I plan on changing the cannon designs once I have the time...
Kontra I suggest reducing the range of the sniper. I made a ship with 4 snipers and it could destroy any ship with out snipers becasue you could camp out of range of other weapons. Or I don't know how hard it would be but make it so that if you want to fire you can not be moving.
lovely! the more the better 😃
Hades I'm adding a new cannon aswell that is from scratch.
Thanks
Kontra nice! do you have some guide or something that has helped you to start modding some guns? i have alot of really cool ideas but i have 0% experience in anything pc related so...
Hades Aside from the example mod no... I actually just duplicated the setup Walt used to add the super armor but with cannons. And without a guide it's alot of trial and error.
If you need help you can ask me but I'm no expert at this stuff...
Kontra well.. i guess it's no modding for me because i have no idea how and what they are talking about in those wiki's... but where to get your updated mod version? i do love some damn nukes
New update! - Sniper bullet does Explosive damage when hitting operational and structural parts on top of deep penetration of corridors and such. The amount of damage it does is better than the missiles... Exceedingly weak against shields. (If shields don't regenerate. It would take 80 sniper bullets to take out a shield.)
Rotary cannon bullets are explosive but to a lesser degree than missiles and such. Exceedingly weak against shields. (If shields don't regenerate. It would near 40 bullets to take out a shield.)
New Auto Cannon Mark II with equipped with a 25 round storage, A thinner barrel, more range and damage. Renders shields useless slower than normal auto cannon because of a lesser fire rate.
New Hydra Missiles and Missile launcher capable of launching strong high damaging hydra missiles. (Weak against shields.)
New Nuclear Missile. Have fun with that...
Hades Remy The nuke is in development... I can't get the nuclear missile production building working...
Kontra allright. goodjob anyway!
Hades Remy Download Link Version 1.3.2 - https://www.mediafire.com/?14liplqfn2vnsm4
Kontra what are the updates? because i don't see anything different?
Hades I added in a the new missile stuff
Kontra really nice! but the Nuke missiles explode after being fired. and so they never make it to their target
That's never happened to me. They don't turn like normal missiles btw
Kontra i just put them into a frame with some missile bays near it to test it out. it loads piece by piece then leaves the tube half and explodes. maybe look into it? installed it 3 times over..
Hades I think I got it. Thank you for your feed back.
So I've been testing it for a bunch of times and it exploded in the bays a few times. I'll post the latest version as soon as I fix it.
Kontra the Nukes still do the same thing 🙁
NEW UPDATE!Dinoblasters123 Rust hyev Wigiman9702 yanish Hades Remy Get it above! - Nuclear missile code has been redone. - LMG weapon has been issued the balance hammer. - Sniper cannon has been issued the balance hammer.
NEW SHIP! THE GLUTTONOUS PIGEON
Capable of nailing a Ragnarok from testings.
the LMG is hella strong if you treat your ship like a shotgun!
Rust I think i'll make the LMG weaker just for you 😉