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RedAndCosmoteer The problem lies somewhere in SW:ACD and seems to be some index range mismatch typo. But I couldn't replicate the error. This will take time to find it. So can't say when it will be fixed.
SW:ACD has a bunch of code problem with shots. These should be fixed by the overhaul work.

    Lafiel Oh, okay. thanks.

      Are any ABH users having a problem where they can't load a saved ship that uses ABH?

        Lafiel How am i supposed to load it in blueprint?

        Do i simply save it AS a blueprint?

        Lafiel Here, error

        MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
        PLEASE REPORT IT TO THE CREATOR OF THE MOD.

        System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

        at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

        at System.Collections.Generic.List`1.Enumerator.MoveNextRare()

        at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557

        at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068

        at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263

        at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

        at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615

        at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

        at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

        at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

        at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

        at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

        at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

        at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

        at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

        08/27/2018 01:08:59 | Logging successful initialized.

        08/27/2018 01:08:59 | .NET Runtime Version: 4.0.30319.42000

        08/27/2018 01:08:59 | Running as a 64-bit process.

        08/27/2018 01:08:59 | Local: en-US

        08/27/2018 01:08:59 | Language: en-US

        08/27/2018 01:08:59 | Cosmoteer version 0.14.3

        08/27/2018 01:09:00 | Microsoft Windows 10 Enterprise N 2016 LTSB 64-bit 10.0.14393

        08/27/2018 01:09:00 | Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 logical processors)

        08/27/2018 01:09:00 | 16325.7 MB RAM

        08/27/2018 01:09:00 | NVIDIA GeForce GTX 970 (23.21.13.9065) (1/2/2018)

        08/27/2018 01:09:00 | 4095.0 MB VRAM

        08/27/2018 01:09:00 |

        08/27/2018 01:09:00 | Loaded app settings.

        08/27/2018 01:09:00 | Mixpanel Distinct ID: 47740FBCD0B012B922874ACF28C813A2

        08/27/2018 01:09:00 | Process is now DPI-aware.

        08/27/2018 01:09:00 | Setup default cursor.

        08/27/2018 01:09:00 | Using display adapter 0

        08/27/2018 01:09:00 | Created DXGI factory.

        08/27/2018 01:09:00 | Adapter #0: NVIDIA GeForce GTX 970

        08/27/2018 01:09:00 | Output #0: HP w2448h Wide LCD Monitor (1920x1200)

        08/27/2018 01:09:00 | Adapter #1: Microsoft Basic Render Driver

        08/27/2018 01:09:00 | Updated Windows form configuration for resizable windowed.

        08/27/2018 01:09:00 | Created Windows form.

        08/27/2018 01:09:00 | Direct3D Feature Level: Level_11_0

        08/27/2018 01:09:00 | Created Direct3D 11 Device.

        08/27/2018 01:09:00 | Created swap chain: 1920x1147.

        08/27/2018 01:09:00 | Created window.

        08/27/2018 01:09:00 | Created clock.

        08/27/2018 01:09:00 | Created graphics manager.

        08/27/2018 01:09:00 | Created XAudio2 device.

        08/27/2018 01:09:00 | Created audio manager.

        08/27/2018 01:09:00 | Created input manager.

        08/27/2018 01:09:00 | Created default font.

        08/27/2018 01:09:00 | Initial app state is 'MainMenu'

        08/27/2018 01:09:00 | Initial application settings:

        08/27/2018 01:09:00 | LastGameVersion:

        08/27/2018 01:09:00 | InitState: MainMenu

        08/27/2018 01:09:00 | Language:

        08/27/2018 01:09:00 | LockCursor: True

        08/27/2018 01:09:00 | EdgePanMode: Analog

        08/27/2018 01:09:00 | EdgePanSpeed: 15

        08/27/2018 01:09:00 | KeyboardPanSpeed: 15

        08/27/2018 01:09:00 | KeyboardZoomSpeed: 10

        08/27/2018 01:09:00 | KeyboardRotSpeed: 90°

        08/27/2018 01:09:00 | EnableMouseWheelZoom: True

        08/27/2018 01:09:00 | InvertMouseWheelZoom: False

        08/27/2018 01:09:00 | MouseWheelZoomSpeed: 1.12

        08/27/2018 01:09:00 | MouseWheelZoomAtCursor: True

        08/27/2018 01:09:00 | StickyFocus: True

        08/27/2018 01:09:00 | DpiScaleMode: Dpi100

        08/27/2018 01:09:00 | AnimateBackgrounds: True

        08/27/2018 01:09:00 | FancyParticles: True

        08/27/2018 01:09:00 | UncompressedTextures: False

        08/27/2018 01:09:00 | AllowShipDeselection: False

        08/27/2018 01:09:00 | CtrlSelectsParts: True

        08/27/2018 01:09:00 | EnableCollisionAvoidance: True

        08/27/2018 01:09:00 | PreferBlueprintMode: False

        08/27/2018 01:09:00 | BlueprintAutoPause: True

        08/27/2018 01:09:00 | ShowInvalidBlueprints: True

        08/27/2018 01:09:00 | BuildAutoFocus: True

        08/27/2018 01:09:00 | BuildAutoRotate: True

        08/27/2018 01:09:00 | BuildAutoInteriors: True

        08/27/2018 01:09:00 | PaintAutoFocus: True

        08/27/2018 01:09:00 | PaintAutoRotate: True

        08/27/2018 01:09:00 | PaintAllowOverwrite: True

        08/27/2018 01:09:00 | PaintMirrorEnabled: False

        08/27/2018 01:09:00 | PaintMirrorAxis: Vertical

        08/27/2018 01:09:00 | RepairAutoFocus: True

        08/27/2018 01:09:00 | RepairAutoRotate: False

        08/27/2018 01:09:00 | BuildAllowOverwrite: True

        08/27/2018 01:09:00 | BuildAutoDoors: True

        08/27/2018 01:09:00 | BuildEnforceCrewAccess: True

        08/27/2018 01:09:00 | BuildMirrorEnabled: False

        08/27/2018 01:09:00 | BuildMirrorAxis: Vertical

        08/27/2018 01:09:00 | RowsOfParts: 1

        08/27/2018 01:09:00 | GrabLeavesCorridors: True

        08/27/2018 01:09:00 | RepairAutoDoors: True

        08/27/2018 01:09:00 | AutoHireCrew: True

        08/27/2018 01:09:00 | PartToolTips: True

        08/27/2018 01:09:00 | AutoSave: True

        08/27/2018 01:09:00 | AutoSavesToKeep: 10

        08/27/2018 01:09:00 | QuickSavesToKeep: 10

        08/27/2018 01:09:00 | AutoSaveInterval: 600

        08/27/2018 01:09:00 | SaveLostShips: True

        08/27/2018 01:09:00 | LostShipsTokeep: 10

        08/27/2018 01:09:00 | FtlAutoSave: True

        08/27/2018 01:09:00 | ShowOnShipIndicators: True

        08/27/2018 01:09:00 | ShowZoomedOutBlibs: True

        08/27/2018 01:09:00 | ShowOffScreenBlips: True

        08/27/2018 01:09:00 | AutoPauseOnLostFocus: True

        08/27/2018 01:09:00 | ScreenShake: True

        08/27/2018 01:09:00 | ShowMidpointFocusWidget: True

        08/27/2018 01:09:00 | VersionCheckMode: Stable

        08/27/2018 01:09:00 | EnableMetrics: True

        08/27/2018 01:09:00 | PreferBorderlessWindowToggle: False

        08/27/2018 01:09:00 | MasterVolume: 1

        08/27/2018 01:09:00 | EffectsVolume: 1

        08/27/2018 01:09:00 | InterfaceVolume: 1

        08/27/2018 01:09:00 | ShowTutorials: True

        08/27/2018 01:09:00 | AutoFtlJump: False

        08/27/2018 01:09:00 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.PaintScheme]

        08/27/2018 01:09:00 | DefaultBuildTool: Grab

        08/27/2018 01:09:00 | DefaultDecalTool: Grab

        08/27/2018 01:09:00 | TutorialPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Tutorials.TutorialPageState]

        08/27/2018 01:09:00 | PlayerColor:

        08/27/2018 01:09:00 | EnemyColor:

        08/27/2018 01:09:00 | NeutralColor:

        08/27/2018 01:09:00 | MiniviewInCombatMode: Auto

        08/27/2018 01:09:00 | MiniviewNotInCombatMode: Auto

        08/27/2018 01:09:00 | MiniviewLockRotation: False

        08/27/2018 01:09:00 | MiniviewSize:

        08/27/2018 01:09:00 | ShowInteriors: False

        08/27/2018 01:09:00 | AlwaysShowCommandWidgets: False

        08/27/2018 01:09:00 | PreferShipRelativeAttackAngle: False

        08/27/2018 01:09:00 | PreferWorldRelativeFollowAngle: False

        08/27/2018 01:09:00 | ShipLibraryLargeIcons: False

        08/27/2018 01:09:00 | AdHocFormations: False

        08/27/2018 01:09:00 | BreakFormationToAttack: True

        08/27/2018 01:09:00 | DisplayAllShips: False

        08/27/2018 01:09:00 | ShowAdvancedCommands: False

        08/27/2018 01:09:00 | EnabledMods: System.Collections.Generic.HashSet`1[System.String]

        08/27/2018 01:09:00 | DeleteFileOnStartup:

        08/27/2018 01:09:00 | DefaultGameMode:

        08/27/2018 01:09:00 | DefaultCreativeModeMapSize: 0

        08/27/2018 01:09:00 | DefaultBountyModeDifficulty: 0

        08/27/2018 01:09:00 | DefaultBountyModeMapSize: 0

        08/27/2018 01:09:00 | DefaultBountyModeStarterShip: 0

        08/27/2018 01:09:00 | WarnOutOfDateGpuDrivers: True

        08/27/2018 01:09:00 | MPShipColorMode: RandomPerPlayer

        08/27/2018 01:09:00 | MPBlipColorMode: FriendAndFoe

        08/27/2018 01:09:00 | AutoPortForwarding: True

        08/27/2018 01:09:00 | DisplayPublicIP: True

        08/27/2018 01:09:00 | PreferLAN: False

        08/27/2018 01:09:00 | DefaultServer: 0

        08/27/2018 01:09:00 | ShowNewsOnStartup: True

        08/27/2018 01:09:00 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String]

        08/27/2018 01:09:00 | ShowNewsAlerts: True

        08/27/2018 01:09:00 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]

        08/27/2018 01:09:00 | Starting main game loop...

        08/27/2018 01:09:00 | Enabled mods:

        08/27/2018 01:09:03 | cosmoteer.huge_ships

        08/27/2018 01:09:03 | Red.Archon.plasma

        08/27/2018 01:09:03 | bubbet.placeholder

        08/27/2018 01:09:03 | deco_mod_N.deco_mod

        08/27/2018 01:09:03 | jbox1.drones++

        08/27/2018 01:09:03 | Lafiel.Abh

        08/27/2018 01:09:03 | VOS726.lonely_planets

        08/27/2018 01:09:03 | Meranera.Legacy

        08/27/2018 01:09:03 | Meranera.Sauce

        08/27/2018 01:09:03 | masteryoba.more_decals_mod

        08/27/2018 01:09:03 | captain_redstone.redstones_diffusion_shields

        08/27/2018 01:09:03 | ultrablast.gcw

        08/27/2018 01:09:03 | Loaded language 'en'.

        08/27/2018 01:09:08 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\electron_laser_beam.shader' (pix):
        08/27/2018 01:09:08 | C:\Program Files\Cosmoteer\unknown(22,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:08 |

        08/27/2018 01:09:10 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Lafiel.Abh_mod053RC4\ammo_shots\tractor_beam.shader' (pix):
        08/27/2018 01:09:10 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:10 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\classic_bubble_shields\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_straight\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curveL\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curveR\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_straight_diagonL\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_straight_diagonR\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curved_diagonL\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_one\deflector_shield_curved_diagonR\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_straight\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curveL\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curveR\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_straight_diagonL\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_straight_diagonR\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curved_diagonL\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_two\deflector_shield_curved_diagonR\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_straight\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curveL\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curveR\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_straight_diagonL\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_straight_diagonR\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curved_diagonL\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_three\deflector_shield_curved_diagonR\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:16 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield\shield.shader' (pix):
        08/27/2018 01:09:16 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:16 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_straight\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curveL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curveR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_straight_diagonL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_straight_diagonR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curved_diagonL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_four\deflector_shield_curved_diagonR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_straight\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curveL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curveR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_straight_diagonL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_straight_diagonR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curved_diagonL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_five\deflector_shield_curved_diagonR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_straight\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curveL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curveR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_straight_diagonL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_straight_diagonR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curved_diagonL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_six\deflector_shield_curved_diagonR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_straight\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curveL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curveR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_straight_diagonL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_straight_diagonR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curved_diagonL\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:17 | Output compiling shader '[user's home folder]\Documents\My Games\Cosmoteer\Mods\Redstones Diffusion Shields (Classic, Invisible)\Parts\tier_seven\deflector_shield_curved_diagonR\shield.shader' (pix):
        08/27/2018 01:09:17 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
        08/27/2018 01:09:17 |

        08/27/2018 01:09:54 | Loaded game rules.

        08/27/2018 01:11:15 | Game pushed onto stack.

        08/27/2018 01:11:15 | Game mode is: CreativeGameModeManager

        08/27/2018 01:16:45 | Memory usage at time of crash: 5,128,237,056

        08/27/2018 01:16:45 | Application state stack at time of crash:

        08/27/2018 01:16:45 | Cosmoteer.Game.GameRoot

        08/27/2018 01:16:45 | Cosmoteer.Gui.TitleScreen

        08/27/2018 01:16:45 | FPS at time of crash: 95.85416

        08/27/2018 01:16:45 | Running processes at time of crash: AppleMobileDeviceService, ApplicationFrameHost, atkexComSvc, audiodg, BtwRSupportService, Cosmoteer, csrss, dllhost, dwm, escsvc64, explorer, firefox, fontdrvhost, GameBarPresenceWriter, GameOverlayUI, GoogleUpdate, HiPatchService, Idle, javaw, lsass, MBAMService, mbamtray, mDNSResponder, Memory Compression, MSASCuiL, MsMpEng, NisSrv, notepad, NVDisplay.Container, NvTelemetryContainer, Origin, OriginWebHelperService, PnkBstrA, QtWebEngineProcess, RuntimeBroker, SearchIndexer, SearchUI, ServiceLayer, services, ShellExperienceHost, sihost, smss, spoolsv, Steam, SteamService, steamwebhelper, svchost, System, SystemSettings, taskhostw, vmnat, vmnetdhcp, vmware-authd, vmware-usbarbitrator64, wininit, winlogon, WUDFHost,

        08/27/2018 01:16:45 | System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

        08/27/2018 01:16:45 | at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

        08/27/2018 01:16:45 | at System.Collections.Generic.List`1.Enumerator.MoveNextRare()

        08/27/2018 01:16:45 | at Cosmoteer.Ships.Parts.Part.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 557

        08/27/2018 01:16:45 | at Cosmoteer.Ships.Ship.InitializeToMax() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1068

        08/27/2018 01:16:45 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable`1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1263

        08/27/2018 01:16:45 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 129

        08/27/2018 01:16:45 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 615

        08/27/2018 01:16:45 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 187

        08/27/2018 01:16:45 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 877

        08/27/2018 01:16:45 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 790

        08/27/2018 01:16:45 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 336

        08/27/2018 01:16:45 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 249

        08/27/2018 01:16:45 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890

        08/27/2018 01:16:45 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 165

        08/27/2018 01:16:45 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 148

        08/27/2018 01:16:45 | Director received exit call.

        08/27/2018 01:16:45 | Disposed default font.

        08/27/2018 01:16:45 | Disposed XA2AudioManager device.

        08/27/2018 01:16:45 | Disposed audio manager.

        08/27/2018 01:16:45 | Disposed clock.

        08/27/2018 01:16:45 | Disposed input manager.

        08/27/2018 01:16:45 | Disposed graphics manager.

        08/27/2018 01:16:45 | Disposed swap chain.

        08/27/2018 01:16:45 | Disposed Direct3D device.

        08/27/2018 01:16:45 | Disposed DXGI factory.

        08/27/2018 01:16:45 | Closed Windows form.

        08/27/2018 01:16:45 | Director received exit call.

        08/27/2018 01:16:45 | Disposed window.

        08/27/2018 01:16:45 | Disposed platform interface.

        08/27/2018 01:16:45 | Closing log output file...

          Lafiel Ah!

          Sorry.

            Lafiel But, however, i do have a small question: Is it possible for me to avoid this method and get it from the library without resulting in a crash?

              RedAndCosmoteer Nope. This is already the 2nd fall back level. In earlier versions it would've been a total lost. Ship save files aren't perfect yet, savegame files are much worse. If you want to be on the safe side always save all your design versions and also the painting separately for backup on a blank ship.

              Lafiel

              Lafiel always save all your design versions

              Managed to wipe all of my original ships from before 14.1 by not doing exactly this.

              Sometimes i wish time-travel existed...

                6 days later

                Lafiel So, i have a slight problem...

                I set up the antimatter to connect to a construx reactor which connects to a plama node that supplies my roof phasers with power, however my crew always seems to be thinking the other way and used the antimatter that the tank was supplying to the AM node to refill the antimatter tank in an eternal loop.

                image https://i.imgur.com/Fz8kGO6.png

                  RedAndCosmoteer This is not fixable. It does seem vanilla has special treatment for batteries but does not apply to custom ammo types.

                  Lafiel Sad.
                  And now my crew will have exactly 1% efficiency with ABH if i use this system.

                  Lafiel Also, the crew seem to be taking plasma batteries out of the supply corridors too.

                    RedAndCosmoteer Don't think that calculation is correct. The system will always be faster in supplying than the crew. There's only one minor drawback in having a powering up time.
                    RedAndCosmoteer That's all intentional.

                      Lafiel So the Antimatter is unintentional, the batteries are not.
                      Cool.

                      I remembered that doors were a thing, so to keep the crew doing what they normally do, i'll simply remove them from the AM tank.

                        RedAndCosmoteer You only need doors if you have an antimatter producing part but you could as well use a pump node to supply the tank directly from the antimatter generator. Or use the fireblocking bulkhead part to seal off the area and open it up when needed.