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Atarlost
Nevertheless players will be encouraged to use more variety in their choice of weapons, and learn the importance of speed and positioning. Like trying to hit the engines of the kiter before his backward speed comes to an maximum. It would be stupid to add railguns if ships won't try to take advantage of that range.

I can only agree on the fact that kiters have been nerfed in multiplayer, but they can still win. It is about adding some sidewards thrust, managing your position carefully and making sure the enemy is dead before the ring catches you.

image https://i.imgur.com/VNsnorR.png

image https://i.imgur.com/IdfJZs7.png

image https://i.imgur.com/djyh4lU.png

My Computer should be in order this week so i will resume development on the mod this coming week! It will be mostly adding ships that were submitted but after i get that caught up it will be back to sprite work!

And by the by I don't know if anyone else is but i am super excited about making the chlorophite weapons!

Northerner chlorophite weapons

I'm interested. What are these?

    Ultranova if you don't know about them then i won't tell you! 😛 they should get done some time next month

    If you do want to know they are talked about very little in the spoilers section in the update log

      Northerner

      Welp, guess where I'm going 😃

      Northerner I think you'll be spending a long time testing ships. 🙂

      Alpha Nevertheless players will be encouraged to use more variety in their choice of weapons, and learn the importance of speed and positioning.

      This is exactly the opposite of what happens. Only the longest range weapons are viable because only they let you fight kites without chasing them, and anything light enough to chase down a peer kite has too much engine and too little of anything else to fight non-kites.

      Alpha Like trying to hit the engines of the kiter before his backward speed comes to an maximum.

      You cannot hit the engines of a kiter except through flagrant AI abuse. I haven't seen a single kiter in the mod that doesn't have its engines in its shadow, often behind a preposterously thick armor block. Missiles are not fast enough to swing around and hit the engines.

      Alpha It would be stupid to add railguns if ships won't try to take advantage of that range.

      With 20/20 hindsight it was stupid to add railguns full stop. They have too much facing damage density to be a long range weapon.

      Atarlost Well, I see we don't agree at all. That means neither of us will be able to convince the other.
      Let us agree to quit with this discussion, before it starts to heat up.

      I must say, you really use good and valid points to support your opinion, much better than the "Because I'm right" stuff people IRL use.

        image https://i.imgur.com/X16saAL.png

        Just a thing I spotted while looking through some of the galaxy in flames ships:
        image https://i.imgur.com/BQfmrhb.png
        The atlas' pd has no door just saying.