiniviewNotInCombatMode: Auto
09/07/2018 10:40:11 | MiniviewLockRotation: False
09/07/2018 10:40:11 | MiniviewSize:
09/07/2018 10:40:11 | ShowInteriors: False
09/07/2018 10:40:11 | AlwaysShowCommandWidgets: False
09/07/2018 10:40:11 | PreferShipRelativeAttackAngle: False
09/07/2018 10:40:11 | PreferWorldRelativeFollowAngle: False
09/07/2018 10:40:11 | ShipLibraryLargeIcons: False
09/07/2018 10:40:11 | AdHocFormations: False
09/07/2018 10:40:11 | BreakFormationToAttack: True
09/07/2018 10:40:11 | DisplayAllShips: False
09/07/2018 10:40:11 | ShowAdvancedCommands: False
09/07/2018 10:40:11 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/07/2018 10:40:11 | DeleteFileOnStartup:
09/07/2018 10:40:11 | DefaultGameMode:
09/07/2018 10:40:11 | DefaultCreativeModeMapSize: 0
09/07/2018 10:40:11 | DefaultBountyModeDifficulty: 0
09/07/2018 10:40:11 | DefaultBountyModeMapSize: 0
09/07/2018 10:40:11 | DefaultBountyModeStarterShip: 0
09/07/2018 10:40:11 | WarnOutOfDateGpuDrivers: True
09/07/2018 10:40:11 | MPShipColorMode: RandomPerPlayer
09/07/2018 10:40:11 | MPBlipColorMode: FriendAndFoe
09/07/2018 10:40:11 | MPShowDamagePoints: True
09/07/2018 10:40:11 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List
1[Cosmoteer.CustomRuleset]]
09/07/2018 10:40:11 | AutoPortForwarding: True
09/07/2018 10:40:11 | DisplayPublicIP: True
09/07/2018 10:40:11 | PreferLAN: False
09/07/2018 10:40:11 | DefaultServer: 0
09/07/2018 10:40:11 | ShowNewsOnStartup: True
09/07/2018 10:40:11 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
09/07/2018 10:40:11 | ShowNewsAlerts: True
09/07/2018 10:40:11 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
09/07/2018 10:40:11 | Starting main game loop...
09/07/2018 10:40:11 | Enabled mods:
09/07/2018 10:40:12 | cosmoteer.example_ship_library
09/07/2018 10:40:12 | cosmoteer.free_ftl
09/07/2018 10:40:12 | cosmoteer.huge_ships
09/07/2018 10:40:12 | Lafiel.Abh
09/07/2018 10:40:12 | Loaded language 'en'.
09/07/2018 10:40:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\electron_laser_beam.shader' (pix):
09/07/2018 10:40:16 | D:\Games\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/07/2018 10:40:16 |
09/07/2018 10:40:18 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\tractor_beam.shader' (pix):
09/07/2018 10:40:18 | D:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/07/2018 10:40:18 |
09/07/2018 10:41:58 | Loaded game rules.
09/07/2018 10:43:37 | Game pushed onto stack.
09/07/2018 10:43:37 | Game mode is: CreativeGameModeManager
09/07/2018 10:50:53 | Memory usage at time of crash: 4 447 563 776
09/07/2018 10:50:53 | Application state stack at time of crash:
09/07/2018 10:50:53 | Cosmoteer.Game.GameRoot
09/07/2018 10:50:53 | Cosmoteer.Gui.TitleScreen
09/07/2018 10:50:53 | FPS at time of crash: 96,50589
09/07/2018 10:50:53 | Running processes at time of crash: AGMService, AGSService, ApplicationFrameHost, armsvc, audiodg, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, egui, ekrn, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, Idle, IPROSetMonitor, jhi_service, jusched, LMS, lsass, Memory Compression, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, nvcontainer, NVDisplay.Container, NVIDIA Share, NVIDIA Web Helper, nvsphelper64, NvTelemetryContainer, OpenWith, OriginWebHelperService, OscarEditor, pdf24, PnkBstrA, Registry, RtkNGUI64, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, WargamingGameUpdater, wininit, winlogon, wmpnetwk,
09/07/2018 10:50:53 | System.InvalidOperationException: Последовательность не содержит соответствующий элемент
09/07/2018 10:50:53 | в System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Ammo.AmmoStorage..ctor(AmmoStorageRules rules) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorage.cs:строка 196
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Ammo.AmmoStorageRules.CreateComponent() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorageRules.cs:строка 36
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 236
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:строка 174
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Logic.TriggeredPartSwap.OnTriggered(Object sender, EventArgs e) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\TriggeredPartSwap.cs:строка 65
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Logic.PartDamageTrigger.OnPartHealthChanged(Part part, Int32 oldHealth, Int32 newHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartDamageTrigger.cs:строка 64
09/07/2018 10:50:53 | в System.Action`3.Invoke(T1 arg1, T2 arg2, T3 arg3)
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 835
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 131
09/07/2018 10:50:53 | в Cosmoteer.Ships.Fire.FireManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Fire\FireManager.cs:строка 474
09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:строка 868
09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1063
09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 981
09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1005
09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 956
09/07/2018 10:50:53 | в Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:строка 111
09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.DoFixedUpdates() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 921
09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 701
09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 592
09/07/2018 10:50:53 | в Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1196
09/07/2018 10:50:53 | в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 211
09/07/2018 10:50:53 | в Halfling.Application.Director.CallUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 920
09/07/2018 10:50:53 | в Halfling.Application.Director.DoUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 804
09/07/2018 10:50:53 | в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 335
09/07/2018 10:50:53 | в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 279
09/07/2018 10:50:53 | в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890
09/07/2018 10:50:53 | в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 195
09/07/2018 10:50:53 | в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 148
09/07/2018 10:50:53 | Actual data hash: b396d2120d2ade4766b696b23ce7d695
09/07/2018 10:50:53 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
09/07/2018 10:50:53 | Director received exit call.
09/07/2018 10:50:53 | Disposed default font.
09/07/2018 10:50:53 | Disposed XA2AudioManager device.
09/07/2018 10:50:53 | Disposed audio manager.
09/07/2018 10:50:53 | Disposed clock.
09/07/2018 10:50:53 | Disposed input manager.
09/07/2018 10:50:53 | Disposed graphics manager.
09/07/2018 10:50:53 | Disposed swap chain.
09/07/2018 10:50:53 | Disposed Direct3D device.
09/07/2018 10:50:53 | Disposed DXGI factory.
09/07/2018 10:50:53 | Closed Windows form.
09/07/2018 10:50:53 | Director received exit call.
09/07/2018 10:50:53 | Disposed window.
09/07/2018 10:50:53 | Disposed platform interface.
09/07/2018 10:50:53 | Closing log output file...