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Kites are a lot less powerful with the Ring of Death. Delay of game tactics in general (which also includes the ridiculous armor on some ships) are far too powerful in the hands of an AI with unlimited patience.
Northerner Atarlost we will have to agree to disagree on the subject of kites. While i see the point you are trying to make, kiting is just the natural design course most players will take in the mod and in general. Though few ships in the mod qualify as kites, since kites have far more reverse thrust than in any other direction and most of the "kites" have equal thrust along all vectors meaning they are just ships that prioritize mobility. The only true kite in the roster that I know of is Kintaro.
I can't dictate what you put in your mod, but adding forward thrust to a kite doesn't make it not a kite. By your definition you don't have and never will have a kite problem because as soon as the player gets fed up with it taking freaking forever to move between ships in a system and ups their forward thrust their kite stops being a kite. Anything with lots of reverse thrust for its weight and no short range weapons is a kite even if it has as much or more forward thrust.