Are any ABH users having a problem where they can't load a saved ship that uses ABH?
Abh Mod v 0.5.3 RC4 for Cosmoteer v 0.14.3
RedAndCosmoteer Just load it in blueprint.
Lafiel How am i supposed to load it in blueprint?
Do i simply save it AS a blueprint?
Lafiel Here, error
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557
at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068
at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263
at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615
at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148
08/27/2018 01:08:59 | Logging successful initialized.
08/27/2018 01:08:59 | .NET Runtime Version: 4.0.30319.42000
08/27/2018 01:08:59 | Running as a 64-bit process.
08/27/2018 01:08:59 | Local: en-US
08/27/2018 01:08:59 | Language: en-US
08/27/2018 01:08:59 | Cosmoteer version 0.14.3
08/27/2018 01:09:00 | Microsoft Windows 10 Enterprise N 2016 LTSB 64-bit 10.0.14393
08/27/2018 01:09:00 | Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 logical processors)
08/27/2018 01:09:00 | 16325.7 MB RAM
08/27/2018 01:09:00 | NVIDIA GeForce GTX 970 (23.21.13.9065) (1/2/2018)
08/27/2018 01:09:00 | 4095.0 MB VRAM
08/27/2018 01:09:00 |
08/27/2018 01:09:00 | Loaded app settings.
08/27/2018 01:09:00 | Mixpanel Distinct ID: 47740FBCD0B012B922874ACF28C813A2
08/27/2018 01:09:00 | Process is now DPI-aware.
08/27/2018 01:09:00 | Setup default cursor.
08/27/2018 01:09:00 | Using display adapter 0
08/27/2018 01:09:00 | Created DXGI factory.
08/27/2018 01:09:00 | Adapter #0: NVIDIA GeForce GTX 970
08/27/2018 01:09:00 | Output #0: HP w2448h Wide LCD Monitor (1920x1200)
08/27/2018 01:09:00 | Adapter #1: Microsoft Basic Render Driver
08/27/2018 01:09:00 | Updated Windows form configuration for resizable windowed.
08/27/2018 01:09:00 | Created Windows form.
08/27/2018 01:09:00 | Direct3D Feature Level: Level_11_0
08/27/2018 01:09:00 | Created Direct3D 11 Device.
08/27/2018 01:09:00 | Created swap chain: 1920x1147.
08/27/2018 01:09:00 | Created window.
08/27/2018 01:09:00 | Created clock.
08/27/2018 01:09:00 | Created graphics manager.
08/27/2018 01:09:00 | Created XAudio2 device.
08/27/2018 01:09:00 | Created audio manager.
08/27/2018 01:09:00 | Created input manager.
08/27/2018 01:09:00 | Created default font.
08/27/2018 01:09:00 | Initial app state is 'MainMenu'
08/27/2018 01:09:00 | Initial application settings:
08/27/2018 01:09:00 | LastGameVersion:
08/27/2018 01:09:00 | InitState: MainMenu
08/27/2018 01:09:00 | Language:
08/27/2018 01:09:00 | LockCursor: True
08/27/2018 01:09:00 | EdgePanMode: Analog
08/27/2018 01:09:00 | EdgePanSpeed: 15
08/27/2018 01:09:00 | KeyboardPanSpeed: 15
08/27/2018 01:09:00 | KeyboardZoomSpeed: 10
08/27/2018 01:09:00 | KeyboardRotSpeed: 90°
08/27/2018 01:09:00 | EnableMouseWheelZoom: True
08/27/2018 01:09:00 | InvertMouseWheelZoom: False
08/27/2018 01:09:00 | MouseWheelZoomSpeed: 1.12
08/27/2018 01:09:00 | MouseWheelZoomAtCursor: True
08/27/2018 01:09:00 | StickyFocus: True
08/27/2018 01:09:00 | DpiScaleMode: Dpi100
08/27/2018 01:09:00 | AnimateBackgrounds: True
08/27/2018 01:09:00 | FancyParticles: True
08/27/2018 01:09:00 | UncompressedTextures: False
08/27/2018 01:09:00 | AllowShipDeselection: False
08/27/2018 01:09:00 | CtrlSelectsParts: True
08/27/2018 01:09:00 | EnableCollisionAvoidance: True
08/27/2018 01:09:00 | PreferBlueprintMode: False
08/27/2018 01:09:00 | BlueprintAutoPause: True
08/27/2018 01:09:00 | ShowInvalidBlueprints: True
08/27/2018 01:09:00 | BuildAutoFocus: True
08/27/2018 01:09:00 | BuildAutoRotate: True
08/27/2018 01:09:00 | BuildAutoInteriors: True
08/27/2018 01:09:00 | PaintAutoFocus: True
08/27/2018 01:09:00 | PaintAutoRotate: True
08/27/2018 01:09:00 | PaintAllowOverwrite: True
08/27/2018 01:09:00 | PaintMirrorEnabled: False
08/27/2018 01:09:00 | PaintMirrorAxis: Vertical
08/27/2018 01:09:00 | RepairAutoFocus: True
08/27/2018 01:09:00 | RepairAutoRotate: False
08/27/2018 01:09:00 | BuildAllowOverwrite: True
08/27/2018 01:09:00 | BuildAutoDoors: True
08/27/2018 01:09:00 | BuildEnforceCrewAccess: True
08/27/2018 01:09:00 | BuildMirrorEnabled: False
08/27/2018 01:09:00 | BuildMirrorAxis: Vertical
08/27/2018 01:09:00 | RowsOfParts: 1
08/27/2018 01:09:00 | GrabLeavesCorridors: True
08/27/2018 01:09:00 | RepairAutoDoors: True
08/27/2018 01:09:00 | AutoHireCrew: True
08/27/2018 01:09:00 | PartToolTips: True
08/27/2018 01:09:00 | AutoSave: True
08/27/2018 01:09:00 | AutoSavesToKeep: 10
08/27/2018 01:09:00 | QuickSavesToKeep: 10
08/27/2018 01:09:00 | AutoSaveInterval: 600
08/27/2018 01:09:00 | SaveLostShips: True
08/27/2018 01:09:00 | LostShipsTokeep: 10
08/27/2018 01:09:00 | FtlAutoSave: True
08/27/2018 01:09:00 | ShowOnShipIndicators: True
08/27/2018 01:09:00 | ShowZoomedOutBlibs: True
08/27/2018 01:09:00 | ShowOffScreenBlips: True
08/27/2018 01:09:00 | AutoPauseOnLostFocus: True
08/27/2018 01:09:00 | ScreenShake: True
08/27/2018 01:09:00 | ShowMidpointFocusWidget: True
08/27/2018 01:09:00 | VersionCheckMode: Stable
08/27/2018 01:09:00 | EnableMetrics: True
08/27/2018 01:09:00 | PreferBorderlessWindowToggle: False
08/27/2018 01:09:00 | MasterVolume: 1
08/27/2018 01:09:00 | EffectsVolume: 1
08/27/2018 01:09:00 | InterfaceVolume: 1
08/27/2018 01:09:00 | ShowTutorials: True
08/27/2018 01:09:00 | AutoFtlJump: False
08/27/2018 01:09:00 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
08/27/2018 01:09:00 | DefaultBuildTool: Grab
08/27/2018 01:09:00 | DefaultDecalTool: Grab
08/27/2018 01:09:00 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
08/27/2018 01:09:00 | PlayerColor:
08/27/2018 01:09:00 | EnemyColor:
08/27/2018 01:09:00 | NeutralColor:
08/27/2018 01:09:00 | MiniviewInCombatMode: Auto
08/27/2018 01:09:00 | MiniviewNotInCombatMode: Auto
08/27/2018 01:09:00 | MiniviewLockRotation: False
08/27/2018 01:09:00 | MiniviewSize:
08/27/2018 01:09:00 | ShowInteriors: False
08/27/2018 01:09:00 | AlwaysShowCommandWidgets: False
08/27/2018 01:09:00 | PreferShipRelativeAttackAngle: False
08/27/2018 01:09:00 | PreferWorldRelativeFollowAngle: False
08/27/2018 01:09:00 | ShipLibraryLargeIcons: False
08/27/2018 01:09:00 | AdHocFormations: False
08/27/2018 01:09:00 | BreakFormationToAttack: True
08/27/2018 01:09:00 | DisplayAllShips: False
08/27/2018 01:09:00 | ShowAdvancedCommands: False
08/27/2018 01:09:00 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
08/27/2018 01:09:00 | DeleteFileOnStartup:
08/27/2018 01:09:00 | DefaultGameMode:
08/27/2018 01:09:00 | DefaultCreativeModeMapSize: 0
08/27/2018 01:09:00 | DefaultBountyModeDifficulty: 0
08/27/2018 01:09:00 | DefaultBountyModeMapSize: 0
08/27/2018 01:09:00 | DefaultBountyModeStarterShip: 0
08/27/2018 01:09:00 | WarnOutOfDateGpuDrivers: True
08/27/2018 01:09:00 | MPShipColorMode: RandomPerPlayer
08/27/2018 01:09:00 | MPBlipColorMode: FriendAndFoe
08/27/2018 01:09:00 | AutoPortForwarding: True
08/27/2018 01:09:00 | DisplayPublicIP: True
08/27/2018 01:09:00 | PreferLAN: False
08/27/2018 01:09:00 | DefaultServer: 0
08/27/2018 01:09:00 | ShowNewsOnStartup: True
08/27/2018 01:09:00 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
08/27/2018 01:09:00 | ShowNewsAlerts: True
08/27/2018 01:09:00 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
08/27/2018 01:09:00 | Starting main game loop...
08/27/2018 01:09:00 | Enabled mods:
08/27/2018 01:09:03 | cosmoteer.huge_ships
08/27/2018 01:09:03 | Red.Archon.plasma
08/27/2018 01:09:03 | bubbet.placeholder
08/27/2018 01:09:03 | deco_mod_N.deco_mod
08/27/2018 01:09:03 | jbox1.drones++
08/27/2018 01:09:03 | Lafiel.Abh
08/27/2018 01:09:03 | VOS726.lonely_planets
08/27/2018 01:09:03 | Meranera.Legacy
08/27/2018 01:09:03 | Meranera.Sauce
08/27/2018 01:09:03 | masteryoba.more_decals_mod
08/27/2018 01:09:03 | captain_redstone.redstones_diffusion_shields
08/27/2018 01:09:03 | ultrablast.gcw
08/27/2018 01:09:03 | Loaded language 'en'.
08/27/2018 01:09:08 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\electron_laser_beam.shader' (pix):
08/27/2018 01:09:08 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:08 |
08/27/2018 01:09:10 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\tractor_beam.shader' (pix):
08/27/2018 01:09:10 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:10 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\classic_bubble_shields\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_straight\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curveL\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curveR\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_straight_diagonL\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_straight_diagonR\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curved_diagonL\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curved_diagonR\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_straight\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curveL\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curveR\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_straight_diagonL\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_straight_diagonR\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curved_diagonL\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curved_diagonR\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_straight\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curveL\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curveR\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_straight_diagonL\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_straight_diagonR\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curved_diagonL\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curved_diagonR\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield\shield.shader' (pix):
08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:16 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_straight\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curveL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curveR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_straight_diagonL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_straight_diagonR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curved_diagonL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curved_diagonR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_straight\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curveL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curveR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_straight_diagonL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_straight_diagonR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curved_diagonL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curved_diagonR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_straight\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curveL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curveR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_straight_diagonL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_straight_diagonR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curved_diagonL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curved_diagonR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_straight\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curveL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curveR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_straight_diagonL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_straight_diagonR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curved_diagonL\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curved_diagonR\shield.shader' (pix):
08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
08/27/2018 01:09:17 |
08/27/2018 01:09:54 | Loaded game rules.
08/27/2018 01:11:15 | Game pushed onto stack.
08/27/2018 01:11:15 | Game mode is: CreativeGameModeManager
08/27/2018 01:16:45 | Memory usage at time of crash: 5,128,237,056
08/27/2018 01:16:45 | Application state stack at time of crash:
08/27/2018 01:16:45 | Cosmoteer.Game.GameRoot
08/27/2018 01:16:45 | Cosmoteer.Gui.TitleScreen
08/27/2018 01:16:45 | FPS at time of crash: 95.85416
08/27/2018 01:16:45 | Running processes at time of crash: AppleMobileDeviceService, ApplicationFrameHost, atkexComSvc, audiodg, BtwRSupportService, Cosmoteer, csrss, dllhost, dwm, escsvc64, explorer, firefox, fontdrvhost, GameBarPresenceWriter, GameOverlayUI, GoogleUpdate, HiPatchService, Idle, javaw, lsass, MBAMService, mbamtray, mDNSResponder, Memory Compression, MSASCuiL, MsMpEng, NisSrv, notepad, NVDisplay.Container, NvTelemetryContainer, Origin, OriginWebHelperService, PnkBstrA, QtWebEngineProcess, RuntimeBroker, SearchIndexer, SearchUI, ServiceLayer, services, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, SystemSettings, taskhostw, vmnat, vmnetdhcp, vmware-authd, vmware-usbarbitrator64, wininit, winlogon, WUDFHost,
08/27/2018 01:16:45 | System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
08/27/2018 01:16:45 | at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
08/27/2018 01:16:45 | at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
08/27/2018 01:16:45 | at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557
08/27/2018 01:16:45 | at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068
08/27/2018 01:16:45 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263
08/27/2018 01:16:45 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129
08/27/2018 01:16:45 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615
08/27/2018 01:16:45 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187
08/27/2018 01:16:45 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877
08/27/2018 01:16:45 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790
08/27/2018 01:16:45 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336
08/27/2018 01:16:45 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249
08/27/2018 01:16:45 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
08/27/2018 01:16:45 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165
08/27/2018 01:16:45 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148
08/27/2018 01:16:45 | Director received exit call.
08/27/2018 01:16:45 | Disposed default font.
08/27/2018 01:16:45 | Disposed XA2AudioManager device.
08/27/2018 01:16:45 | Disposed audio manager.
08/27/2018 01:16:45 | Disposed clock.
08/27/2018 01:16:45 | Disposed input manager.
08/27/2018 01:16:45 | Disposed graphics manager.
08/27/2018 01:16:45 | Disposed swap chain.
08/27/2018 01:16:45 | Disposed Direct3D device.
08/27/2018 01:16:45 | Disposed DXGI factory.
08/27/2018 01:16:45 | Closed Windows form.
08/27/2018 01:16:45 | Director received exit call.
08/27/2018 01:16:45 | Disposed window.
08/27/2018 01:16:45 | Disposed platform interface.
08/27/2018 01:16:45 | Closing log output file...
RedAndCosmoteer typical ship save file problem.
Lafiel Ah!
Sorry.
Lafiel But, however, i do have a small question: Is it possible for me to avoid this method and get it from the library without resulting in a crash?
RedAndCosmoteer Nope. This is already the 2nd fall back level. In earlier versions it would've been a total lost. Ship save files aren't perfect yet, savegame files are much worse. If you want to be on the safe side always save all your design versions and also the painting separately for backup on a blank ship.
- Edited
Lafiel So, i have a slight problem...
I set up the antimatter to connect to a construx reactor which connects to a plama node that supplies my roof phasers with power, however my crew always seems to be thinking the other way and used the antimatter that the tank was supplying to the AM node to refill the antimatter tank in an eternal loop.
RedAndCosmoteer This is not fixable. It does seem vanilla has special treatment for batteries but does not apply to custom ammo types.
Lafiel Sad.
And now my crew will have exactly 1% efficiency with ABH if i use this system.
Lafiel Also, the crew seem to be taking plasma batteries out of the supply corridors too.
RedAndCosmoteer Don't think that calculation is correct. The system will always be faster in supplying than the crew. There's only one minor drawback in having a powering up time.
RedAndCosmoteer That's all intentional.
Lafiel So the Antimatter is unintentional, the batteries are not.
Cool.
I remembered that doors were a thing, so to keep the crew doing what they normally do, i'll simply remove them from the AM tank.
RedAndCosmoteer You only need doors if you have an antimatter producing part but you could as well use a pump node to supply the tank directly from the antimatter generator. Or use the fireblocking bulkhead part to seal off the area and open it up when needed.
my mobile mine launchers arent wokring they say AM
help
SlimeNova its louded with missels but doesnt shoot
SlimeNova On low tech level you need to use the antimatter tanks.
check https://wiki.cosmoteer.net/index.php/Abh_mod/List_of_Ship_Parts
for general part description, same parts type are usually in one article since there's technically no difference in their working
MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.
System.InvalidOperationException: Последовательность не содержит соответствующий элемент
в System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
в Cosmoteer.Ships.Parts.Ammo.AmmoStorage..ctor(AmmoStorageRules rules) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorage.cs:строка 196
в Cosmoteer.Ships.Parts.Ammo.AmmoStorageRules.CreateComponent() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorageRules.cs:строка 36
в Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 236
в Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:строка 174
в Cosmoteer.Ships.Parts.Logic.TriggeredPartSwap.OnTriggered(Object sender, EventArgs e) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\TriggeredPartSwap.cs:строка 65
в Cosmoteer.Ships.Parts.Logic.PartDamageTrigger.OnPartHealthChanged(Part part, Int32 oldHealth, Int32 newHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartDamageTrigger.cs:строка 64
в System.Action`3.Invoke(T1 arg1, T2 arg2, T3 arg3)
в Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 835
в Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 131
в Cosmoteer.Ships.Fire.FireManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Fire\FireManager.cs:строка 474
в Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:строка 868
в Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1063
в Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 981
в Halfling.Scene.Dim2.SceneRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1005
в Cosmoteer.Simulation.SimRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 956
в Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:строка 111
в Cosmoteer.Simulation.SimRoot.DoFixedUpdates() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 921
в Halfling.Scene.Dim2.SceneRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 701
в Cosmoteer.Simulation.SimRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 592
в Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1196
в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 211
в Halfling.Application.Director.CallUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 920
в Halfling.Application.Director.DoUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 804
в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 335
в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 279
в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890
в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 195
в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 148
09/07/2018 10:40:10 | Logging successful initialized.
09/07/2018 10:40:10 | .NET Runtime Version: 4.0.30319.42000
09/07/2018 10:40:10 | Running as a 64-bit process.
09/07/2018 10:40:10 | Local: ru-RU
09/07/2018 10:40:10 | Language: ru-RU
09/07/2018 10:40:10 | Cosmoteer version 0.14.4
09/07/2018 10:40:10 | Майкрософт Windows 10 Pro 64-разрядная 10.0.17134
09/07/2018 10:40:10 | Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (8 logical processors)
09/07/2018 10:40:10 | 16323,8 MB RAM
09/07/2018 10:40:10 | NVIDIA GeForce GTX 1070 Ti (24.21.13.9836) (24.06.2018)
09/07/2018 10:40:10 | 4095,0 MB VRAM
09/07/2018 10:40:10 |
09/07/2018 10:40:10 | Loaded app settings.
09/07/2018 10:40:10 | Mixpanel Distinct ID: 44A30A153AE91A9C1CDE880657CFBF95
09/07/2018 10:40:10 | Process is now DPI-aware.
09/07/2018 10:40:10 | Setup default cursor.
09/07/2018 10:40:10 | Using display adapter 0
09/07/2018 10:40:10 | Created DXGI factory.
09/07/2018 10:40:10 | Adapter #0: NVIDIA GeForce GTX 1070 Ti
09/07/2018 10:40:10 | Output #0: LG ULTRAWIDE(HDMI) (2560x1080)
09/07/2018 10:40:10 | Adapter #1: Microsoft Basic Render Driver
09/07/2018 10:40:10 | Updated Windows form configuration for resizable windowed.
09/07/2018 10:40:10 | Created Windows form.
09/07/2018 10:40:10 | Direct3D Feature Level: Level_11_0
09/07/2018 10:40:10 | Created Direct3D 11 Device.
09/07/2018 10:40:11 | Created swap chain: 2544x1041.
09/07/2018 10:40:11 | Created window.
09/07/2018 10:40:11 | Created clock.
09/07/2018 10:40:11 | Created graphics manager.
09/07/2018 10:40:11 | Created XAudio2 device.
09/07/2018 10:40:11 | Created audio manager.
09/07/2018 10:40:11 | Created input manager.
09/07/2018 10:40:11 | Created default font.
09/07/2018 10:40:11 | Initial app state is 'MainMenu'
09/07/2018 10:40:11 | Initial application settings:
09/07/2018 10:40:11 | LastGameVersion:
09/07/2018 10:40:11 | InitState: MainMenu
09/07/2018 10:40:11 | Language:
09/07/2018 10:40:11 | LockCursor: True
09/07/2018 10:40:11 | EdgePanMode: Analog
09/07/2018 10:40:11 | EdgePanSpeed: 15
09/07/2018 10:40:11 | KeyboardPanSpeed: 15
09/07/2018 10:40:11 | KeyboardZoomSpeed: 10
09/07/2018 10:40:11 | KeyboardRotSpeed: 90°
09/07/2018 10:40:11 | EnableMouseWheelZoom: True
09/07/2018 10:40:11 | InvertMouseWheelZoom: False
09/07/2018 10:40:11 | MouseWheelZoomSpeed: 1,12
09/07/2018 10:40:11 | MouseWheelZoomAtCursor: True
09/07/2018 10:40:11 | StickyFocus: True
09/07/2018 10:40:11 | DpiScaleMode: Dpi100
09/07/2018 10:40:11 | AnimateBackgrounds: True
09/07/2018 10:40:11 | FancyParticles: True
09/07/2018 10:40:11 | UncompressedTextures: False
09/07/2018 10:40:11 | AllowShipDeselection: False
09/07/2018 10:40:11 | CtrlSelectsParts: True
09/07/2018 10:40:11 | EnableCollisionAvoidance: True
09/07/2018 10:40:11 | PreferBlueprintMode: False
09/07/2018 10:40:11 | BlueprintAutoPause: True
09/07/2018 10:40:11 | ShowInvalidBlueprints: True
09/07/2018 10:40:11 | BuildAutoFocus: True
09/07/2018 10:40:11 | BuildAutoRotate: True
09/07/2018 10:40:11 | BuildAutoInteriors: True
09/07/2018 10:40:11 | PaintAutoFocus: True
09/07/2018 10:40:11 | PaintAutoRotate: True
09/07/2018 10:40:11 | PaintAllowOverwrite: True
09/07/2018 10:40:11 | PaintMirrorEnabled: False
09/07/2018 10:40:11 | PaintMirrorAxis: Vertical
09/07/2018 10:40:11 | RepairAutoFocus: True
09/07/2018 10:40:11 | RepairAutoRotate: False
09/07/2018 10:40:11 | BuildAllowOverwrite: True
09/07/2018 10:40:11 | BuildAutoDoors: True
09/07/2018 10:40:11 | BuildEnforceCrewAccess: True
09/07/2018 10:40:11 | BuildMirrorEnabled: False
09/07/2018 10:40:11 | BuildMirrorAxis: Vertical
09/07/2018 10:40:11 | RowsOfParts: 1
09/07/2018 10:40:11 | GrabLeavesCorridors: True
09/07/2018 10:40:11 | RepairAutoDoors: True
09/07/2018 10:40:11 | AutoHireCrew: True
09/07/2018 10:40:11 | PartToolTips: True
09/07/2018 10:40:11 | AutoSave: True
09/07/2018 10:40:11 | AutoSavesToKeep: 10
09/07/2018 10:40:11 | QuickSavesToKeep: 10
09/07/2018 10:40:11 | AutoSaveInterval: 600
09/07/2018 10:40:11 | SaveLostShips: True
09/07/2018 10:40:11 | LostShipsTokeep: 10
09/07/2018 10:40:11 | FtlAutoSave: True
09/07/2018 10:40:11 | ShowOnShipIndicators: True
09/07/2018 10:40:11 | ShowZoomedOutBlibs: True
09/07/2018 10:40:11 | ShowOffScreenBlips: True
09/07/2018 10:40:11 | PingNearbyEnemies: True
09/07/2018 10:40:11 | AutoPauseOnLostFocus: True
09/07/2018 10:40:11 | ScreenShake: True
09/07/2018 10:40:11 | ShowMidpointFocusWidget: True
09/07/2018 10:40:11 | VersionCheckMode: Stable
09/07/2018 10:40:11 | EnableMetrics: True
09/07/2018 10:40:11 | PreferBorderlessWindowToggle: False
09/07/2018 10:40:11 | MasterVolume: 1
09/07/2018 10:40:11 | EffectsVolume: 1
09/07/2018 10:40:11 | InterfaceVolume: 1
09/07/2018 10:40:11 | ShowTutorials: True
09/07/2018 10:40:11 | AutoFtlJump: False
09/07/2018 10:40:11 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]
09/07/2018 10:40:11 | DefaultBuildTool: Grab
09/07/2018 10:40:11 | DefaultDecalTool: Grab
09/07/2018 10:40:11 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]
09/07/2018 10:40:11 | PlayerColor:
09/07/2018 10:40:11 | EnemyColor:
09/07/2018 10:40:11 | NeutralColor:
09/07/2018 10:40:11 | MiniviewInCombatMode: Auto
09/07/2018 10:40:11 | MiniviewNotInCombatMode: Auto
09/07/2018 10:40:11 | MiniviewLockRotation: False
09/07/2018 10:40:11 | MiniviewSize:
09/07/2018 10:40:11 | ShowInteriors: False
09/07/2018 10:40:11 | AlwaysShowCommandWidgets: False
09/07/2018 10:40:11 | PreferShipRelativeAttackAngle: False
09/07/2018 10:40:11 | PreferWorldRelativeFollowAngle: False
09/07/2018 10:40:11 | ShipLibraryLargeIcons: False
09/07/2018 10:40:11 | AdHocFormations: False
09/07/2018 10:40:11 | BreakFormationToAttack: True
09/07/2018 10:40:11 | DisplayAllShips: False
09/07/2018 10:40:11 | ShowAdvancedCommands: False
09/07/2018 10:40:11 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]
09/07/2018 10:40:11 | DeleteFileOnStartup:
09/07/2018 10:40:11 | DefaultGameMode:
09/07/2018 10:40:11 | DefaultCreativeModeMapSize: 0
09/07/2018 10:40:11 | DefaultBountyModeDifficulty: 0
09/07/2018 10:40:11 | DefaultBountyModeMapSize: 0
09/07/2018 10:40:11 | DefaultBountyModeStarterShip: 0
09/07/2018 10:40:11 | WarnOutOfDateGpuDrivers: True
09/07/2018 10:40:11 | MPShipColorMode: RandomPerPlayer
09/07/2018 10:40:11 | MPBlipColorMode: FriendAndFoe
09/07/2018 10:40:11 | MPShowDamagePoints: True
09/07/2018 10:40:11 | CustomRulesets: System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.List
1[Cosmoteer.CustomRuleset]]
09/07/2018 10:40:11 | AutoPortForwarding: True
09/07/2018 10:40:11 | DisplayPublicIP: True
09/07/2018 10:40:11 | PreferLAN: False
09/07/2018 10:40:11 | DefaultServer: 0
09/07/2018 10:40:11 | ShowNewsOnStartup: True
09/07/2018 10:40:11 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]
09/07/2018 10:40:11 | ShowNewsAlerts: True
09/07/2018 10:40:11 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
09/07/2018 10:40:11 | Starting main game loop...
09/07/2018 10:40:11 | Enabled mods:
09/07/2018 10:40:12 | cosmoteer.example_ship_library
09/07/2018 10:40:12 | cosmoteer.free_ftl
09/07/2018 10:40:12 | cosmoteer.huge_ships
09/07/2018 10:40:12 | Lafiel.Abh
09/07/2018 10:40:12 | Loaded language 'en'.
09/07/2018 10:40:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\electron_laser_beam.shader' (pix):
09/07/2018 10:40:16 | D:\Games\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/07/2018 10:40:16 |
09/07/2018 10:40:18 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\tractor_beam.shader' (pix):
09/07/2018 10:40:18 | D:\Games\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
09/07/2018 10:40:18 |
09/07/2018 10:41:58 | Loaded game rules.
09/07/2018 10:43:37 | Game pushed onto stack.
09/07/2018 10:43:37 | Game mode is: CreativeGameModeManager
09/07/2018 10:50:53 | Memory usage at time of crash: 4 447 563 776
09/07/2018 10:50:53 | Application state stack at time of crash:
09/07/2018 10:50:53 | Cosmoteer.Game.GameRoot
09/07/2018 10:50:53 | Cosmoteer.Gui.TitleScreen
09/07/2018 10:50:53 | FPS at time of crash: 96,50589
09/07/2018 10:50:53 | Running processes at time of crash: AGMService, AGSService, ApplicationFrameHost, armsvc, audiodg, chrome, conhost, Cosmoteer, csrss, ctfmon, dasHost, dllhost, dwm, egui, ekrn, explorer, fontdrvhost, GoogleCrashHandler, GoogleCrashHandler64, Idle, IPROSetMonitor, jhi_service, jusched, LMS, lsass, Memory Compression, Microsoft.Photos, MSASCuiL, MsMpEng, NisSrv, nvcontainer, NVDisplay.Container, NVIDIA Share, NVIDIA Web Helper, nvsphelper64, NvTelemetryContainer, OpenWith, OriginWebHelperService, OscarEditor, pdf24, PnkBstrA, Registry, RtkNGUI64, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, taskhostw, WargamingGameUpdater, wininit, winlogon, wmpnetwk,
09/07/2018 10:50:53 | System.InvalidOperationException: Последовательность не содержит соответствующий элемент
09/07/2018 10:50:53 | в System.Linq.Enumerable.First[TSource](IEnumerable1 source, Func
2 predicate)
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Ammo.AmmoStorage..ctor(AmmoStorageRules rules) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorage.cs:строка 196
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Ammo.AmmoStorageRules.CreateComponent() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Ammo\AmmoStorageRules.cs:строка 36
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 236
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:строка 174
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Logic.TriggeredPartSwap.OnTriggered(Object sender, EventArgs e) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\TriggeredPartSwap.cs:строка 65
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Logic.PartDamageTrigger.OnPartHealthChanged(Part part, Int32 oldHealth, Int32 newHealth) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartDamageTrigger.cs:строка 64
09/07/2018 10:50:53 | в System.Action`3.Invoke(T1 arg1, T2 arg2, T3 arg3)
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Part.OnHealthChanged(Int32 oldValue, Int32 newValue) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 835
09/07/2018 10:50:53 | в Cosmoteer.Ships.Parts.Part.set_Health(Int32 value) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:строка 131
09/07/2018 10:50:53 | в Cosmoteer.Ships.Fire.FireManager.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Fire\FireManager.cs:строка 474
09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneComponent.Halfling.Scene.Dim2.IFixedUpdateableSceneObject.FixedUpdate(FixedUpdater fixedUpdater, SceneRoot root) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneComponent.cs:строка 868
09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1063
09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.FixedUpdateForBucket(Int32 bucket) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 981
09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 1005
09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.FixedUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 956
09/07/2018 10:50:53 | в Halfling.Timing.FixedUpdater.Update(Time deltaTime, Action action) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Timing\FixedUpdater.cs:строка 111
09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.DoFixedUpdates() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 921
09/07/2018 10:50:53 | в Halfling.Scene.Dim2.SceneRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Scene\Dim2\SceneRoot.cs:строка 701
09/07/2018 10:50:53 | в Cosmoteer.Simulation.SimRoot.Update() в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:строка 592
09/07/2018 10:50:53 | в Cosmoteer.Game.GameRoot.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:строка 1196
09/07/2018 10:50:53 | в Halfling.Application.AppStateEx.Halfling.Application.IAppState.Update(StateMethodInvoker updateParent) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:строка 211
09/07/2018 10:50:53 | в Halfling.Application.Director.CallUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 920
09/07/2018 10:50:53 | в Halfling.Application.Director.DoUpdate() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 804
09/07/2018 10:50:53 | в Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:строка 335
09/07/2018 10:50:53 | в Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__48.MoveNext() в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 279
09/07/2018 10:50:53 | в Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:строка 890
09/07/2018 10:50:53 | в Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:строка 195
09/07/2018 10:50:53 | в Cosmoteer.GameApp.Main(String[] args) в C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:строка 148
09/07/2018 10:50:53 | Actual data hash: b396d2120d2ade4766b696b23ce7d695
09/07/2018 10:50:53 | Expected data hash: b396d2120d2ade4766b696b23ce7d695
09/07/2018 10:50:53 | Director received exit call.
09/07/2018 10:50:53 | Disposed default font.
09/07/2018 10:50:53 | Disposed XA2AudioManager device.
09/07/2018 10:50:53 | Disposed audio manager.
09/07/2018 10:50:53 | Disposed clock.
09/07/2018 10:50:53 | Disposed input manager.
09/07/2018 10:50:53 | Disposed graphics manager.
09/07/2018 10:50:53 | Disposed swap chain.
09/07/2018 10:50:53 | Disposed Direct3D device.
09/07/2018 10:50:53 | Disposed DXGI factory.
09/07/2018 10:50:53 | Closed Windows form.
09/07/2018 10:50:53 | Director received exit call.
09/07/2018 10:50:53 | Disposed window.
09/07/2018 10:50:53 | Disposed platform interface.
09/07/2018 10:50:53 | Closing log output file...