Extra Cannons/Cannons Plus Mod DISCONTINUED
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New update!
- Sniper bullet does Explosive damage when hitting operational and structural parts on top of deep penetration of corridors and such. The amount of damage it does is better than the missiles... Exceedingly weak against shields. (If shields don't regenerate. It would take 80 sniper bullets to take out a shield.)
Rotary cannon bullets are explosive but to a lesser degree than missiles and such. Exceedingly weak against shields. (If shields don't regenerate. It would near 40 bullets to take out a shield.)
New Auto Cannon Mark II with equipped with a 25 round storage, A thinner barrel, more range and damage. Renders shields useless slower than normal auto cannon because of a lesser fire rate.
New Hydra Missiles and Missile launcher capable of launching strong high damaging hydra missiles. (Weak against shields.)
New Nuclear Missile. Have fun with that...
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Hades Remy
Download Link
Version 1.3.2 - https://www.mediafire.com/?14liplqfn2vnsm4
That's never happened to me. They don't turn like normal missiles btw
So I've been testing it for a bunch of times and it exploded in the bays a few times. I'll post the latest version as soon as I fix it.
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the LMG is hella strong if you treat your ship like a shotgun!
The install function in the modlist only seems to allow for .zip files. Easily worked around ofcourse but might be a good idea to avoid future problems :p
You guys reply early. It's 7 am for me XD. As for the missiles I'm just gunna redo them entirely when I get back from school.
Kontra I suggest reducing the range of the sniper. I made a ship with 4 snipers and it could destroy any ship with out snipers becasue you could camp out of range of other weapons. Or I don't know how hard it would be but make it so that if you want to fire you can not be moving.
I can't get the mod to install it keeps giving me an error message. I think its something that im doing when converting the mod from rar to zip. I'm not to sure tho.