why is drone++ in here jbox abandond it like half a year ago
Roasted As of now, only AHB, SW:ACD and maybe BloodCult (gotta ask @Drakador_Chaos for clarification) haven't been abandoned. The spreadsheet should be up to date tho.
Roasted CursedPh4nt0m GCW, Diffusion shields, Cosmofine, I think Decomod, and a couple newer mods also are under full support
CaptainRedstone I was talking about those listed in the text:
IVIemories ABH by @Lafiel: Major weapons and part mod. Arguably the biggest and certainly the oldest mod for Cosmoteer that is still being developed; ABH focuses primarily on end game content and contains hundreds of new parts and weapons spread across several tech levels. Introduces various new mechanics into the game as well as various cosmetic parts. Latest compatible version: Cosmoteer 14.11 AWV and Stargate by @Akinata: Mod that primarily focuses on weaponry, including some innovative ones such as suicide bombs. Latest compatible version: Cosmoteer 14.4 Blood Cult by @ZergRush99 and @Drakador_Chaos: Mod that revolves around the Blood Cult faction and their living ships. Has a very unique aesthetic. Latest compatible version: Cosmoteer 14.6 Bubbet's Placeholder mod by @Bubbet: A utility focused mod that primarily adds new and interesting mechanics into the game, including energy wires, teletubes and regenerative armour. Latest compatible version: Cosmoteer 14.3 Drones ++ by @Jbox1: Drone mod. Currently in the process of being re-written into Automation++ Latest compatible version: N/A Star wars: Cosmos divided created by @Classicjam and maintained by the SW-ACD team: Star wars focused mod with lots of Star wars weapons and ships to fight against in bounty hunter. Includes roof turrets, thrusters, astromechs and other Star wars related parts. (May cause error messages in latest version) Latest compatible version: Cosmoteer 14.11
IVIemories ABH by @Lafiel: Major weapons and part mod. Arguably the biggest and certainly the oldest mod for Cosmoteer that is still being developed; ABH focuses primarily on end game content and contains hundreds of new parts and weapons spread across several tech levels. Introduces various new mechanics into the game as well as various cosmetic parts. Latest compatible version: Cosmoteer 14.11
AWV and Stargate by @Akinata: Mod that primarily focuses on weaponry, including some innovative ones such as suicide bombs. Latest compatible version: Cosmoteer 14.4
Blood Cult by @ZergRush99 and @Drakador_Chaos: Mod that revolves around the Blood Cult faction and their living ships. Has a very unique aesthetic. Latest compatible version: Cosmoteer 14.6
Bubbet's Placeholder mod by @Bubbet: A utility focused mod that primarily adds new and interesting mechanics into the game, including energy wires, teletubes and regenerative armour. Latest compatible version: Cosmoteer 14.3
Drones ++ by @Jbox1: Drone mod. Currently in the process of being re-written into Automation++ Latest compatible version: N/A
Star wars: Cosmos divided created by @Classicjam and maintained by the SW-ACD team: Star wars focused mod with lots of Star wars weapons and ships to fight against in bounty hunter. Includes roof turrets, thrusters, astromechs and other Star wars related parts. (May cause error messages in latest version) Latest compatible version: Cosmoteer 14.11
Also was pretty sure Decomod had been abandoned, must be I've gotten something wrong then.
been a bit busy recently, will make a large scale update soon
nice
it is nice and good that you guys are giving links to those mods but all of them are still for 0.14.11 or lower and seeing as we just got in to 0.14.14 how are able to use those mods?
Updated GCW, it's now compatible with the latest version of Cosmoteer.
https://forum.cosmoteer.net/d/5126-galactic-civil-war-0-7-5-now-with-upa-turrets-compatible-with-0-14-14/888
Forgot to mention both Abh 0.6.7 and the new 0.6.8 are compatible with Cosmoteer versions from 0.14.12 to 0.14.14b. https://forum.cosmoteer.net/d/9765-abh-mod-v0-6-8-for-cosmoteer-0-14-12-0-14-13-0-14-14
Cosmofine is fully compatible with 0.14.14, and Diffusion shields works in 0.14.14 with the listed patch
IVIemories i've looked thru the mods and found out what mods are still being worked on and what aren't
modes/singeplayer/bounty
modes/bounty
Roasted drones++ N/A
Drones++ was turned into Automation++ ages ago and there is a port available (provided by @Catelyn) that works with the latest version of Cosmoteer.
Ultranova jbox said himself that he hadn't worked on it for a while because he was working on another mod automation++
Roasted Automation++ is a rewrite of Drones++ lmao. But they both work differently, which is why Auto++ isn't a version of Drones++. Drones was abandoned because it was turned into a new mod
Ultranova well in that case IVIemories should edit that
ahem
There we go, fixed things up a little and removed all the (now abandoned) major mods
IVIemories Thanks! The link for Diffusion Shields is one post behind, but the older posts have links to the new version, so no worries
IVIemories GCW has been updated to work with the latest version of Cosmoteer (0.15.0)
https://forum.cosmoteer.net/d/5126-galactic-civil-war-0-8-1-now-with-upgraded-armour-compatible-with-0-15-0
@IVIemories Abh 0.6.9 is now compatible with 0.15.0 https://forum.cosmoteer.net/d/9799-abh-mod-v0-6-9-for-cosmoteer-0-15-0
I may be slightly regretting starting this list.
Also updated everything
IVIemories Bloodcult has been updated.
Hi Guys
Due to a general lack of time, I haven't been able to keep updating this spreadsheet since late last year. As a stopgap solution until Walt adds steam workshop support, there's now a Nexus mods section for Cosmoteer you can access.